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path: root/drivers/gpu/nvgpu/gk20a/ce2_gk20a.c
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* gpu: nvgpu: Add multiple engine and runlist supportLakshmanan M2016-06-07
| | | | | | | | | | | | | | | | | | | | | | | This CL covers the following modification, 1) Added multiple engine_info support 2) Added multiple runlist_info support 3) Initial changes for ASYNC CE support 4) Added ASYNC CE interrupt handling support for gm206 GPU family 5) Added generic mechanism to identify the CE engine pri_base address for gm206 (CE0, CE1 and CE2) 6) Removed hard coded engine_id logic and made generic way 7) Code cleanup for readability JIRA DNVGPU-26 Change-Id: I2c3846c40bcc8d10c2dfb225caa4105fc9123b65 Signed-off-by: Lakshmanan M <lm@nvidia.com> Reviewed-on: http://git-master/r/1155963 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add litter values HALTerje Bergstrom2016-04-15
| | | | | | | | | Move per-chip constants to be returned by a chip specific function. Implement get_litter_value() for each chip. Change-Id: I2a2730fce14010924d2507f6fa15cc2ea0795113 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1121383
* gpu: nvgpu: post BPT_INT/PAUSE and BLOCKING_SYNC eventsDeepak Nibade2016-04-07
| | | | | | | | | | | | | | | | | | Post EVENT_ID_BPT_INT when bpt.int is pending Post EVENT_ID_BPT_PAUSE when bpt.pause is pending Post EVENT_ID_BLOCKING_SYNC whenever there is non-stalling semaphore interrupt indicating work completion from GR/CE2 engine Bug 200089620 Change-Id: I91b7bf48f8585f0d318298fc0c4a66d42055f0a7 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1112274 (cherry picked from commit d2b744b1f9acac56435cd7e7ab9a7a845579ef24) Reviewed-on: http://git-master/r/1120321 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: wakeup semaphores after clearing CE2 interruptDeepak Nibade2015-08-18
| | | | | | | | | | | | | | | | | | | | | | | In gk20a_ce2_nonstall_isr(), we first invoke semaphore workqueue on all channels and then clear the interrupt This delay in clearing the interrupt can sometimes lead to dropping of new interrupt If that happens, we never invoke gk20a_channel_semaphore_wakeup() for new semaphore interrupts and semaphore waiting never completes. Fix this by moving gk20a_channel_semaphore_wakeup() after we clear the interrupt Bug 200131938 Change-Id: I26d72f04a8b49f4a3ac326bf6037cd04c741a920 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/784771 Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: disable ce2 interrupts when unhandledSam Payne2015-04-04
| | | | | | | | | | | ce2 interrupts enabled only on gk20a and gm20b when interrupts are handled through hal Change-Id: Ib570db8f5f41e71e768b95e781153ec8a5d20015 Signed-off-by: Sam Payne <spayne@nvidia.com> Reviewed-on: http://git-master/r/677447 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: enable ce2 interruptsSam Payne2015-04-04
enables non-blocking interrupts in ce2 all other ce2 interrupts are cleared and not handled. bug 200036089 Change-Id: I9f47b06c677c72ac523019e6a3f70fedd07830a2 Signed-off-by: Sam Payne <spayne@nvidia.com> Reviewed-on: http://git-master/r/671783 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>