| Commit message (Collapse) | Author | Age |
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Add wrapper header nvgpu/types.h. It checks if build is for Linux
kernel and pulls in linux/types.h.
Delete also all #includes for linux/types.h which are not strictly
necessary, and change the remaining ones to use the new wrapper.
JIRA NVGPU-13
Change-Id: I1ddfef0b0b9d840e3e41a62f69c7cb9148d2d5fa
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1453371
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use the new kmem API functions in misc gk20a code. Some additional
modifications were also made:
o Add a struct gk20a pointer to gk20a_fence to enable proper
kmem free usage.
o Add gk20a pointer to alloc_session() in dbg_gpu_gk20a.c to
use kmem API for allocating a session.
o Plumb a gk20a pointer through the fence creation and deletion.
o Use statically allocated buffers for names in file creation.
Bug 1799159
Bug 1823380
Change-Id: I3678080e3ffa1f9bcf6934e3f4819a1bc531689b
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1318323
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Change the prefix in the semaphore code to 'nvgpu_' since this code
is global to all chips.
Bug 1799159
Change-Id: Ic1f3e13428882019e5d1f547acfe95271cc10da5
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1284628
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
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Some copyright updates have been missed in the header files. This patch
takes care of updating those copyrights.
Bug 1799159
Change-Id: Ie51111a5da5fb1eb12aabe69dc00bfb7caea5aba
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1293354
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move the GPU allocators to common/mm/ since the allocators are common
code across all GPUs. Also rename the allocator code to move away from
gk20a_ prefixed structs and functions.
This caused one issue with the nvgpu_alloc() and nvgpu_free() functions.
There was a function for allocating either with kmalloc() or vmalloc()
depending on the size of the allocation. Those have now been renamed to
nvgpu_kalloc() and nvgpu_kfree().
Bug 1799159
Change-Id: Iddda92c013612bcb209847084ec85b8953002fa5
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1274400
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Fix small problems related to signed versus unsigned comparisons
throughout the driver. Bump up the warning level to prevent such
problems from occuring in future.
Change-Id: I8ff5efb419f664e8a2aedadd6515ae4d18502ae0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1252068
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add support for pre-allocation of job tracking resources
w/ new (extended) ioctl. Goal is to avoid dynamic memory
allocation in the submit path. This patch does the following:
1) Intoduces a new ioctl, NVGPU_IOCTL_CHANNEL_ALLOC_GPFIFO_EX,
which enables pre-allocation of tracking resources per job:
a) 2x priv_cmd_entry
b) 2x gk20a_fence
2) Implements circular ring buffer for job
tracking to avoid lock contention between producer
(submitter) and consumer (clean-up)
Bug 1795076
Change-Id: I6b52e5c575871107ff380f9a5790f440a6969347
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1203300
(cherry picked from commit 9fd270c22b860935dffe244753dabd87454bef39)
Reviewed-on: http://git-master/r/1223934
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This change is the first of a series of changes to
support the usage of pre-allocated job tracking resources
in the submit path. With this change, we still maintain a
dynamically-allocated joblist, but make the necessary changes
in the channel_sync & fence framework to use in-place
allocations. Specifically, we:
1) Update channel sync framework routines to take in
pre-allocated priv_cmd_entry(s) & gk20a_fence(s) rather
than dynamically allocating themselves
2) Move allocation of priv_cmd_entry(s) & gk20a_fence(s)
to gk20a_submit_prepare_syncs
3) Modify fence framework to have seperate allocation
and init APIs. We expose allocation as a seperate API, so
the client can allocate the object before passing it into
the channel sync framework.
4) Fix clean_up logic in channel sync framework
Bug 1795076
Change-Id: I96db457683cd207fd029c31c45f548f98055e844
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1206725
(cherry picked from commit 9d196fd10db6c2f934c2a53b1fc0500eb4626624)
Reviewed-on: http://git-master/r/1223933
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Only create sync-fences in the semaphore synchronization path
when they are actually needed (i.e requested by userspace).
Bug 1795076
Reviewed-on: http://git-master/r/1201564
(cherry picked from commit dc52d424a839e6c064c02b7f02905dd6a59a50af)
Change-Id: Ieac6aef415678d4ea982683a955897c64959436e
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1221041
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Rename alloc_fence() to gk20a_alloc_fence() and allow this function
to be called by the channel_sync_gk20a.c code.
Bug 1732449
JIRA DNVGPU-12
Change-Id: Ic17131db2c8545832a2e8caacbd092cf970af4d1
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1162687
Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Currently, we create sync_fence (from nvhost_sync_create_fence())
for every submit
But not all submits request for a sync_fence.
Also, nvhost_sync_create_fence() API takes about 1/3rd of the total
submit path.
Hence to optimize, we can allocate sync_fence
only when user explicitly asks for it using
(NVGPU_SUBMIT_GPFIFO_FLAGS_FENCE_GET &&
NVGPU_SUBMIT_GPFIFO_FLAGS_SYNC_FENCE)
Also, in CDE path from gk20a_prepare_compressible_read(),
we reuse existing fence stored in "state" and that can
result into not returning sync_fence_fd when user asked
for it
Hence, force allocation of sync_fence when job submission
comes from CDE path
Bug 200141116
Change-Id: Ia921701bf0e2432d6b8a5e8b7d91160e7f52db1e
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/812845
(cherry picked from commit 5fd47015eeed00352cc8473eff969a66c94fee98)
Reviewed-on: http://git-master/r/837662
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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When moving compression state tracking and compbit management ops to
kernel, we need to attach a fence to dma-buf metadata, along with the
compbit state.
To make in-kernel fence management easier, introduce a new gk20a_fence
abstraction. A gk20a_fence may be backed by a semaphore or a syncpoint
(id, value) pair. If the kernel is configured with CONFIG_SYNC, it will
also contain a sync_fence. The gk20a_fence can easily be converted back
to a syncpoint (id, value) parir or sync FD when we need to return it to
user space.
Change gk20a_submit_channel_gpfifo to return a gk20a_fence instead of
nvhost_fence. This is to facilitate work submission initiated from
kernel.
Bug 1509620
Change-Id: I6154764a279dba83f5e91ba9e0cb5e227ca08e1b
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-on: http://git-master/r/439846
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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