| Commit message (Collapse) | Author | Age |
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Use dev_from_gk20a() accessor whenever accessing struct device * from
struct gk20a.
JIRA NVGPU-38
Change-Id: Ide9fca3a56436c8f62e7872580a766c4c1e2353e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master/r/1507930
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
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Support only VM pointers and ref-counting for maintaining VMs. This
dramatically reduces the complexity of the APIs, avoids the API
abuse that has existed, and ensures that future VM usage is
consistent with current usage.
Also remove the combined VM free/instance block deletion. Any place
where this was done is now replaced with an explict free of the
instance block and a nvgpu_vm_put().
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: Ib73e8d574ecc9abf6dad0b40a2c5795d6396cc8c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1480227
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Since all debugfs code is Linux specific, remove
it from common code and move it to Linux module
Debugfs code is now divided into below
module specific files :
common/linux/debug.c
common/linux/debug_cde.c
common/linux/debug_ce.c
common/linux/debug_fifo.c
common/linux/debug_gr.c
common/linux/debug_mm.c
common/linux/debug_allocator.c
common/linux/debug_kmem.c
common/linux/debug_pmu.c
common/linux/debug_sched.c
Add corresponding header files for above modules too
And compile all of above files only if CONFIG_DEBUG_FS is set
Some more details of the changes made
- Move and rename gk20a/debug_gk20a.c to common/linux/debug.c
- Move and rename gk20a/debug_gk20a.h to include/nvgpu/debug.h
- Remove gm20b/debug_gm20b.c and gm20b/debug_gm20b.h and call
gk20a_init_debug_ops() directly from gm20b_init_hal()
- Update all debug APIs to receive struct gk20a as parameter
instead of receiving struct device pointer
- Update API gk20a_dmabuf_get_state() to receive struct gk20a
pointer instead of struct device
- Include <nvgpu/debug.h> explicitly in all files where debug
operations are used
- Remove "gk20a/platform_gk20a.h" include from HAL files
which no longer need this include
- Add new API gk20a_debug_deinit() to deinitialize debugfs
and call it from gk20a_remove()
- Move API gk20a_debug_dump_all_channel_status_ramfc() to
gk20a/fifo_gk20a.c
Jira NVGPU-62
Change-Id: I076975d3d7f669bdbe9212fa33d98529377feeb6
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1488902
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Move the platform_gk20a.h include out of the ifdef CONFIG_DEBUG_FS
in the CDE code since dev_from_gk20a() is used regardless of
whether debugfs is enabled.
Also modify some of the CE ops to take a struct gk20a instead of a
struct device. This avoids any requirement for including
linux/device.h or platform_gk20a.h.
Bug 200310575
Change-Id: Ifef963cd0f66d05094a698200386cc6140920eac
Signed-off-by: skadamati <skadamati@nvidia.com>
Reviewed-on: http://git-master/r/1487830
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This patch begins splitting out the VM implementation from mm_gk20a.c and
moves it to common/linux/vm.c and common/mm/vm.c. This split is necessary
because the VM code has two portions: first, an interface for the OS
specific code to use (i.e userspace mappings), and second, a set of APIs
for the driver to use (init, cleanup, etc) which are not OS specific.
This is only the beginning of the split - there's still a lot of things
that need to be carefully moved around.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: I3b57cba245d7daf9e4326a143b9c6217e0f28c96
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1477743
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This patch begins the major rework of the GPU's virtual memory manager
(VMM). The VMM is the piece of code that handles the userspace interface
to buffers and their mappings into the GMMU. The core data structure is
the VM - for now still known as 'struct vm_gk20a'. Each one of these
structs represents one addres space to which channels or TSGs may bind
themselves to.
The VMM splits the interface up into two broad categories. First there's
the common, OS independent interfaces; and second there's the OS specific
interfaces.
OS independent
--------------
This is the code that manages the lifetime of VMs, the buffers inside
VMs (search, batch mapping) creation, destruction, etc.
OS Specific
-----------
This handles mapping of buffers represented as they are represented by
the OS (dma_buf's for example on Linux).
This patch is by no means complete. There's still Linux specific functions
scattered in ostensibly OS independent code. This is the first step. A
patch that rewrites everything in one go would simply be too big to
effectively review.
Instead the goal of this change is to simply separate out the basic
OS specific and OS agnostic interfaces into their own header files. The
next series of patches will start to pull the relevant implementations
into OS specific C files and common C files.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: I242c7206047b6c769296226d855b7e44d5c4bfa8
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1464939
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Remove gk20a_platform dependencies from gk20a.h. This makes
gk20a_platform a Linux platform specific data structure. Add #include
for platform_gk20a.h in the source files that still depend on Linux.
JIRA NVGPU-16
Change-Id: Ib098accd34a1f5066eb8680c387f9b178169f3f0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1463547
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Begin moving (and renaming) the GMMU code into common/mm/gmmu.c. This
block of code will be responsible for handling the platform/OS
independent GMMU operations.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: Ide761bab75e5d84be3dcb977c4842ae4b3a7c1b3
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1464083
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Put all debugfs dependencies inside #ifdef CONFIG_DEBUG_FS. This
includes some functions in allocators that were used only for
debugging.
Remove include of linux/debugfs.h on files that do not deal with
debugfs.
linux/debugfs.h implicitly included linux/fs.h, which we relied on.
Add explicit include of linux/fs.h for all files where this is the
case.
Change-Id: I16feffae6b0e3a2edf366075cdc01ade86be06f9
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1467897
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
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Hide the Linux specific nvgpu_mem fields so that in subsequent patches
core code can instead of using struct sg_table it can use mem_desc.
Routines for accessing system specific fields will be added as needed.
This is the first step in a fairly major overhaul of the GMMU mapping
routines. There are numerous issues with the current design (or lack
there of): massively coupled code, system dependencies, disorganization,
etc.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: I2e7d3ae3a07468cfc17c1c642d28ed1b0952474d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1464076
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add nvgpu_firmware data structure, and return it instead of Linux
struct firmare from nvgpu_request_firmware. Also add abstraction
for releasing firmware: nvgpu_release_firmware.
JIRA NVGPU-16
Change-Id: I6dae8262957c0d4506f710289e3a43a6c1729fc7
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1463538
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add wrapper header file nvgpu/bug.h. It #includes <linux/bug.h>
in Linux.
JIRA NVGPU-13
Change-Id: I7bf02ba554333f7cbd79d72bd1cb423c81ebcb49
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1461545
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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gk20a_err() and gk20a_warn() require a struct device pointer,
which is not portable across operating systems. The new nvgpu_err()
and nvgpu_warn() macros take struct gk20a pointer. Convert code
to use the more portable macros.
JIRA NVGPU-16
Change-Id: Ia51f36d94c5ce57a5a0ab83b3c83a6bce09e2d5c
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1331694
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
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In gk20a_cde_convert, we already unmap surface
and then again try to unmap if it is mapped
Remove this logically dead code
Coverity id : 2477002
Bug 200291879
Change-Id: I66dbf43d0475403be27d5acee826d8037e71d4d8
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1455974
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Rename the nvgpu DMA APIs from gk20a_gmmu_alloc* to nvgpu_dma_alloc*.
This better reflects the purpose of the APIs (to allocate DMA suitable
memory) and avoids confusion with GMMU related code.
JIRA NVGPU-12
Change-Id: I673d607db56dd6e44f02008dc7b5293209ef67bf
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1325548
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Make an nvgpu DMA API include file so that the intricacies of the
Linux DMA API can be hidden from the calling code.
Also document the nvgpu DMA API.
JIRA NVGPU-12
Change-Id: I7578e4c726ad46344b7921179d95861858e9a27e
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1323326
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Renaming was done with the following command:
$ find -type f | \
xargs sed -i 's/struct mem_desc/struct nvgpu_mem/g'
Also rename mem_desc.[ch] to nvgpu_mem.[ch].
JIRA NVGPU-12
Change-Id: I69395758c22a56aa01e3dffbcded70a729bf559a
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1325547
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move channel IOCTL specific code to Linux module. This clears some
Linux dependencies from channel_gk20a.c.
JIRA NVGPU-32
Change-Id: I41817d612b959709365bcabff9c8a15f2bfe4c60
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1330804
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use nvgpu list APIs instead of linux list APIs
to store CDE contexts in free_contexts/used_contexts
lists
Jira NVGPU-13
Change-Id: If1c5d8d8ca70afc90379b33232ceccf9ac4fb155
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1454009
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use the new kmem API functions in misc gk20a code. Some additional
modifications were also made:
o Add a struct gk20a pointer to gk20a_fence to enable proper
kmem free usage.
o Add gk20a pointer to alloc_session() in dbg_gpu_gk20a.c to
use kmem API for allocating a session.
o Plumb a gk20a pointer through the fence creation and deletion.
o Use statically allocated buffers for names in file creation.
Bug 1799159
Bug 1823380
Change-Id: I3678080e3ffa1f9bcf6934e3f4819a1bc531689b
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1318323
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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After driver remove, the device structure passed in gk20a_busy can be
invalid. To solve this the prototype of the function is modified to pass
the gk20a struct instead of the device pointer.
bug 200277762
JIRA: EVLR-1023
Change-Id: I08eb74bd3578834d45115098ed9936ebbb436fdf
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1320194
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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We have a gk20a_busy() call in gk20a_buffer_convert_gpu_to_cde()
and we again call gk20a_busy() in gk20a_submit_channel_gpfifo()
If gk20a_do_idle() is triggered in between these two calls,
then this leads to a deadlock and results in idle failure
Hence to avoid this take power refcount in a more fine-grained
way i.e. in gk20a_cde_convert() instead of taking in
gk20a_buffer_convert_gpu_to_cde()
Keep gk20a_cde_execute_buffer() out of the gk20a_busy()/
gk20a_idle() pair since we take power refcount in submit path
anyways
Add correct error handling path in gk20a_cde_convert()
Bug 200287073
Change-Id: Iffea2d4c03f42b47dbf05e7fe8fe2994f9c6b37c
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1324329
(cherry picked from commit ce057d784d40a6ce57e892d58e211ed2fd9826f8)
Reviewed-on: http://git-master/r/1320408
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_cde_convert(), we hold cde_app.mutex almost
for everything which is unnecessary
Also, this causes a deadlock scenario when gk20a_do_idle()
is called
In some cases it is possible that Thread 1
holds the lock and is trying to power on GPU, and
Thread 2 is trying to power off GPU and then grab
cde_app.mutex to cleanup GPU state
To fix this, grab the mutex only for gk20a_cde_get_context()
and then release it
Bug 200287073
Change-Id: Ic4856604652d0d4024abdeb5c2f8f03910c601a5
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1324328
(cherry picked from commit 3c8eef0d0e9ef3307e2792e3e127c10f3ff118a7)
Reviewed-on: http://git-master/r/1322030
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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- check return value of nvgpu_mutex_init in cde_gk20a.c
- add corresponding nvgpu_mutex_destroy calls
Jira NVGPU-13
Change-Id: I99f59d191cc81eff4a330557b864925d36fc4b3d
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1321287
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add a debugfs interface to profile the kickoff ioctl
it provides the probability distribution and separates the information
between time spent in: the full ioctl, the kickoff function, the amount
of time spent in job tracking and the amount of time doing pushbuffer
copies
JIRA: EVLR-1003
Change-Id: I9888b114c3fbced61b1cf134c79f7a8afce15f56
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1308997
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Instead of using Linux APIs for mutex and spinlocks
directly, use new APIs defined in <nvgpu/lock.h>
Replace Linux specific mutex/spinlock declaration,
init, lock, unlock APIs with new APIs
e.g
struct mutex is replaced by struct nvgpu_mutex and
mutex_lock() is replaced by nvgpu_mutex_acquire()
And also include <nvgpu/lock.h> instead of including
<linux/mutex.h> and <linux/spinlock.h>
Add explicit nvgpu/lock.h includes to below
files to fix complilation failures.
gk20a/platform_gk20a.h
include/nvgpu/allocator.h
Jira NVGPU-13
Change-Id: I81a05d21ecdbd90c2076a9f0aefd0e40b215bd33
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1293187
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move semaphore_gk20a.c drivers/gpu/nvgpu/common/ since the semaphore
code is common to all chips.
Move the semaphore_gk20a.h header file to drivers/gpu/nvgpu/include/nvgpu
and rename it to semaphore.h. Also update all places where the header
is inluced to use the new path.
This revealed an odd location for the enum gk20a_mem_rw_flag. This should
be in the mm headers. As a result many places that did not need anything
semaphore related had to include the semaphore header file. Fixing this
oddity allowed the semaphore include to be removed from many C files that
did not need it.
Bug 1799159
Change-Id: Ie017219acf34c4c481747323b9f3ac33e76e064c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1284627
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Move nvgpu_common.c to drivers/gpu/nvgpu/common since it is a common
C file to all drivers.
Similarly move nvgpu_common.h to drivers/gpu/nvgpu/include/nvgpu since
this follows the new include guidelines.
Bug 1799159
Change-Id: I00ebed289973b27704c2cff073526e36505bf699
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1284612
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
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Simplify ref-counting on VMs: take a ref when a VM is bound to a
channel and drop a ref when a channel is freed.
Previously ref-counts were scattered over the driver. Also the CE
and CDE code would bind channels with custom rolled code. This was
because the gk20a_vm_bind_channel() function took an as_share as
the VM argument (the VM was then inferred from that as_share).
However, it is trivial to abtract that bit out and allow a central
bind channel function that just takes a VM and a channel.
Bug 1846718
Change-Id: I156aab259f6c7a2fa338408c6c4a3a464cd44a0c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1261886
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use the timers API in the gk20a code instead of Linux specific
API calls.
This also changes the behavior of several functions to wait for
the full timeout for each operation that can timeout. Previously
the timeout was shared across each operation.
Bug 1799159
Change-Id: I2bbed54630667b2b879b56a63a853266afc1e5d8
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1273826
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Reorganize the HW headers of gk20a. The headers are moved to a
new directory:
include/nvgpu/hw/gk20a
And from the code are included like so:
#include <nvgpu/hw/gk20a/hw_pwr_gk20a.h>
This is the first step in reorganizing all of the HW headers for
gm20b, gm206, etc. This is part of a larger effort to re-structure
and make the driver more readable and scalable.
Bug 1799159
Change-Id: Ic151155cbc2e6f75009f2d9d597b364a1bed2c4c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1244790
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Fix small problems related to signed versus unsigned comparisons
throughout the driver. Bump up the warning level to prevent such
problems from occuring in future.
Change-Id: I8ff5efb419f664e8a2aedadd6515ae4d18502ae0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1252068
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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When buffer's IOVA is zero, treat that as error condition instead of
ignoring and continuing.
Change-Id: I2ede9921945645f526b0600f61f7e5ed19af6d73
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1249963
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
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In CDE GPU CONFIGURATION the result is computed using 32-bit
arithmetic and returned as 64-bit unsigned integer. Cast intermediate
result to u64 to prevent unintentional overflow.
Change-Id: Iebe53e2b17c1aaa498245a52962c3dbad7ce893e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1249962
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
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Add support for pre-allocation of job tracking resources
w/ new (extended) ioctl. Goal is to avoid dynamic memory
allocation in the submit path. This patch does the following:
1) Intoduces a new ioctl, NVGPU_IOCTL_CHANNEL_ALLOC_GPFIFO_EX,
which enables pre-allocation of tracking resources per job:
a) 2x priv_cmd_entry
b) 2x gk20a_fence
2) Implements circular ring buffer for job
tracking to avoid lock contention between producer
(submitter) and consumer (clean-up)
Bug 1795076
Change-Id: I6b52e5c575871107ff380f9a5790f440a6969347
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1203300
(cherry picked from commit 9fd270c22b860935dffe244753dabd87454bef39)
Reviewed-on: http://git-master/r/1223934
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Suppress error message when nvgpu tries to load VBIOS overlay, but
one is not found. This situation is normal. This is done by moving
gk20a_request_firmware() to be nvgpu generic function
nvgpu_request_firmware(), and adding a NO_WARN flag to it.
Introduce also a NO_SOC flag to suppress attempt to load firmware
from SoC specific directory in addition to the chip specific
directory. Use it for dGPU firmware files.
Bug 200236777
Change-Id: I0294d3308f029a6a6d3c2effa579d5f69a91e418
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1223840
(cherry picked from commit cca44c3f010f15918cdd2259c15170ba1917828a)
Reviewed-on: http://git-master/r/1233353
GVS: Gerrit_Virtual_Submit
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We have completely different versions of probe for
nvgpu and pci device
Extract out common steps into nvgpu_probe() function
and separate it out in new file nvgpu_common.c
Divide task of nvgpu_probe() into further smaller
functions
Do platform specific things (like irq handling,
memresource management, power management) only in
individual probes and then call nvgpu_probe() to
complete the common initialization
Move all debugfs initialization to common gk20a_debug_init()
This also helps to bringup all debug nodes to pci device
Pass debugfs_symlink name as a parameter to gk20a_debug_init()
This allows us to set separate debugfs symlink for nvgpu
and pci device
In case of railgating, cde and ce debugfs, check if
platform supports them or not
Copy vidmem_is_vidmem from platform to mm structure
and set it to true for pci device
Return from gk20a_scale_init() if we don't have either of
governor or qos_notifier
Fix gk20a_alloc_debugfs_init() and gk20a_secure_page_alloc()
to receive device pointer instead of platform_device
Export gk20a_railgating_debugfs_init() so that we can call
it from gk20a_debug_init()
Jira DNVGPU-56
Jira DNVGPU-58
Change-Id: I3cc048082b0a1e57415a9fb8bfb9eec0f0a280cd
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1204207
(cherry picked from commit add6bb0a3d5bd98131bbe6f62d4358d4d722b0fe)
Reviewed-on: http://git-master/r/1204462
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This is done to boost performance of the GPU submit time, which
is critical for compute use-cases.
Bug 200215465
Bug 1804898
Conflicts:
drivers/gpu/nvgpu/gk20a/channel_gk20a.c
Change-Id: Ic4884ee4eac910b92b84a47fdc1b2e9f26b2f1f0
Signed-off-by: Bharat Nihalani <bnihalani@nvidia.com>
Reviewed-on: http://git-master/r/1199860
Reviewed-on: http://git-master/r/1209834
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Added interface to allow kernel to create privileged CE channels for
page migration and clearing support between sysmem and videmem.
JIRA DNVGPU-53
Change-Id: I3e18d18403809c9e64fa45d40b6c4e3844992506
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: http://git-master/r/1173085
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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For devices that have vidmem available, use the vidmem allocator in
gk20a_gmmu_alloc{,attr,_map,_map_attr}. For others, use sysmem.
Because all of the buffers haven't been tested to work in vidmem yet,
rename calls to gk20a_gmmu_alloc{,attr,_map,_map_attr} to have _sys at
the end to declare explicitly that vidmem is used. Enabling vidmem for
each now is a matter of removing "_sys" from the function call.
Jira DNVGPU-18
Change-Id: Ibe42f67eff2c2b68c36582e978ace419dc815dc5
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1176805
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Propagate the buffer aperture flag in gk20a_locked_gmmu_map up so that
buffers represented as a mem_desc and present in vidmem can be mapped to
gpu.
JIRA DNVGPU-18
JIRA DNVGPU-76
Change-Id: I46cf87e27229123016727339b9349d5e2c835b3e
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1169308
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use struct device instead of struct platform_device wherever
possible. This allows adding other bus types later.
Change-Id: I1657287a68d85a542cdbdd8a00d1902c3d6e00ed
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1120466
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Currently, we create sync_fence (from nvhost_sync_create_fence())
for every submit
But not all submits request for a sync_fence.
Also, nvhost_sync_create_fence() API takes about 1/3rd of the total
submit path.
Hence to optimize, we can allocate sync_fence
only when user explicitly asks for it using
(NVGPU_SUBMIT_GPFIFO_FLAGS_FENCE_GET &&
NVGPU_SUBMIT_GPFIFO_FLAGS_SYNC_FENCE)
Also, in CDE path from gk20a_prepare_compressible_read(),
we reuse existing fence stored in "state" and that can
result into not returning sync_fence_fd when user asked
for it
Hence, force allocation of sync_fence when job submission
comes from CDE path
Bug 200141116
Change-Id: Ia921701bf0e2432d6b8a5e8b7d91160e7f52db1e
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/812845
(cherry picked from commit 5fd47015eeed00352cc8473eff969a66c94fee98)
Reviewed-on: http://git-master/r/837662
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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In GPU job submit path gk20a_ioctl_channel_submit_gpfifo(),
we currently allocate a temporary gpfifo, copy user space
gpfifo content into this temporary buffer, and then copy
temp buffer content into channel's gpfifo.
Allocation/copy/free of temporary buffer adds additional
overhead
Rewrite this sequence such that gk20a_submit_channel_gpfifo()
can receive either a pre-filled gpfifo or pointer to
user provided args.
And then we can direclty copy the user provided gpfifo
into the channel's gpfifo
Also, if command buffer tracing is enabled, we still need
to copy user provided gpfifo into temporaty buffer for reading
But that should not cause overhead in real world use case
Bug 200141116
Change-Id: I7166c9271da2694059da9853ab8839e98457b941
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/823386
(cherry picked from commit 3e0702db006c262dd8737a567b8e06f7ff005e2c)
Reviewed-on: http://git-master/r/835799
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Allocate a separate VM for CDE channels instead of using the system
(PMU) vm, and make it much bigger than the PMU's to fit the maximum
number of CDE channels there.
Bug 1566740
Change-Id: I4f487c40c9ec79cc9ffb880b0ecd3f47eb450336
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/815149
Reviewed-by: Automatic_Commit_Validation_User
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Add CPU dcache flush after populating scatterBuffer so that the GPU
will see the buffer contents.
Bug 1679453
Change-Id: I564394ed1fcff4d08d753e753bd3243b460d76df
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/805197
(cherry picked from commit d6a5513745aa77c84ac5408a62f72f24839ef439)
Reviewed-on: http://git-master/r/808246
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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In case of CDE channel, T1 (Tex) unit needs to be promoted to 128B
aligned, otherwise causes a HW deadlock. Gpu driver makes changes in
FECS header which FECS uses to configure the T1 promotions to aligned
128B accesses.
Bug 200096226
Change-Id: I8a8deaf6fb91f4bbceacd491db7eb6f7bca5001b
Signed-off-by: sujeet baranwal <sbaranwal@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: sujeet baranwal <sbaranwal@nvidia.com>
Reviewed-on: http://git-master/r/804625
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support for CDE scatter buffers. When the bus addresses for
surfaces are not contiguous as seen by the GPU (e.g., when SMMU is
bypassed), CDE swizzling needs additional per-page information. This
information is populated in a scatter buffer when required.
Bug 1604102
Change-Id: I3384e2cfb5d5f628ed0f21375bdac8e36b77ae4f
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/789436
Reviewed-on: http://git-master/r/791243
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This reverts commit 882975f7f1b4e050be79b0a047a2daa8b53a9187.
Change-Id: I4940fc9f7a837840be1ea8e42d58d603235d88d5
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/804616
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In case of CDE channel, T1 (Tex) unit needs to be promoted to 128B
aligned, otherwise causes a HW deadlock. Gpu driver makes changes in
FECS header which FECS uses to configure the T1 promotions to aligned
128B accesses.
Bug 200096226
Change-Id: Ic006b2c7035bbeabe1081aeed968a6c6d11f9995
Signed-off-by: sujeet baranwal <sbaranwal@nvidia.com>
Reviewed-on: http://git-master/r/802327
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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