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path: root/drivers/gpu/nvgpu/gk20a/channel_sync_gk20a.h
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* gpu: nvgpu: Add semaphore based gk20a_channel_syncLauri Peltonen2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add semaphore implementation of the gk20a_channel_sync interface. Each channel has one semaphore pool, which is mapped as read-write to the channel vm. We allocate one or two semaphores from the pool for each submit. The first semaphore is only needed if we need to wait for an opaque sync fd. In that case, we allocate the semaphore, and ask GPU to wait for it's value to become 1 (semaphore acquire method). We also queue a kernel work that waits on the fence fd, and subsequently releases the semaphore (sets its value to 1) so that the command buffer can proceed. The second semaphore is used on every submit, and is used for work completion tracking. The GPU sets its value to 1 when the command buffer has been processed. The channel jobs need to hold references to both semaphores so that their backing semaphore pool slots are not reused while the job is in flight. Therefore gk20a_channel_fence will keep a reference to the semaphore that it represents (channel fences are stored in the job structure). This means that we must diligently close and dup the gk20a_channel_fence objects to avoid leaking semaphores. Bug 1450122 Bug 1445450 Change-Id: Ib61091a1b7632fa36efe0289011040ef7c4ae8f8 Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/374844 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Allow suppressing WFI on submitTerje Bergstrom2015-03-18
| | | | | | | | | | | Allow suppressing WFI when submitting work and requesting a fence back. Bug 1491545 Change-Id: Ic3d061bb4f116cf7ea68dbd6a1b2ace9f11d0ab5 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/390457
* gpu: nvgpu: gk20a: allow syncpt free at channel_unbind()Deepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | Add infrastructure to allow freeing gpu channels' syncpts at channel_unbind() Currently, we free the syncpt at channel_free() only. But we can free the syncpt when channel becomes idle. When we do channel_unbind(), channel cannot be scheduled and hence we can destroy its syncpt. Channel will request again for new syncpt when it has new work to do. This feature will be enabled with boolean flag syncpt_aggressive_destroy Bug 1305024 Change-Id: Ib498e2c371e36ffc1430d4f95f2780b4c587e43e Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/395153 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add NVIDIA GPU DriverArto Merilainen2015-03-18
This patch moves the NVIDIA GPU driver to a new location. Bug 1482562 Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/383722 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>