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path: root/drivers/gpu/nvgpu/gk20a/channel_gk20a.h
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* gpu: nvgpu: gk20a: export wait_channel_idle()Deepak Nibade2015-03-18
| | | | | | | | | | | | | | - Export gk20a_wait_channel_idle() function from channel_gk20a.h - also, return error -EBUSY from this function when channel is found to be not idle Bug 1487804 Change-Id: Ia7425e9b1332260ee9a53dca55ab07541f2755a9 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/412059 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: gk20a: add submit_lockDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add submit mutex lock to avoid race conditions between submitting a job, removing a job and submitting WFI With this lock make below operations atomic : during submit_gpfifo() - 1. getting new syncpt 2. inserting syncpt increment 3. submitting gpfifo 4. setting job completion interrupt during submit_wfi() - 1. getting new syncpt 2. inserting syncpt increment when idle during channel_update() - 1. checking the submit job completion 2. freeing the job if it is completed Bug 1305024 Change-Id: I0e3c0b8906d83fd59642344626ffdf24fad2aaab Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/397670 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Make trigger mmu fault GPU specificTerje Bergstrom2015-03-18
| | | | | | | | | | | Add abstraction for triggering fake MMU fault, and a gk20a implementation. Also adds recovery to FE hardware warning exception to make testing easier. Bug 1495967 Change-Id: I6703cff37900a4c4592023423f9c0b31a8928db2 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add NVIDIA GPU DriverArto Merilainen2015-03-18
This patch moves the NVIDIA GPU driver to a new location. Bug 1482562 Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/383722 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>