| Commit message (Collapse) | Author | Age |
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Reduce amount of duplicate code around memory allocation by using
common helpers, and common data structure for storing results of
allocations.
Bug 1605769
Change-Id: I7c1662b669ed8c86465254f6001e536141051ee5
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/720435
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Introduce mem_desc, which holds all information needed for a buffer.
Implement helper functions for allocation and freeing that use this
data type.
Change-Id: I82c88595d058d4fb8c5c5fbf19d13269e48e422f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/712699
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This reverts commit 9968badd26490a9d399f526fc57a9defd161dd6c. The commit
accidentally introduced some memory leaks.
Change-Id: I00d8d4452a152a8a2fe2d90fb949cdfee0de4c69
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/714288
Reviewed-by: Juha Tukkinen <jtukkinen@nvidia.com>
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-CDE firmware v0 is not used anymore so we can remove support for
it.
-Bump the threshold for a large surface warning to 8k.
Bug 1566740
Change-Id: Ia0434a04cdd453a10a8de08d259e92e6b9a3e964
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/709452
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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don't unmap compbits_buf explicitly from system vm early but store it in
the dmabuf's private data, and unmap it later when all user mappings to
that buffer have been disappeared.
Bug 1546619
Change-Id: I333235a0ea74c48503608afac31f5e9f1eb4b99b
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/661949
(cherry picked from commit ed2177e25d9e5facfb38786b818330798a14b9bb)
Reviewed-on: http://git-master/r/661835
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add TYPE_PARAM_GOBS_PER_COMPTAGLINE_PER_SLICE.
Change-Id: I7cbf7b6db6642a61629ba06f7887bd58af3dc28f
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/673152
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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For compute channel on gk20a, set lockboost size to zero.
Bug 1573856
Change-Id: I369cebf72241e4017e7d380c82caff6014e42984
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/594843
GVS: Gerrit_Virtual_Submit
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Gpu channels may get spurious updates from at least nonstalling
semaphore wait interrupts. Protect data structure sanity by ignoring
releases on already released (= not in use) cde contexts.
Bug 200062826
Change-Id: I5940a7557e902bcfcff1a7e8e4593472d9ac306c
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/666235
(cherry picked from commit 47dc2f41eb8054b099b6eb9a4a7d82c97295d415)
Reviewed-on: http://git-master/r/666657
GVS: Gerrit_Virtual_Submit
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
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Channel update callback for a channel that has no more cde jobs signals
that a cde context is free. Spurious channel updates may still happen
from at least nonstalling semaphore wait interrupts. Instead of scary
WARNs, use only gk20a_dbg_info() for info prints in these harmless
situations, and double check that only the first update starts a deleter
work for temporary contexts.
Change-Id: I68de8f35e2c366206c6efac3ee97025239e8bba2
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
(cherry-picked from commit f56a941b4962c5479291cae48e2abca6067e3f13)
Reviewed-on: http://git-master/r/660849
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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obj_id from gk20a_alloc_obj_ctx is not used and calling free_obj_ctx is
effectively a no-op, since the corresponding channel is also freed.
Bug 200059216
Change-Id: Icbe2cf5dc21d50cb007bf73829705451ada106ac
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/655368
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bug 200046882
Change-Id: I515e972f84cb7e1b17eef42ade6a4eaf0f8d71f8
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/559332
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Wait for possible temp context deletion to finish properly before
passing contexts around later, to prevent situations where the context
deleter scheduling would have been completed, but running it would not,
and a new one could have been scheduled again. When finished, schedule
the deleter before freeing the context back to use to prevent races.
Warn in impossible situations when these double deletions would happen.
Bug 200054186
Bug 200052943
Change-Id: I23ca0d1081eea77d0e453b9038adc914909b5f48
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/603439
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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CDE context needs to be initialized in the first run using a separate
initialization gpfifo before the actual conversion. To prevent a race
condition, include both of them in a single gpfifo whenever the
initialization is performed.
Bug 200052943
Change-Id: I7eb09a906c0374825df71eba969e4596b94e5ff2
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/602888
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Trace cde context allocation and deallocation with ftrace.
Bug 200052943
Change-Id: Ieeb625166662971fb3eb3fb29c986fdb6809c10b
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/602886
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add WARN to conditions that should never happen, to help debugging
any context issues.
Bug 200052943
Change-Id: Ibe2a9507f3a62bb7b2e263ff3ff21a24a092a971
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/602885
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add an upper limit for cde contexts, and wait for a while if a new
context is queried and the limit has been exceeded. This happens only
under very high load. If the timeout is exceeded, report -EAGAIN.
Change-Id: I1fa47ad6cddf620eae00cea16ecea36cf4151cab
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/601719
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Create debugfs nodes for ctx_count, ctx_usecount and ctx_cont_top.
Change-Id: I1360853b2650d37a96c8adf76368d48d9b457909
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/602860
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Rescheduling the temp context deleter when it is not immediately
possible is not necessary, and complicates things. Don't do it.
The context would anyway be used later when its time comes in the free
list, and the deletion would then be retried.
This simplifies canceling the works when shutting down or going into
suspend, since re-canceling the possibly rescheduled work is not needed.
Releasing the app mutex is still necessary when deleting the whole cde.
Bug 200052943
Change-Id: I06afe1766097a78d7bcb93f3140855799ac903ca
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/601035
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Cancel the temporary context deleter work when acquiring a channel for
use, to prevent re-scheduling when the same context would be quickly
re-used and finished twice or more in a row before deletion.
Change-Id: Iadd8230d9462adc451e506152a24c50a920a59e3
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/600273
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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use a correct, negative error sign in ENOMEM when gk20a_gmmu_map runs
out of memory.
Change-Id: I4fa8a2cf359a5c98cebdf64d4e3fcc96f478f779
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/594397
Reviewed-by: Jussi Rasanen <jrasanen@nvidia.com>
Tested-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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When using CDE firmware v1, combine H and V swizzling passes into one
pushbuffer submission. This removes one GPU context switch, almost
halving the time taken for swizzling.
Map only the compbit part of the destination surface.
Bug 1546619
Change-Id: I95ed4e4c2eefd6d24a58854d31929cdb91ff556b
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/553234
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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If a channel timeout occurs, reload only the particular context/channel
where the timeout occurred, instead of destroying whole cde. Reloading
happens by allocating a replacement context and marking the offending
channel as soon-to-be-deleted.
Clean up the code by using two separate lists for free and used
contexts. Rename channel deallocation/allocation functions to better
describe what they do, and annotate the functions that need locking.
Also do not wait for channel idle before submitting, since the acquired
context has a ready channel already.
Bug 200046882
Change-Id: I4155a85ea0ed79e284309eb2ad0042df3938f1e2
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/591235
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fix below sparse warnings :
warning: Using plain integer as NULL pointer
warning: symbol <variable/funcion> was not declared. Should it be static?
warning: Initializer entry defined twice
Also, remove dead functions
Bug 1573254
Change-Id: I29d71ecc01c841233cf6b26c9088ca8874773469
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/593363
Reviewed-by: Amit Sharma (SW-TEGRA) <amisharma@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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During gpu suspend, cancel all pending delayed cde work
to avoid issues of scheduling this delayed work
during suspend/resume when gpu is not ready.
Bug 1574000
Change-Id: I2b6bfa489435a781dc576a077f9af01b1e1628ce
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/593557
Reviewed-by: Shridhar Rasal <srasal@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Prashant Gaikwad <pgaikwad@nvidia.com>
Tested-by: Prashant Gaikwad <pgaikwad@nvidia.com>
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Instead of current preallocated array plus dynamically allocated
temporary contexts, use a linked list in LRU fashion, always storing
free contexts at the beginning of the list. Initialize the preallocated
contexts to the list and store dynamically allocated temporaries there
too for quick reuse as needed, with a delayed scheduled work for
deleting temporaries when the high load has diminished.
Bug 200040211
Change-Id: Ibc75a0150109ec9c44b2eeb74607450990584b18
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/562856
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This reverts commit 41b82e97164138f45fbdaef6ab6939d82ca9419e.
Change-Id: Iabd01fcb124e0d22cd9be62151a6552cbb27fc94
Signed-off-by: Sam Payne <spayne@nvidia.com>
Reviewed-on: http://git-master/r/592221
Tested-by: Hoang Pham <hopham@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Mitch Luban <mluban@nvidia.com>
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CONFIG_GK20A_CDE has not even been used for enabling CDE, just for
initializing it at boot time, and it was disabled; initialization has
been done late when the engine is first used. Remove the config
setting and add information about CDE support in gk20a platform data,
forcing the initialization at boot time. Boot time init removes rare
race conditions when CDE would be initialized by first user.
Bug 200046882
Change-Id: I85d5fb73dc27acbbe203138d25f6e342de030d93
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/562855
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Convert GR and LTC HALs to use const structs, and initialize them
with macros.
Bug 1567274
Change-Id: Ia3f24a5eccb27578d9cba69755f636818d11275c
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/590371
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When the preallocated buffer of cde contexts is full, allocate a new
temporary one dynamically. This needs to create a totally new command
buffer but fixes possible but rare lockups in case of circular
dependencies. The temporary is deleted after the channel job has
finished.
Bug 200040211
Change-Id: Ic18d1441e8574a3e562a22f9b9dfec1acdf72b71
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/552036
GVS: Gerrit_Virtual_Submit
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
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When preparing a new job, loop initially through the small number of
preallocated contexts and try to find one that is already finished,
instead of blindly getting the next slot in lru order. If all have work
to do, select next in lru order. This reduces the possibility of a
deadlock between cde tasks.
Bug 200040211
Change-Id: Ib695c0a8e1bcec095d50ec4f2522f3aad39ce97b
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/552035
GVS: Gerrit_Virtual_Submit
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
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When gk20a_gmmu_map runs out of memory, set the error code before
returning early, so that caller knows about that cde load didn't succeed
and wouldn't use the bad context.
Change-Id: I1e166c78e39f07df941a29fc4e392a853d97a5c6
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/557273
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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-Change cde_buf to use writecombined cpu mapping.
-Since reading writecombined cpu data is still slow, avoid reads in
gk20a_replace_data by checking whether a patch overwrites a whole
word.
-Remove unused distinction between src and dst buffers in cde_convert.
-Remove cde debug dump code as it causes a perf hit.
Bug 1546619
Change-Id: Ibd45d9c3a3dd3936184c2a2a0ba29e919569b328
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/553233
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
Tested-by: Arto Merilainen <amerilainen@nvidia.com>
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To help remove the nvhost dependency from nvgpu, rename ioctl defines
and structures used by nvgpu such that nvhost is replaced by nvgpu.
Duplicate some structures as needed.
Update header guards and such accordingly.
Change-Id: Ifc3a867713072bae70256502735583ab38381877
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/542620
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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check gk20a_busy return value in cde converter code paths.
Bug 200040921
Change-Id: Ibad36df5877e325636a0a6ccc30c0d3d076ca941
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/540006
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Change CDE swizzling shader kernel size to 8x8 to avoid waste with
relatively small surfaces.
Map compbit backing store and destination surface as cacheable.
Clean up kernel size calculation.
Bug 1546619
Change-Id: Ie97c019b4137d2f2230da6ba3034387b1ab1468a
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/501158
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
Tested-by: Arto Merilainen <amerilainen@nvidia.com>
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The compression state tracking user space API already accepts and
returns the ZBC color used for the surface. Actually store the color
in kernel so that the feature works.
Bug 1536227
Bug 1524301
Change-Id: I264e1eeb90f0c4d40fe35fc2479b0ce83e19a7d7
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-on: http://git-master/r/497476
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Tested-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Defer CDE app initialization to the point where we actually need to
launch the app. This allows us to use the compression state API also on
T124 where we never use the CDE app.
Also return the error code correctly from gk20a_prepare_compressible_read.
Bug 1524301
Change-Id: If79fbe161e8dc9353b9f5fa0dfcd7f30b00d29b4
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-on: http://git-master/r/497351
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Jussi Rasanen <jrasanen@nvidia.com>
Tested-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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The cde shader will only read data from the global compbit backing
store. Map it as read-only to enforce this.
Change-Id: If5be44b8daedd5e7fdee650a6e76befa7bdecfd6
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-on: http://git-master/r/486679
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Currently cde reinitialises the context each time before submitting
work to the channel. This was done to ensure that we are able to
get clean context for the shader during development phase. However,
as the shader has been tested to work w/o reinitialising the context,
we can remove the reinitialisation to gain better performance.
Change-Id: If0b0e03133058528da943faaeb72ca500d3ddb14
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/486673
Reviewed-by: Jussi Rasanen <jrasanen@nvidia.com>
Tested-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Lauri Peltonen <lpeltonen@nvidia.com>
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Currently cde swizzling application forces upper limit to surface
size. The limitation is artificial (i.e. nothing prevents shader
handling larger surfaces). Therefore, make the error condition a
warning.
Change-Id: I8f0cda7f2e9e9ecc90589e5a4b4091abcb513482
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/454591
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This patch adds a parameter to communicate the compression bit
backing store address we write to the hardware.
Change-Id: Ibc0e3d8304e893ddf15b4e03b405c7d85a73e95b
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/454510
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This patch adds support to pass shader parameters through debugfs.
These parameters are required to change the shader behaviour without
reloading the firmware image.
Change-Id: Ib0ff773d9425aa9fcc58655717cccafcfbaf7bfd
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/453462
Reviewed-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Jussi Rasanen <jrasanen@nvidia.com>
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Bug 1409151
Change-Id: I29a325d7c2b481764fc82d945795d50bcb841961
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
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This patch adds support for executing a precompiled GPU program to
allow exporting GPU buffers to other graphics units that have color
decompression engine (CDE) support.
Bug 1409151
Change-Id: Id0c930923f2449b85a6555de71d7ec93eed238ae
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/360418
Reviewed-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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