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path: root/drivers/gpu/nvgpu/common/pramin.c
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* gpu: nvgpu: prevent crash during unbindDavid Nieto2017-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | This change solves crashes during bind that were introduced in the driver during the OS unification refactoring due to lack of coverage of the remove() function. The fixes during remove are: (1) Prevent NULL dereference on GPUs with secure boot (2) Prevent NULL dereferences when fecs_trace is not enabled (3) Added PRAMIN blocker during driver removal if HW is no longer accesible (4) Prevent double free of debugfs nodes as they are handled on the debugfs_remove_recursive() call (5) quiesce() can now be called without checking is HW accesible flag is set (6) added function to free irq so no IRQ association is left on the driver after it is removed (7) prevent NULL dereference on nvgpu_thread_stop() if the thread is already stopped JIRA: EVLR-1739 Change-Id: I787d38f202d5267a6b34815f23e1bc88110e8455 Signed-off-by: David Nieto <dmartineznie@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1563005 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: SGL passthrough implementationSunny He2017-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | The basic nvgpu_mem_sgl implementation provides support for OS specific scatter-gather list implementations by simply copying them node by node. This is inefficient, taking extra time and memory. This patch implements an nvgpu_mem_sgt struct to act as a header which is inserted at the front of any scatter- gather list implementation. This labels every struct with a set of ops which can be used to interact with the attached scatter gather list. Since nvgpu common code only has to interact with these function pointers, any sgl implementation can be used. Initialization only requires the allocation of a single struct, removing the need to copy or iterate through the sgl being converted. Jira NVGPU-186 Change-Id: I2994f804a4a4cc141b702e987e9081d8560ba2e8 Signed-off-by: Sunny He <suhe@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1541426 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: nvgpu SGL implementationAlex Waterman2017-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The last major item preventing the core MM code in the nvgpu driver from being platform agnostic is the usage of Linux scattergather tables and scattergather lists. These data structures are used throughout the mapping code to handle discontiguous DMA allocations and also overloaded to represent VIDMEM allocs. The notion of a scatter gather table is crucial to a HW device that can handle discontiguous DMA. The GPU has a MMU which allows the GPU to do page gathering and present a virtually contiguous buffer to the GPU HW. As a result it makes sense for the GPU driver to use some sort of scatter gather concept so maximize memory usage efficiency. To that end this patch keeps the notion of a scatter gather list but implements it in the nvgpu common code. It is based heavily on the Linux SGL concept. It is a singly linked list of blocks - each representing a chunk of memory. To map or use a DMA allocation SW must iterate over each block in the SGL. This patch implements the most basic level of support for this data structure. There are certainly easy optimizations that could be done to speed up the current implementation. However, this patches' goal is to simply divest the core MM code from any last Linux'isms. Speed and efficiency come next. Change-Id: Icf44641db22d87fa1d003debbd9f71b605258e42 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1530867 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Fix offset units in PRAMIN codeAlex Waterman2017-08-14
| | | | | | | | | | | | | | | | | | The offset units in the nvgpu_pramin_access_batched() code changes midway through the function. In the first section it is treated as bytes but then in the while-loop iterating over the PRAMIN window and page_alloc_chunks it becomes an offset in words. This patch leaves the offset field in bytes and converts to words where needed. Change-Id: Iba964171679dfc27645238b297ed467a450b5cbc Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1537079 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Move Linux nvgpu_mem fieldsAlex Waterman2017-04-20
| | | | | | | | | | | | | | | | | | | | Hide the Linux specific nvgpu_mem fields so that in subsequent patches core code can instead of using struct sg_table it can use mem_desc. Routines for accessing system specific fields will be added as needed. This is the first step in a fairly major overhaul of the GMMU mapping routines. There are numerous issues with the current design (or lack there of): massively coupled code, system dependencies, disorganization, etc. JIRA NVGPU-12 JIRA NVGPU-30 Change-Id: I2e7d3ae3a07468cfc17c1c642d28ed1b0952474d Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1464076 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: rename mem_desc to nvgpu_memAlex Waterman2017-04-06
| | | | | | | | | | | | | | | | | Renaming was done with the following command: $ find -type f | \ xargs sed -i 's/struct mem_desc/struct nvgpu_mem/g' Also rename mem_desc.[ch] to nvgpu_mem.[ch]. JIRA NVGPU-12 Change-Id: I69395758c22a56aa01e3dffbcded70a729bf559a Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1325547 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: use nvgpu list for page chunksDeepak Nibade2017-04-03
| | | | | | | | | | | | | | | | Use nvgpu list APIs instead of linux list APIs to store chunks of page allocator Jira NVGPU-13 Change-Id: I63375fc2df683e018c48a90b76eca368438cc32f Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1326814 Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Split out pramin codeAlex Waterman2017-03-31
Split out the pramin interface code in preparation for splitting out the mem_desc code. JIRA NVGPU-12 Change-Id: I3f03447ea213cc15669b0934fa706e7cb22599b7 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1323323 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>