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path: root/drivers/gpu/nvgpu/gk20a/channel_gk20a.c
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* gpu: nvgpu: fix crash in gk20a_channel_releaseAingara Paramakuru2015-03-18
| | | | | | | | | | | | | | | gk20a_channel_release() should bail if filp->private_data is NULL. This can happen as a result of gk20a_channel_release() being called when __gk20a_channel_open() fails in NVHOST_IOCTL_CHANNEL_OPEN. Bug 200014898 Change-Id: I32cc957aca46fcd4265a8052ac5be355b644b9f7 Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com> Reviewed-on: http://git-master/r/496138 Reviewed-by: Ken Adams <kadams@nvidia.com> Tested-by: Ken Adams <kadams@nvidia.com>
* gpu: nvgpu: support gk20a virtualizationAingara Paramakuru2015-03-18
| | | | | | | | | | | | | The nvgpu driver now supports using the Tegra graphics virtualization interfaces to support gk20a in a virtualized environment. Bug 1509608 Change-Id: I6ede15ee7bf0b0ad8a13e8eb5f557c3516ead676 Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com> Reviewed-on: http://git-master/r/440122 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: add ioctl to force reset channelDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | Add below ioctl to force channel reset/recovery. NVHOST_IOCTL_CHANNEL_FORCE_RESET This recovery/reset is initiated by triggering mmu fault on channel so as to force the channel out (as oppose to waiting until channel is preempted) Bug 200027958 Change-Id: Idd3c10ef5fa691d746e34a8b890bd79aca815a20 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/456084 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: add channel enable/disable ioctlsDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | Add below ioctls for channels 1. NVHOST_IOCTL_CHANNEL_ENABLE To enable the channel 2. NVHOST_IOCTL_CHANNEL_DISABLE To disable the channel 3. NVHOST_IOCTL_CHANNEL_PREEMPT To preempt the channel (Not supported for a channel in TSG) Bug 1514064 Change-Id: Ie9315f9742bb27efb22f993799c51a1ecda91756 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/449229 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: rework TSG's channel listDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | Modify TSG's channel list as "ch_list" for all channels instead of "ch_runnable_list" for only runnable list We can traverse this list and check runnable status of channel in active_channels to get runnable channels Remove below APIs as they are no longer required : gk20a_bind_runnable_channel_to_tsg() gk20a_unbind_channel_from_tsg() While closing the channel, call gk20a_tsg_unbind_channel() to unbind the channel from TSG bug 1470692 Change-Id: I0178fa74b3e8bb4e5c0b3e3b2b2f031491761ba7 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/449227 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add gk20a_fence typeLauri Peltonen2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | When moving compression state tracking and compbit management ops to kernel, we need to attach a fence to dma-buf metadata, along with the compbit state. To make in-kernel fence management easier, introduce a new gk20a_fence abstraction. A gk20a_fence may be backed by a semaphore or a syncpoint (id, value) pair. If the kernel is configured with CONFIG_SYNC, it will also contain a sync_fence. The gk20a_fence can easily be converted back to a syncpoint (id, value) parir or sync FD when we need to return it to user space. Change gk20a_submit_channel_gpfifo to return a gk20a_fence instead of nvhost_fence. This is to facilitate work submission initiated from kernel. Bug 1509620 Change-Id: I6154764a279dba83f5e91ba9e0cb5e227ca08e1b Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/439846 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: skip WFI for KEPLER_C channelsDeepak Nibade2015-03-18
| | | | | | | | | | | | | | In channel_finish(), we submit WFI for all the channels including channels with KEPLER_C class. Since there is no need to submit WFI for channels with KEPLER_C class, we can optimize to skip submitting WFI and directly wait on last submit fence Bug 1534272 Change-Id: I3838416cf22122728e7f1008e01d77b14a35deba Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
* gpu: nvgpu: gk20a: Allow in-kernel channel allocArto Merilainen2015-03-18
| | | | | | | | | | | | | | | This patch modifies channel interfaces to allow allocating the channel for kernel use. This is needed if we want to run a shader from kernel space. Bug 1409151 Change-Id: I3544186bb1541120f85e01a19de106ef011c1b11 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/440261 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Lauri Peltonen <lpeltonen@nvidia.com> GVS: Gerrit_Virtual_Submit
* gpu: nvgpu: remove redundant busy()/idle() callsDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gk20a_busy() call in channel_syncpt_incr() and corresponding gk20a_idle() call in channel_update() are redundant since they are already encapsulated inside another pair of busy/idle calls This busy/idle pair will be called only from submit_gpfifo() and submit_gpfifo() already has its own busy/idle which it preserves for whole path and hence this redundant pair can be removed Also, this prevents a dead lock scenario while do_idle() is in progress as follows : - in submit_gpfifo() we call first gk20a_busy() which acquires busy read semaphore - in do_idle() we acquire busy write semaphore and wait for current jobs to finish - now submit_gpfifo() encounters second gk20a_busy() and requests busy read semaphore again - this results in dead lock where do_idle() is waiting for submit_gpfifo() to complete and submit_gpfifo() is waiting for busy lock held by do_idle() and hence it cannot complete bug 1529160 Change-Id: I96e4368352f693e93524f0f61689b4447e5331ea Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/434191 (cherry picked from commit c4315c6caa42bab72ba6017c7ded25f4e9363dec) Reviewed-on: http://git-master/r/435132 Reviewed-by: Sachin Nikam <snikam@nvidia.com> Tested-by: Sachin Nikam <snikam@nvidia.com>
* Revert "gpu: nvgpu: Dump offending push buffer fragment"Arto Merilainen2015-03-18
| | | | | | | | | | | | | | | | | | | Channel and gpfifo allocations are entirely separated from each other, however, the code here assumes that active channel means that the channel also has a gpfifo. This reverts commit a24602f094380539788696d1b1567a4f4d914b17 which added gpfifo dump. Changing debug dumping to be safe requires refactoring the channel release code to use proper locking. Bug 1530226 Change-Id: I2fb02542a17dd56a0a9ce732b327e34b85ade8b9 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/434038 Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Shridhar Rasal <srasal@nvidia.com> Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
* gpu: nvgpu: Wait for idle via FIFO registersTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | Wait for engine idle via FIFO's engine status instead of submitting WFI to channel. Submitting WFI and waiting is not robust, and wait might invoke debug dump which cannot be done while powering down. Bug 1499214 Change-Id: I4d52e8558e1a862ad4292036594d81ebfbd5f36b Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/432151 Reviewed-by: Sachin Nikam <snikam@nvidia.com> Tested-by: Sachin Nikam <snikam@nvidia.com>
* gpu: nvgpu: Clear channel class on openTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | | | | | | Channel class needs to be cleared when a channel is opened. Otherwise previously used channel remains, and we can accidentally use KEPLER_C methods even if KEPLER_C is not allocated. Bug 1487928 Bug 200000669 Change-Id: I3e1ae8d5edbdd82fa569b38a89a89dedb69ee773 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/428866 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Shridhar Rasal <srasal@nvidia.com> Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Sachin Nikam <snikam@nvidia.com>
* gpu: nvgpu: add kernel APIs for TSG supportDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | Add support to create/destroy TSGs using node "/dev/nvhost-tsg-gpu" Provide below IOCTLs to bind/unbind channels to/from TSGs : NVGPU_TSG_IOCTL_BIND_CHANNEL NVGPU_TSG_IOCTL_UNBIND_CHANNEL Bug 1470692 Change-Id: Iaf9f16a522379eb943906624548f8d28fc6d4486 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/416610
* gpu: nvgpu: Dump offending push buffer fragmentTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | When outputting debug dump, print the contents of current push buffer segment. Also changes the debug dump to use pr_cont when applicable, and dumps state before recovering in case channel was not loaded to an engine. Bug 1498688 Change-Id: I5ca12f64bae8f12333d82350278c700645d5007e Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/422198
* gpu: nvgpu: do not idle timed out channelsDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | While suspending the device, do not submit WFI on timed out channels Submitting WFI on timed out channels will cuase submit_wfi() to return error and as result of this, rail gating of device will be prevented Bug 200010416 Change-Id: Ic097bfdae59dbf9e1f2aea5d8d0431b5f1c3721b Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/422743 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Support semaphore sync when aborting jobsLauri Peltonen2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | When aborting jobs on channel error situations, we manually set the channel syncpoint's min == max in gk20a_disable_channel_no_update. Nvhost will notice this manual syncpoint increment, and will call back to gk20a_channel_update, which will clean up the job. With semaphore synchronization, we don't have anybody calling back to gk20a_channel_update, so we need to call it ourselves. Release job semaphores (the equivalent of set_min_eq_max) on gk20a_disable_channel_no_update, and if any semaphores were released, call gk20a_channel_update afterwards. Because we are actually calling gk20a_channel_update in some situations, gk20a_disable_channel_no_update is no longer an appropriate name for the function. Rename it to gk20a_channel_abort. Bug 1450122 Change-Id: I1267b099a5778041cbc8e91b7184844812145b93 Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/422161 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Destroy channel sync before releasing vmLauri Peltonen2015-03-18
| | | | | | | | | | | | | The semaphore backend of gk20a_channel_sync uses the channel vm. We must destroy the channel sync before freeing the channel vm. Bug 1450122 Change-Id: I578567b7500672534d53facc58643df49df8b305 Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/422159 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Update channel on semaphore releaseLauri Peltonen2015-03-18
| | | | | | | | | | | | | | | | When using semaphore based channel synchronization, a semaphore release may mean that a job has completed. Call gk20a_channel_update from gk20a_channel_semaphore_wakeup to check if there are memory refs to release or sync timelines to signal. Bug 1450122 Change-Id: Ib829c895dab05676c35f974d3f1c3d88c047c9b9 Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/394576 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add semaphore based gk20a_channel_syncLauri Peltonen2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add semaphore implementation of the gk20a_channel_sync interface. Each channel has one semaphore pool, which is mapped as read-write to the channel vm. We allocate one or two semaphores from the pool for each submit. The first semaphore is only needed if we need to wait for an opaque sync fd. In that case, we allocate the semaphore, and ask GPU to wait for it's value to become 1 (semaphore acquire method). We also queue a kernel work that waits on the fence fd, and subsequently releases the semaphore (sets its value to 1) so that the command buffer can proceed. The second semaphore is used on every submit, and is used for work completion tracking. The GPU sets its value to 1 when the command buffer has been processed. The channel jobs need to hold references to both semaphores so that their backing semaphore pool slots are not reused while the job is in flight. Therefore gk20a_channel_fence will keep a reference to the semaphore that it represents (channel fences are stored in the job structure). This means that we must diligently close and dup the gk20a_channel_fence objects to avoid leaking semaphores. Bug 1450122 Bug 1445450 Change-Id: Ib61091a1b7632fa36efe0289011040ef7c4ae8f8 Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/374844 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: gk20a: export wait_channel_idle()Deepak Nibade2015-03-18
| | | | | | | | | | | | | | - Export gk20a_wait_channel_idle() function from channel_gk20a.h - also, return error -EBUSY from this function when channel is found to be not idle Bug 1487804 Change-Id: Ia7425e9b1332260ee9a53dca55ab07541f2755a9 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/412059 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Allow suppressing WFI on submitTerje Bergstrom2015-03-18
| | | | | | | | | | | Allow suppressing WFI when submitting work and requesting a fence back. Bug 1491545 Change-Id: Ic3d061bb4f116cf7ea68dbd6a1b2ace9f11d0ab5 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/390457
* gpu: nvgpu: Prune redundant cache maintenanceTerje Bergstrom2015-03-18
| | | | | | | | | | | | Remove redundant cache maintenance operations. Instance blocks and graphics context buffers are uncached, so they do not need any cache maintenance. Bug 1421824 Change-Id: Ie0be67bf0be493d9ec9e6f8226f2f9359cba9f54 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/406948
* gpu: nvgpu: gk20a: free syncpt if last submit is completeDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | In channel_update(), we detect if channel is idle and if it is idle then we free the syncpt. We do not free the syncpt if WFI is scheduled on some other path. Instead of checking for WFI, we can check if last submit is complete or not (it can be WFI as well) and if last submit is complete then we can free the syncpt. Locking mechanism using submit lock will take care that syncpt is kept alive until last submit or WFI completes Bug 1305024 Change-Id: Ieafb82e1f924a01236ca73ed151eb03e88729835 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/405201 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Register as subdomain of host1xTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | | Add gk20a as a sub power domain of host1x. This enforces keeping host1x on when using gk20a. Bug 200003112 Change-Id: I08db595bc7b819d86d33fb98af0d8fb4de369463 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/407006 (cherry picked from commit 009812b3e510518740e9c7e89b8b8b80439fe26a) Reviewed-on: http://git-master/r/408013 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* Revert "gpu: nvgpu: Keep host1x on when GPU on"Matt Pedro2015-03-18
| | | | | | | | | | | This reverts commit 20d48a759b032116e3092e1df76518065da59879. Change-Id: I93718a314b70ee9284a83ca69964883e670ad78d Signed-off-by: Matt Pedro <mapedro@nvidia.com> Reviewed-on: http://git-master/r/407969 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: gk20a: add syncpt null checksDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | On channel_finish() path, we first check if last submit was WFI and in that case we do not submit new WFI but just wait on old syncpt fence. But it is possible that sync resource is already freed from another path (channel_suspend()) Hence add a NULL check there to prevent Null pointer exception. Also, in channel_free() path, move syncpt free API after channel_unbind() since we logically free the syncpt after unbinding the channel. Bug 1305024 Change-Id: Icc2fc83f004310560fc459527e1d37730428ec2d Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/400233 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Shridhar Rasal <srasal@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: gk20a: free syncpt when channel becomes idleDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | All of the channel's submit jobs are added to the list channel->jobs In channel_update(), we iterate over this list and check if any job has completed. If any job is complete then we remove it from the list. If this list is empty then it means channel is idle and we can free its syncpt. Hence after iterating this list, check if it is empty or not. If it is empty AND if we are aggressive to free the syncpt (syncpt_aggressive_destroy flag is set) then free the syncpt at this point. Keep the syncpt free code inside submit_lock to avoid race conditions. Also, do not free the syncpt if we have already scheduled WFI on some other path. In that case, syncpt is still needed to check for channel idle. Once WFI completes, we free the syncpt anyway. Bug 1305024 Change-Id: I1654e1db3b76b7ad14644dbb900b03f195ca3b2c Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/398617 Reviewed-by: Shridhar Rasal <srasal@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: gk20a: add submit_lockDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add submit mutex lock to avoid race conditions between submitting a job, removing a job and submitting WFI With this lock make below operations atomic : during submit_gpfifo() - 1. getting new syncpt 2. inserting syncpt increment 3. submitting gpfifo 4. setting job completion interrupt during submit_wfi() - 1. getting new syncpt 2. inserting syncpt increment when idle during channel_update() - 1. checking the submit job completion 2. freeing the job if it is completed Bug 1305024 Change-Id: I0e3c0b8906d83fd59642344626ffdf24fad2aaab Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/397670 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* video: tegra: host: Move LTC debugfs codeAlex Waterman2015-03-18
| | | | | | | | | | | | | | Move the LTC debugfs sync code to the gk20a LTC code. Change-Id: I145b04e1e8aade170c2e9c6b3beb60774c6124f2 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/366178 (cherry picked from commit c099b4fde779942d7559248c30a2df55aa4fd4f4) Reviewed-on: http://git-master/r/376515 Reviewed-by: Automatic_Commit_Validation_User Tested-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: Kevin Huang (Eng-SW) <kevinh@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Fix TLB invalidate raceTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | TLB invalidate can have a race if several contexts use the same address space. One thread starting an invalidate allows another thread to submit before invalidate is completed. Bug 1502332 Change-Id: I074ec493eac3b153c5f23d796a1dee1d8db24855 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/407578 Reviewed-by: Riham Haidar <rhaidar@nvidia.com> Tested-by: Riham Haidar <rhaidar@nvidia.com>
* gpu: nvgpu: Register as subdomain of host1xTerje Bergstrom2015-03-18
| | | | | | | | | | | | | Add gk20a as a sub power domain of host1x. This enforces keeping host1x on when using gk20a. Bug 200003112 Change-Id: I08db595bc7b819d86d33fb98af0d8fb4de369463 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/407543 Reviewed-by: Riham Haidar <rhaidar@nvidia.com> Tested-by: Riham Haidar <rhaidar@nvidia.com>
* gpu: nvgpu: Do not enable HCE priv modeTerje Bergstrom2015-03-18
| | | | | | | | | | | | Do not enable HCE priv mode. Bug 1501689 Change-Id: I3da0ed7c7c1d59ef3e2a8bc727ca531eb22bab11 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/398102 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Mitch Luban <mluban@nvidia.com>
* gpu: nvgpu: gk20a: check the return value of gk20a_channel_busyKerwin Wan2015-03-18
| | | | | | | | | | | | | | gk20a_channel_busy is called to host gpu so that gk20a can be accessed. But it may return error like if gpu fails to be powered on. Always check the return value of gk20a_channel_busy to avoid illegal access to gk20a. Bug 1488409 Change-Id: Ie22da9e436ee5ea711003530419f546a73791b73 Signed-off-by: Kerwin Wan <kerwinw@nvidia.com> Reviewed-on: http://git-master/r/395180 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: gk20a: allow syncpt free at channel_unbind()Deepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | | Add infrastructure to allow freeing gpu channels' syncpts at channel_unbind() Currently, we free the syncpt at channel_free() only. But we can free the syncpt when channel becomes idle. When we do channel_unbind(), channel cannot be scheduled and hence we can destroy its syncpt. Channel will request again for new syncpt when it has new work to do. This feature will be enabled with boolean flag syncpt_aggressive_destroy Bug 1305024 Change-Id: Ib498e2c371e36ffc1430d4f95f2780b4c587e43e Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/395153 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Power on platform deps for wfiArto Merilainen2015-03-18
| | | | | | | | | | | | | | | | | | | | | | | Currently gk20a_channel_idle() drops pm_runtime references to gk20a and then drops platform dependencies. As we usually delay powering down gk20a, we may end up to case where the platform dependencies are turned off at the moment we start powering down gk20a. Power off sequence may use platform dependencies for informing completion of the last work, wait-for-idle, and therefore we may simply drop the information about job completion. This patch adds missing calls to power up platform dependencies for the time we submit the last work. Bug 1484824 Change-Id: I058febc717a1cb1cf96964ce20fb807bc876be6c Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/396286 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Tested-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Make trigger mmu fault GPU specificTerje Bergstrom2015-03-18
| | | | | | | | | | | Add abstraction for triggering fake MMU fault, and a gk20a implementation. Also adds recovery to FE hardware warning exception to make testing easier. Bug 1495967 Change-Id: I6703cff37900a4c4592023423f9c0b31a8928db2 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add NVIDIA GPU DriverArto Merilainen2015-03-18
This patch moves the NVIDIA GPU driver to a new location. Bug 1482562 Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/383722 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>