| Commit message (Collapse) | Author | Age |
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perfbuf mapping fixes:
- Allocate VM specifically for perfbuf use: using the PMU's
results in mmu faults for larger buffers where 64k pages are used.
- Make 4GB boundary check work for large address spaces
- remove requirement to have allow_all flag set
- track perfbuf ownership and clean up appropriately
Bug 1880196
JIRA EVLR-1074
Change-Id: Ieee4eb17b64acf9b6ede37bf8e6a91892cda4a7e
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1460809
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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gk20a_err() and gk20a_warn() require a struct device pointer,
which is not portable across operating systems. The new nvgpu_err()
and nvgpu_warn() macros take struct gk20a pointer. Convert code
to use the more portable macros.
JIRA NVGPU-16
Change-Id: Ia51f36d94c5ce57a5a0ab83b3c83a6bce09e2d5c
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1331694
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Use nvgpu list APIs instead of linux list APIs
to store profiler objects
Jira NVGPU-13
Change-Id: I2a2715b3a86c6e526bbdbb040c283a3ddd7b24ba
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1454691
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use nvgpu list APIs instead of linux list APIs
to store channel list in debug session and to store
debug session list in channel
Jira NVGPU-13
Change-Id: Iaf89524955a155adcb8a24505df6613bd9c4ccfb
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1454690
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Replace the last of the Linux kmem API usage with nvgpu kmem
calls instead. Several places are left alone - allocating the
struct gk20a in particular.
Also one function was updated in the clk code to take a struct
gk20a as an argument so that it could use nvgpu_kmalloc().
Bug 1799159
Bug 1823380
Change-Id: I84fc3f8e19c63d6265bac6098dc727d93e3ff613
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1331702
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use the new kmem API functions in misc gk20a code. Some additional
modifications were also made:
o Add a struct gk20a pointer to gk20a_fence to enable proper
kmem free usage.
o Add gk20a pointer to alloc_session() in dbg_gpu_gk20a.c to
use kmem API for allocating a session.
o Plumb a gk20a pointer through the fence creation and deletion.
o Use statically allocated buffers for names in file creation.
Bug 1799159
Bug 1823380
Change-Id: I3678080e3ffa1f9bcf6934e3f4819a1bc531689b
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1318323
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move the name field from struct gpu_ops up to struct gk20a. The field
is not a function op, so it doesn't belong in gpu_ops.
Replace all uses of dev_name() with use of g->name when possible.
JIRA NVGPU-16
Change-Id: Ic6e99e39258cbf3bb7c806962cbbd7de5126688f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1328534
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This change refactors the teardown in remove to ensure that it is
possible to unload the driver while leaving fds open. This is achieved
by making sure that the SW state is kept alive till all fds are closed
and by checking that subsequent calls to ioctls after the teardown fail.
Normally, this would be achieved ny calls into gk20a_busy(), but in
kickoff we dont call into that to reduce latency, so we need to check
the driver status directly, and also in some of the functions
as we need to make sure the ioctl does not dereference the device or
platform struct
bug 200277762
JIRA: EVLR-1023
Change-Id: I163e47a08c29d4d5b3ab79f0eb531ef234f40bde
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1320219
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Shreshtha Sahu <ssahu@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Support for hwpm reservations in the virtual case:
- Add session ops for checking and setting global and context reservations, and
releasing reservations
- in the native case, these just update reservation counts and flags
- in the vgpu case, when the reservation count is 0, check with the RM server
that a reservation is possible: for global reservations, no other guest
can have a reservation; for context reservations, no other guest can have
a global reservation
- in the vgpu case, when the reservation count is decremented to 0, notify
the RM server that the guest no longer has any reservations
Bug 1775465
JIRA VFND-3428
Change-Id: Idf115b730e465e35d0745c96a8f8ab6b645c7cae
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1323375
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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After driver remove, the device structure passed in gk20a_busy can be
invalid. To solve this the prototype of the function is modified to pass
the gk20a struct instead of the device pointer.
bug 200277762
JIRA: EVLR-1023
Change-Id: I08eb74bd3578834d45115098ed9936ebbb436fdf
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1320194
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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On the past, we had separate calls for platform and channel busy, but
those got removed. The result is that in the debugger code we have
essentially a double busy call int the powergating enable/disable.
This change removes it
bug 200277762
JIRA: EVLR-1023
Change-Id: Iba70b81700f27b847e1d0222fb69ed1a7a883342
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1323220
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Add support for creating/freeing profiler objects, hwpm reservations
Bug 1775465
JIRA EVLR-680
JIRA EVLR-682
Change-Id: I4db83d00e4b0b552b05b9aae96dc553dd1257d88
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1294401
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The main driver structure is not refcounted properly,
so when the driver unload, file desciptors associated to the
driver are kept open with dangling references to the main object.
This change adds referencing to the gk20a structure.
bug 200277762
JIRA: EVLR-1023
Change-Id: Id892e9e1677a344789e99bf649088c076f0bf8de
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1317420
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- check return value of nvgpu_mutex_init in dbg_gpu_gk20a.c
- add corresponding nvgpu_mutex_destroy calls
Jira NVGPU-13
Change-Id: I153ef2dd17d0fe17b3f38f6fa7e165d1aeaa2a42
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1317135
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Navneet Kumar <navneetk@nvidia.com>
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Add ability to suspend/resume contexts for a debug session
(NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS), in virtualized
case:
- added hal function to resume contexts.
- added vgpu support for suspend contexts, i.e. build a list
of channel ids, and send TEGRA_VGPU_CMD_SUSPEND_CONTEXTS
- added vgpu support for resume contexts, i.e. build a list
of channel ids, and send TEGRA_VGPU_CMD_RESUME_CONTEXTS
Bug 1791111
Change-Id: Icc1c00d94a94dab6384ac263fb811c00fa4b07bf
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: http://git-master/r/1294761
(cherry picked from commit d17a38eda312ffa92ce92e5bafc30727a8b76c4e)
Reviewed-on: http://git-master/r/1299059
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Cory Perry <cperry@nvidia.com>
Tested-by: Cory Perry <cperry@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Implement kmem abstraction and tracking in nvgpu. The abstraction
helps move nvgpu's core code away from being Linux dependent and
allows kmem allocation tracking to be done for Linux and any other
OS supported by nvgpu.
Bug 1799159
Bug 1823380
Change-Id: Ieaae4ca1bbd1d4db4a1546616ab8b9fc53a4079d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1283828
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Change nvgpu_kalloc() to nvgpu_big_[mz]alloc(). This is necessary
since the natural free function name for this is nvgpu_kfree() but
that conflicts with nvgpu_k[mz]alloc() (implemented in a subsequent
patch).
This API exists becasue not all allocation sizes can be determined
at compile time and in some cases sizes may vary across the system
page size. Thus always using kmalloc() could lead to OOM errors due
to fragmentation. But always using vmalloc() is wastful of memory
for small allocations. This API tries to alleviate those problems.
Bug 1799159
Bug 1823380
Change-Id: I49ec5292ce13bcdecf112afbb4a0cfffeeb5ecfc
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1283827
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Instead of using Linux APIs for mutex and spinlocks
directly, use new APIs defined in <nvgpu/lock.h>
Replace Linux specific mutex/spinlock declaration,
init, lock, unlock APIs with new APIs
e.g
struct mutex is replaced by struct nvgpu_mutex and
mutex_lock() is replaced by nvgpu_mutex_acquire()
And also include <nvgpu/lock.h> instead of including
<linux/mutex.h> and <linux/spinlock.h>
Add explicit nvgpu/lock.h includes to below
files to fix complilation failures.
gk20a/platform_gk20a.h
include/nvgpu/allocator.h
Jira NVGPU-13
Change-Id: I81a05d21ecdbd90c2076a9f0aefd0e40b215bd33
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1293187
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Hold debug_s->ioctl_lock for all debug session
IOCTLs to prevent multi-threaded user space
IOCTL calls
debug session IOCTL calls are not thread-safe
and hence this serialization is required
Bug 1832267
Change-Id: I847ac951601d4f0093546b592bdb8c8f00185317
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1286436
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Reorganize the HW headers of gk20a. The headers are moved to a
new directory:
include/nvgpu/hw/gk20a
And from the code are included like so:
#include <nvgpu/hw/gk20a/hw_pwr_gk20a.h>
This is the first step in reorganizing all of the HW headers for
gm20b, gm206, etc. This is part of a larger effort to re-structure
and make the driver more readable and scalable.
Bug 1799159
Change-Id: Ic151155cbc2e6f75009f2d9d597b364a1bed2c4c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1244790
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move the GPU allocators to common/mm/ since the allocators are common
code across all GPUs. Also rename the allocator code to move away from
gk20a_ prefixed structs and functions.
This caused one issue with the nvgpu_alloc() and nvgpu_free() functions.
There was a function for allocating either with kmalloc() or vmalloc()
depending on the size of the allocation. Those have now been renamed to
nvgpu_kalloc() and nvgpu_kfree().
Bug 1799159
Change-Id: Iddda92c013612bcb209847084ec85b8953002fa5
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1274400
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Process long regops lists in 4-kB fragments, overcoming the overly
low limit of 128 reg ops per IOCTL call. Bump the list limit to 1024
and report the limit in GPU characteristics.
Bug 200248726
Change-Id: I3ad49139409f32aea8b1226d6562e88edccc8053
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/1253716
(cherry picked from commit 22314619b28f52610cb8769cd4c3f9eb01904eab)
Reviewed-on: http://git-master/r/1266652
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- Added enable_mscg, mscg_enabled & mscg_stat flags,
mscg_enabled flag can be used to controll
mscg enable/disable at runtime along with mscg_stat flag.
- Added defines & interface to support ms/mclk-change/post-init-param
- Added defines for lpwr tables read from vbios.
- HAL to support post init param which is require
to setup clockgating interface in PMU & interfaces used during
mscg state machine.
- gk20a_pmu_pg_global_enable() can be called when pg support
required to enable/disable, this also checks & wait
if pstate switch is in progress till it complets
- pg_mutex to protect PG-RPPG/MSCG enable/disable
JIRA DNVGPU-71
Change-Id: If312cefc888a4de0a5c96898baeaac1a76e53e46
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: http://git-master/r/1247554
(cherry picked from commit e6c94948b8058ba642ea56677ad798fc56b8a28a)
Reviewed-on: http://git-master/r/1270971
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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When the user-supplied ioctl argument size is too large, just return
-EINVAL from the ioctl instead of crashing on a BUG_ON (for as, ctrl,
ctxsw, dbg and tsg nodes - channel and sched nodes are already okay).
Bug 1849661
Change-Id: I5b0d1d0c4ee47ce0136c424dda5975353f110c7e
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1266606
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add IOCTL API NVGPU_DBG_GPU_IOCTL_ACCESS_FB_MEMORY
to read/write fb/vidmem memory
Interface will accept dmabuf_fd of the buffer in vidmem,
offset into the buffer to access, temporary buffer
to copy data across API, size of read/write and
command indicating either read or write operation
API will first parse all the inputs, and then call
gk20a_vidbuf_access_memory() to complete fb access
gk20a_vidbuf_access_memory() will then just use
gk20a_mem_rd_n() or gk20a_mem_wr_n() depending
on the command issued
Bug 1804714
Jira DNVGPU-192
Change-Id: Iba3c42410abe12c2884d3b603fa33d27782e4c56
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1255556
(cherry picked from commit 2c49a8a79d93fc526adbf6f808484fa9a3fa2498)
Reviewed-on: http://git-master/r/1260471
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Fix rest of code to not call prod callbacks that are set to NULL.
Bug 1799537
Change-Id: I756bb1f7ef58ba753ac43a2be6f125107be3cf34
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1209133
(cherry picked from commit 5f4d7b42b6101407fde8c4a7dcdd3633eca85ae5)
Reviewed-on: http://git-master/r/1217297
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move dbg_session_ops to gops for better code consistency
JIRA VFND-1905
Change-Id: I04a11d77dd8c26d9922e80e556822f80dd2bc36d
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1192641
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Add missing gk20a_busy()/idle() for debug operation
IOCTLs
Bug 1765446
Change-Id: Id238646a116ea573f64e3f92def40e52aadd5a11
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1173719
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support for dbg_set_powergate when virtualized
Jira VFND-1905
Change-Id: I0d81c8863b3eda4ae4fee42e5a95d2fc9d78b174
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1162048
(cherry picked from commit 0dfc55f390a10e21ae13e14dd2f16e89a3bddfa7)
Reviewed-on: http://git-master/r/1167182
(cherry picked from commit 4e34a1844558d93da5ad208532ec28aeda228f95)
Reviewed-on: http://git-master/r/1174701
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
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This CL covers the following modification,
1) Added multiple engine_info support
2) Added multiple runlist_info support
3) Initial changes for ASYNC CE support
4) Added ASYNC CE interrupt handling support
for gm206 GPU family
5) Added generic mechanism to identify the
CE engine pri_base address for gm206
(CE0, CE1 and CE2)
6) Removed hard coded engine_id logic and
made generic way
7) Code cleanup for readability
JIRA DNVGPU-26
Change-Id: I2c3846c40bcc8d10c2dfb225caa4105fc9123b65
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: http://git-master/r/1155963
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Check that num_ops is not too big. We have a hard limit of 1 page
allocated for the operations.
Bug 200192125
Change-Id: I724039c9dd6e0e93d9df0f5b3a797158fdb5e687
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1132965
GVS: Gerrit_Virtual_Submit
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While binding a channel to debug session in dbg_bind_channel_gk20a(),
we unbind the channel if channel fd is ~0
But UMD has already moved to use separate IOCTL to unbind a channel
from debug session
Hence this code can be removed now
Bug 1646259
Change-Id: I9e53e4b4c79fbf5468fe083c5b265a84d9695841
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1146852
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below IOCTL to suspend/resume a context
NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS:
Suspend sequence :
- disable ctxsw
- loop through list of channels
- if channel is ctx resident, suspend all SMs
- otherwise, disable channel/TSG
- enable ctxsw
Resume sequence :
- disable ctxsw
- loop through list of channels
- if channel is ctx resident, resume all SMs
- otherwise, enable channel/TSG
- enable ctxsw
Bug 200156699
Change-Id: Iacf1bf7877b67ddf87cc6891c37c758a4644b014
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120332
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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We currently bind only one channel to a debug session
But some use cases might need multiple channels bound
to same debug session
Add this support by adding a list of channels to debug session.
List structure is implemented as struct dbg_session_channel_data
List node dbg_s_list_node is currently defined in struct
dbg_session_gk20a. But this is inefficient when we need to
add debug session to multiple channels
Hence add new reference structure dbg_session_data to
store dbg_session pointer and list entry
For each NVGPU_DBG_GPU_IOCTL_BIND_CHANNEL call, create
two reference structure dbg_session_channel_data for channel
and dbg_session_data for debug session and bind them together
Define API nvgpu_dbg_gpu_get_session_channel() which will
get first channel in the list of debug session
Use this API wherever we refer to channel bound to debug
session
Remove dbg_sessions define in struct gk20a since it is
not being used anywhere
Add new API NVGPU_DBG_GPU_IOCTL_UNBIND_CHANNEL to support
unbinding of channel from debug sesssion
Bug 200156699
Change-Id: I3bfa6f9cd5b90e7254a75c7e64ac893739776b7f
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120331
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below IOCTLs to write/clear SM error states
NVGPU_DBG_GPU_IOCTL_CLEAR_SINGLE_SM_ERROR_STATE
NVGPU_DBG_GPU_IOCTL_WRITE_SINGLE_SM_ERROR_STATE
Bug 200156699
Change-Id: I89e3ec51c33b8e131a67d28807d5acf57b3a48fd
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120330
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support to store error state of single SM before
preprocessing SM exception
Error state is stored as :
struct nvgpu_dbg_gpu_sm_error_state_record {
u32 hww_global_esr;
u32 hww_warp_esr;
u64 hww_warp_esr_pc;
u32 hww_global_esr_report_mask;
u32 hww_warp_esr_report_mask;
}
Note that we can safely append new fields to above
structure in the future if required
Also, add IOCTL NVGPU_DBG_GPU_IOCTL_READ_SINGLE_SM_ERROR_STATE
to support reading SM's error state by user space
Bug 200156699
Change-Id: I9a62cb01e8a35c720b52d5d202986347706c7308
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120329
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Support GPUs which cannot choose between SMMU and physical
addressing.
Change-Id: If3256fa1bc795a84d039ad3aa63ebdccf5cc0afb
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1120469
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Add support for SMPC and HWPM context switching when virtualized
Bug 1648200
JIRASW EVLR-219
JIRASW EVLR-253
Change-Id: I80a1613eaad87d8510f00d9aef001400d642ecdf
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1122034
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use struct device instead of struct platform_device wherever
possible. This allows adding other bus types later.
Change-Id: I1657287a68d85a542cdbdd8a00d1902c3d6e00ed
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1120466
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Add support for hwpm context switching
Bug 1648200
Change-Id: I482899bf165cd2ef24bb8617be16df01218e462f
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1120450
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add IOCTL NVGPU_DBG_GPU_IOCTL_SET_NEXT_STOP_TRIGGER_TYPE
to set next stop_trigger type (either single SM or
broadcast to all SMs)
Also, expose below APIs to check and clear broadcast flag:
gk20a_dbg_gpu_broadcast_stop_trigger()
gk20a_dbg_gpu_clear_broadcast_stop_trigger()
Bug 200156699
Change-Id: I5e6cd4b84e601889fb172e0cdbb6bd5a0d366eab
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/925882
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below APIs to suspend or resume single SM :
gk20a_suspend_single_sm()
gk20a_resume_single_sm()
Also, update gk20a_suspend_all_sms() to make it
more generic by passing global_esr_mask and
check_errors flag as parameter
Bug 200156699
Change-Id: If40f4bcae74a8132673b4dca10b7d9898f23c164
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/925884
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bug 1706457
Change-Id: Iab76bcb7cabc55d99b5acd932716d30da6f01b46
Signed-off-by: Chris Dragan <kdragan@nvidia.com>
Reviewed-on: http://git-master/r/835852
Reviewed-on: http://git-master/r/836454
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add IOCTL NVGPU_DBG_GPU_IOCTL_TIMEOUT to support
disabling/re-enabling scheduler timeout from user space
If user space application is closed without re-enabling
the timeouts, kernel will restore the timeouts' state
while releasing the debug session
This is needed for debugging purpose
Bug 1514061
Change-Id: I32efb47ad09d793f3e7fd8f0aaa9720c8bc91272
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/788176
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Currently, while releasing the debug session we enable powergate
only if a channel is bound to session
If a session has no channel bound to it, and has powergate
disabled, then we do not enable powergate when that session
is closed
Fix this by calling dbg_set_powergate(POWERGATE_ENABLE) always
while releasing the session
Refcounting and sanity checks in dbg_set_powergate() will take
care of situation if powergate was not disabled by the session
in first place
Bug 1679372
Change-Id: I4e027393c611d3e8ab4f20e195f31871086da736
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/796999
Tested-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add missing slcg_ltc_load_gating_prod() call in
dbg_set_powergate(POWERGATE_ENABLE) path
Also, re-order POWERGATE_ENABLE operations in opposite
order of POWERGATE_DISABLE
Bug 1679372
Change-Id: Ib72a0b80929e2dee2cf88a6d3d0f96d61c02307b
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/796459
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add batch support for mapping and unmapping. Batching essentially
helps transform some per-map/unmap overhead to per-batch overhead,
namely gk20a_busy()/gk20a_idle() calls, GPU L2 flushes, and GPU TLB
invalidates. Batching with size 64 has been measured to yield >20x
speed-up in low-level fixed-address mapping microbenchmarks.
Bug 1614735
Bug 1623949
Change-Id: Ie22b9caea5a7c3fc68a968d1b7f8488dfce72085
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/733231
(cherry picked from commit de4a7cfb93e8228a4a0c6a2815755a8df4531c91)
Reviewed-on: http://git-master/r/763812
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Introduce mem_desc, which holds all information needed for a buffer.
Implement helper functions for allocation and freeing that use this
data type.
Change-Id: I82c88595d058d4fb8c5c5fbf19d13269e48e422f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/712699
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Allow enabling of PC sampling hardware workaround. It is only
applicable to gm20b.
Bug 1517458
Bug 1573150
Change-Id: Iad6a3ae556489fb7ab9628637d291849d2cd98ea
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/710421
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CUDA devtools need to be able to flush the GPU's cache
in a sideband fashion and so cannot use methods. This
change implements an nvgpu_gpu_ioctl to flush and
optionally invalidate the GPU's L2 cache and flush fb.
Change-Id: Ib06a0bc8d8880ffbfe4b056518cc3c3df0cc4988
Signed-off-by: sujeet baranwal <sbaranwal@nvidia.com>
Signed-off-by: Mayank Kaushik <mkaushik@nvidia.com>
Reviewed-on: http://git-master/r/671809
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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