| Commit message (Collapse) | Author | Age |
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Change nvgpu_kalloc() to nvgpu_big_[mz]alloc(). This is necessary
since the natural free function name for this is nvgpu_kfree() but
that conflicts with nvgpu_k[mz]alloc() (implemented in a subsequent
patch).
This API exists becasue not all allocation sizes can be determined
at compile time and in some cases sizes may vary across the system
page size. Thus always using kmalloc() could lead to OOM errors due
to fragmentation. But always using vmalloc() is wastful of memory
for small allocations. This API tries to alleviate those problems.
Bug 1799159
Bug 1823380
Change-Id: I49ec5292ce13bcdecf112afbb4a0cfffeeb5ecfc
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1283827
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Instead of using Linux APIs for mutex and spinlocks
directly, use new APIs defined in <nvgpu/lock.h>
Replace Linux specific mutex/spinlock declaration,
init, lock, unlock APIs with new APIs
e.g
struct mutex is replaced by struct nvgpu_mutex and
mutex_lock() is replaced by nvgpu_mutex_acquire()
And also include <nvgpu/lock.h> instead of including
<linux/mutex.h> and <linux/spinlock.h>
Add explicit nvgpu/lock.h includes to below
files to fix complilation failures.
gk20a/platform_gk20a.h
include/nvgpu/allocator.h
Jira NVGPU-13
Change-Id: I81a05d21ecdbd90c2076a9f0aefd0e40b215bd33
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1293187
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Hold debug_s->ioctl_lock for all debug session
IOCTLs to prevent multi-threaded user space
IOCTL calls
debug session IOCTL calls are not thread-safe
and hence this serialization is required
Bug 1832267
Change-Id: I847ac951601d4f0093546b592bdb8c8f00185317
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1286436
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Reorganize the HW headers of gk20a. The headers are moved to a
new directory:
include/nvgpu/hw/gk20a
And from the code are included like so:
#include <nvgpu/hw/gk20a/hw_pwr_gk20a.h>
This is the first step in reorganizing all of the HW headers for
gm20b, gm206, etc. This is part of a larger effort to re-structure
and make the driver more readable and scalable.
Bug 1799159
Change-Id: Ic151155cbc2e6f75009f2d9d597b364a1bed2c4c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1244790
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move the GPU allocators to common/mm/ since the allocators are common
code across all GPUs. Also rename the allocator code to move away from
gk20a_ prefixed structs and functions.
This caused one issue with the nvgpu_alloc() and nvgpu_free() functions.
There was a function for allocating either with kmalloc() or vmalloc()
depending on the size of the allocation. Those have now been renamed to
nvgpu_kalloc() and nvgpu_kfree().
Bug 1799159
Change-Id: Iddda92c013612bcb209847084ec85b8953002fa5
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1274400
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Process long regops lists in 4-kB fragments, overcoming the overly
low limit of 128 reg ops per IOCTL call. Bump the list limit to 1024
and report the limit in GPU characteristics.
Bug 200248726
Change-Id: I3ad49139409f32aea8b1226d6562e88edccc8053
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/1253716
(cherry picked from commit 22314619b28f52610cb8769cd4c3f9eb01904eab)
Reviewed-on: http://git-master/r/1266652
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- Added enable_mscg, mscg_enabled & mscg_stat flags,
mscg_enabled flag can be used to controll
mscg enable/disable at runtime along with mscg_stat flag.
- Added defines & interface to support ms/mclk-change/post-init-param
- Added defines for lpwr tables read from vbios.
- HAL to support post init param which is require
to setup clockgating interface in PMU & interfaces used during
mscg state machine.
- gk20a_pmu_pg_global_enable() can be called when pg support
required to enable/disable, this also checks & wait
if pstate switch is in progress till it complets
- pg_mutex to protect PG-RPPG/MSCG enable/disable
JIRA DNVGPU-71
Change-Id: If312cefc888a4de0a5c96898baeaac1a76e53e46
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: http://git-master/r/1247554
(cherry picked from commit e6c94948b8058ba642ea56677ad798fc56b8a28a)
Reviewed-on: http://git-master/r/1270971
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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When the user-supplied ioctl argument size is too large, just return
-EINVAL from the ioctl instead of crashing on a BUG_ON (for as, ctrl,
ctxsw, dbg and tsg nodes - channel and sched nodes are already okay).
Bug 1849661
Change-Id: I5b0d1d0c4ee47ce0136c424dda5975353f110c7e
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1266606
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add IOCTL API NVGPU_DBG_GPU_IOCTL_ACCESS_FB_MEMORY
to read/write fb/vidmem memory
Interface will accept dmabuf_fd of the buffer in vidmem,
offset into the buffer to access, temporary buffer
to copy data across API, size of read/write and
command indicating either read or write operation
API will first parse all the inputs, and then call
gk20a_vidbuf_access_memory() to complete fb access
gk20a_vidbuf_access_memory() will then just use
gk20a_mem_rd_n() or gk20a_mem_wr_n() depending
on the command issued
Bug 1804714
Jira DNVGPU-192
Change-Id: Iba3c42410abe12c2884d3b603fa33d27782e4c56
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1255556
(cherry picked from commit 2c49a8a79d93fc526adbf6f808484fa9a3fa2498)
Reviewed-on: http://git-master/r/1260471
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Fix rest of code to not call prod callbacks that are set to NULL.
Bug 1799537
Change-Id: I756bb1f7ef58ba753ac43a2be6f125107be3cf34
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1209133
(cherry picked from commit 5f4d7b42b6101407fde8c4a7dcdd3633eca85ae5)
Reviewed-on: http://git-master/r/1217297
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move dbg_session_ops to gops for better code consistency
JIRA VFND-1905
Change-Id: I04a11d77dd8c26d9922e80e556822f80dd2bc36d
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1192641
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Add missing gk20a_busy()/idle() for debug operation
IOCTLs
Bug 1765446
Change-Id: Id238646a116ea573f64e3f92def40e52aadd5a11
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1173719
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support for dbg_set_powergate when virtualized
Jira VFND-1905
Change-Id: I0d81c8863b3eda4ae4fee42e5a95d2fc9d78b174
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1162048
(cherry picked from commit 0dfc55f390a10e21ae13e14dd2f16e89a3bddfa7)
Reviewed-on: http://git-master/r/1167182
(cherry picked from commit 4e34a1844558d93da5ad208532ec28aeda228f95)
Reviewed-on: http://git-master/r/1174701
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
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This CL covers the following modification,
1) Added multiple engine_info support
2) Added multiple runlist_info support
3) Initial changes for ASYNC CE support
4) Added ASYNC CE interrupt handling support
for gm206 GPU family
5) Added generic mechanism to identify the
CE engine pri_base address for gm206
(CE0, CE1 and CE2)
6) Removed hard coded engine_id logic and
made generic way
7) Code cleanup for readability
JIRA DNVGPU-26
Change-Id: I2c3846c40bcc8d10c2dfb225caa4105fc9123b65
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: http://git-master/r/1155963
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Check that num_ops is not too big. We have a hard limit of 1 page
allocated for the operations.
Bug 200192125
Change-Id: I724039c9dd6e0e93d9df0f5b3a797158fdb5e687
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1132965
GVS: Gerrit_Virtual_Submit
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While binding a channel to debug session in dbg_bind_channel_gk20a(),
we unbind the channel if channel fd is ~0
But UMD has already moved to use separate IOCTL to unbind a channel
from debug session
Hence this code can be removed now
Bug 1646259
Change-Id: I9e53e4b4c79fbf5468fe083c5b265a84d9695841
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1146852
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below IOCTL to suspend/resume a context
NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS:
Suspend sequence :
- disable ctxsw
- loop through list of channels
- if channel is ctx resident, suspend all SMs
- otherwise, disable channel/TSG
- enable ctxsw
Resume sequence :
- disable ctxsw
- loop through list of channels
- if channel is ctx resident, resume all SMs
- otherwise, enable channel/TSG
- enable ctxsw
Bug 200156699
Change-Id: Iacf1bf7877b67ddf87cc6891c37c758a4644b014
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120332
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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We currently bind only one channel to a debug session
But some use cases might need multiple channels bound
to same debug session
Add this support by adding a list of channels to debug session.
List structure is implemented as struct dbg_session_channel_data
List node dbg_s_list_node is currently defined in struct
dbg_session_gk20a. But this is inefficient when we need to
add debug session to multiple channels
Hence add new reference structure dbg_session_data to
store dbg_session pointer and list entry
For each NVGPU_DBG_GPU_IOCTL_BIND_CHANNEL call, create
two reference structure dbg_session_channel_data for channel
and dbg_session_data for debug session and bind them together
Define API nvgpu_dbg_gpu_get_session_channel() which will
get first channel in the list of debug session
Use this API wherever we refer to channel bound to debug
session
Remove dbg_sessions define in struct gk20a since it is
not being used anywhere
Add new API NVGPU_DBG_GPU_IOCTL_UNBIND_CHANNEL to support
unbinding of channel from debug sesssion
Bug 200156699
Change-Id: I3bfa6f9cd5b90e7254a75c7e64ac893739776b7f
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120331
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below IOCTLs to write/clear SM error states
NVGPU_DBG_GPU_IOCTL_CLEAR_SINGLE_SM_ERROR_STATE
NVGPU_DBG_GPU_IOCTL_WRITE_SINGLE_SM_ERROR_STATE
Bug 200156699
Change-Id: I89e3ec51c33b8e131a67d28807d5acf57b3a48fd
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120330
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support to store error state of single SM before
preprocessing SM exception
Error state is stored as :
struct nvgpu_dbg_gpu_sm_error_state_record {
u32 hww_global_esr;
u32 hww_warp_esr;
u64 hww_warp_esr_pc;
u32 hww_global_esr_report_mask;
u32 hww_warp_esr_report_mask;
}
Note that we can safely append new fields to above
structure in the future if required
Also, add IOCTL NVGPU_DBG_GPU_IOCTL_READ_SINGLE_SM_ERROR_STATE
to support reading SM's error state by user space
Bug 200156699
Change-Id: I9a62cb01e8a35c720b52d5d202986347706c7308
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120329
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Support GPUs which cannot choose between SMMU and physical
addressing.
Change-Id: If3256fa1bc795a84d039ad3aa63ebdccf5cc0afb
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1120469
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Add support for SMPC and HWPM context switching when virtualized
Bug 1648200
JIRASW EVLR-219
JIRASW EVLR-253
Change-Id: I80a1613eaad87d8510f00d9aef001400d642ecdf
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1122034
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use struct device instead of struct platform_device wherever
possible. This allows adding other bus types later.
Change-Id: I1657287a68d85a542cdbdd8a00d1902c3d6e00ed
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1120466
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Add support for hwpm context switching
Bug 1648200
Change-Id: I482899bf165cd2ef24bb8617be16df01218e462f
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1120450
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add IOCTL NVGPU_DBG_GPU_IOCTL_SET_NEXT_STOP_TRIGGER_TYPE
to set next stop_trigger type (either single SM or
broadcast to all SMs)
Also, expose below APIs to check and clear broadcast flag:
gk20a_dbg_gpu_broadcast_stop_trigger()
gk20a_dbg_gpu_clear_broadcast_stop_trigger()
Bug 200156699
Change-Id: I5e6cd4b84e601889fb172e0cdbb6bd5a0d366eab
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/925882
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below APIs to suspend or resume single SM :
gk20a_suspend_single_sm()
gk20a_resume_single_sm()
Also, update gk20a_suspend_all_sms() to make it
more generic by passing global_esr_mask and
check_errors flag as parameter
Bug 200156699
Change-Id: If40f4bcae74a8132673b4dca10b7d9898f23c164
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/925884
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bug 1706457
Change-Id: Iab76bcb7cabc55d99b5acd932716d30da6f01b46
Signed-off-by: Chris Dragan <kdragan@nvidia.com>
Reviewed-on: http://git-master/r/835852
Reviewed-on: http://git-master/r/836454
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add IOCTL NVGPU_DBG_GPU_IOCTL_TIMEOUT to support
disabling/re-enabling scheduler timeout from user space
If user space application is closed without re-enabling
the timeouts, kernel will restore the timeouts' state
while releasing the debug session
This is needed for debugging purpose
Bug 1514061
Change-Id: I32efb47ad09d793f3e7fd8f0aaa9720c8bc91272
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/788176
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Currently, while releasing the debug session we enable powergate
only if a channel is bound to session
If a session has no channel bound to it, and has powergate
disabled, then we do not enable powergate when that session
is closed
Fix this by calling dbg_set_powergate(POWERGATE_ENABLE) always
while releasing the session
Refcounting and sanity checks in dbg_set_powergate() will take
care of situation if powergate was not disabled by the session
in first place
Bug 1679372
Change-Id: I4e027393c611d3e8ab4f20e195f31871086da736
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/796999
Tested-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add missing slcg_ltc_load_gating_prod() call in
dbg_set_powergate(POWERGATE_ENABLE) path
Also, re-order POWERGATE_ENABLE operations in opposite
order of POWERGATE_DISABLE
Bug 1679372
Change-Id: Ib72a0b80929e2dee2cf88a6d3d0f96d61c02307b
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/796459
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add batch support for mapping and unmapping. Batching essentially
helps transform some per-map/unmap overhead to per-batch overhead,
namely gk20a_busy()/gk20a_idle() calls, GPU L2 flushes, and GPU TLB
invalidates. Batching with size 64 has been measured to yield >20x
speed-up in low-level fixed-address mapping microbenchmarks.
Bug 1614735
Bug 1623949
Change-Id: Ie22b9caea5a7c3fc68a968d1b7f8488dfce72085
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/733231
(cherry picked from commit de4a7cfb93e8228a4a0c6a2815755a8df4531c91)
Reviewed-on: http://git-master/r/763812
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Introduce mem_desc, which holds all information needed for a buffer.
Implement helper functions for allocation and freeing that use this
data type.
Change-Id: I82c88595d058d4fb8c5c5fbf19d13269e48e422f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/712699
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Allow enabling of PC sampling hardware workaround. It is only
applicable to gm20b.
Bug 1517458
Bug 1573150
Change-Id: Iad6a3ae556489fb7ab9628637d291849d2cd98ea
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/710421
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CUDA devtools need to be able to flush the GPU's cache
in a sideband fashion and so cannot use methods. This
change implements an nvgpu_gpu_ioctl to flush and
optionally invalidate the GPU's L2 cache and flush fb.
Change-Id: Ib06a0bc8d8880ffbfe4b056518cc3c3df0cc4988
Signed-off-by: sujeet baranwal <sbaranwal@nvidia.com>
Signed-off-by: Mayank Kaushik <mkaushik@nvidia.com>
Reviewed-on: http://git-master/r/671809
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Map/unmap buffers for HWPM and deal with its instance block, the minimum
work required to run the HWPM via regops from userspace.
Bug 1517458
Bug 1573150
Change-Id: If14086a88b54bf434843d7c2fee8a9113023a3b0
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/673689
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fix panics when using regops when PMU is disabled, or when whitelists
have not been defined.
Bug 1592505
Change-Id: I316c98147c54be7b1114ad23049ce3a634d4805e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/671841
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Clear ioctl buffer and fix double free, and error case memory leak.
Bug 200059216
Change-Id: I21cc2b0f6a7e8fca09f72caf4c54d570b13f400b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/655347
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To run CUDA apps, the following minimal changes have been
made:
- power-gating is disabled for vgpu
- regop rd/wr returns -ENOSYS
Tools (debugger/profiler) support is known to not work and
not needed at this time.
Bug 200043227
Change-Id: I923caad78450e72d310fb9290cf2849ed5460ad5
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/592878
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fix below sparse warnings :
warning: Using plain integer as NULL pointer
warning: symbol <variable/funcion> was not declared. Should it be static?
warning: Initializer entry defined twice
Also, remove dead functions
Bug 1573254
Change-Id: I29d71ecc01c841233cf6b26c9088ca8874773469
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/593363
Reviewed-by: Amit Sharma (SW-TEGRA) <amisharma@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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Kernel support for allowing a GPU debugger to suspend and resume
SMs. Invocation of "suspend" on a given channel will suspend all
SMs if the channel is resident, else remove the channel form the
runlist. Similarly, "resume" will either resume all SMs if the
channel was resident, or re-enable the channel in the runlist.
Change-Id: I3b4ae21dc1b91c1059c828ec6db8125f8a0ce194
Signed-off-by: sujeet baranwal <sbaranwal@nvidia.com>
Signed-off-by: Mayank Kaushik <mkaushik@nvidia.com>
Reviewed-on: http://git-master/r/552115
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Create a HAL function for applying the SMPC workaround.The workaround
is only needed on gk20a, and not on gm20b.
Change-Id: I9edc741df32ab7d1dad38ecc56f238828128bfef
Signed-off-by: Mayank Kaushik <mkaushik@nvidia.com>
Reviewed-on: http://git-master/r/539187
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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The return value of gk20a_busy must be checked since it may not succeed
in some cases. Add the __must_check attribute that generates a compiler
warning for code that does not read the return value and fix all uses of
the function to take error cases into account.
Bug 200040921
Change-Id: Ibc2b119985fa230324c88026fe94fc5f1894fe4f
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/542552
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Move nvgpu ioctls from the many user space interface headers to a new
single nvgpu.h header under include/uapi. No new code or replaced names
are introduced; this change only moves the definitions and changes
include directives accordingly.
Bug 1434573
Change-Id: I4d02415148e437a4e3edad221e08785fac377e91
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/542651
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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To help remove the nvhost dependency from nvgpu, rename ioctl defines
and structures used by nvgpu such that nvhost is replaced by nvgpu.
Duplicate some structures as needed.
Update header guards and such accordingly.
Change-Id: Ifc3a867713072bae70256502735583ab38381877
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/542620
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Proper error number for invalid request number is EINVAL instead of
EFAULT, so change it in ioctl calls.
Change-Id: I8fddd34e012700550e9e30fe17ba7152b3a0417b
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/542563
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Change loglevel of text for invalid ioctl to dbg.
Bug 20038780
Change-Id: I0a2ba97d9c21b2225f8d3db59c80b70c2f2c679e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/501171
GVS: Gerrit_Virtual_Submit
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Regenerate clock gating lists. Add new blocks, and takes them into
use. Also moves some clock gating settings to be applied at the
earliest possible moment right after reset.
Change-Id: I21888186c200f7a477c63bd3332e8ed578f63741
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/457698
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Wait for engine idle via FIFO's engine status instead of submitting
WFI to channel. Submitting WFI and waiting is not robust, and wait
might invoke debug dump which cannot be done while powering down.
Bug 1499214
Change-Id: I4d52e8558e1a862ad4292036594d81ebfbd5f36b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/432151
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
Tested-by: Sachin Nikam <snikam@nvidia.com>
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ELPG has to disabled before we write to clock gating registers
If ELPG is engaged during clock gating register write it will
cause error in ELPG engine
Bug 200013495
Bug 200014542
Change-Id: I57d1c59fc9311686829d898faddc90149df4cb46
Signed-off-by: Vijayakumar <vsubbu@nvidia.com>
Reviewed-on: http://git-master/r/432117
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Supriya Sharatkumar <ssharatkumar@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Mitch Luban <mluban@nvidia.com>
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In gk20a_dbg_gpu_dev_release() (when we close nvhost-dgb-gpu sysfs),
we return from function if there is no channel bound to dbg_session
without freeing the dbg_session memory.
If there is no channel bound then do not call dbg_unbind_channel_gk20a()
and then free dbg_session memory always.
Bug 200010382
Change-Id: I90dd2ed3cd72fbc5d429799660daf2a09b974fda
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/419306
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Shridhar Rasal <srasal@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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