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path: root/drivers/gpu/nvgpu/common/mm/nvgpu_mem.c
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* gpu: nvgpu: Rename vidmem APIsAlex Waterman2017-10-13
| | | | | | | | | | | | | | | Rename the VIDMEM APIs to be prefixed by nvgpu_ to ensure consistency and that all the non-static vidmem functions are properly namespaced. JIRA NVGPU-30 JIRA NVGPU-138 Change-Id: I9986ee8f2c8f95a4b7c5e2b9607bc1e77933ccfc Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1540707 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Split VIDMEM support from mm_gk20a.cAlex Waterman2017-10-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | Split VIDMEM support into its own code files organized as such: common/mm/vidmem.c - Base vidmem support common/linux/vidmem.c - Linux specific user-space interaction include/nvgpu/vidmem.h - Vidmem API definitions Also use the config to enable/disable VIDMEM support in the makefile and remove as many CONFIG_GK20A_VIDMEM preprocessor checks as possible from the source code. And lastly update a while-loop that iterated over an SGT to use the new for_each construct for iterating over SGTs. Currently this organization is not perfectly adhered to. More patches will fix that. JIRA NVGPU-30 JIRA NVGPU-138 Change-Id: Ic0f4d2cf38b65849c7dc350a69b175421477069c Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1540705 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: rename ops.mm.get_physical_addr_bitsAlex Waterman2017-10-04
| | | | | | | | | | | | | | | | Rename get_physical_addr_bits and related functions to something that more clearly conveys what they are doing. The basic idea of these functions is to translate from a physical GPU address to a IOMMU GPU address. To do that a particular bit (that varies from chip to chip) is added to the physical address. JIRA NVGPU-68 Change-Id: I536cc595c4397aad69a24f740bc74db03f52bc0a Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1542966 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Fix license of nvgpu_mem and pmu_debugTerje Bergstrom2017-10-03
| | | | | | | | | | | | | | | nvgpu_mem and pmu_debug should be MIT licensed. Change the license boilerplate. JIRA NVGPU-218 Change-Id: I7750368674faa4c4e8bf071e136b80fd53d9a0c4 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1568779 Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
* gpu: nvgpu: SGL passthrough implementationSunny He2017-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | The basic nvgpu_mem_sgl implementation provides support for OS specific scatter-gather list implementations by simply copying them node by node. This is inefficient, taking extra time and memory. This patch implements an nvgpu_mem_sgt struct to act as a header which is inserted at the front of any scatter- gather list implementation. This labels every struct with a set of ops which can be used to interact with the attached scatter gather list. Since nvgpu common code only has to interact with these function pointers, any sgl implementation can be used. Initialization only requires the allocation of a single struct, removing the need to copy or iterate through the sgl being converted. Jira NVGPU-186 Change-Id: I2994f804a4a4cc141b702e987e9081d8560ba2e8 Signed-off-by: Sunny He <suhe@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1541426 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: nvgpu SGL implementationAlex Waterman2017-09-22
The last major item preventing the core MM code in the nvgpu driver from being platform agnostic is the usage of Linux scattergather tables and scattergather lists. These data structures are used throughout the mapping code to handle discontiguous DMA allocations and also overloaded to represent VIDMEM allocs. The notion of a scatter gather table is crucial to a HW device that can handle discontiguous DMA. The GPU has a MMU which allows the GPU to do page gathering and present a virtually contiguous buffer to the GPU HW. As a result it makes sense for the GPU driver to use some sort of scatter gather concept so maximize memory usage efficiency. To that end this patch keeps the notion of a scatter gather list but implements it in the nvgpu common code. It is based heavily on the Linux SGL concept. It is a singly linked list of blocks - each representing a chunk of memory. To map or use a DMA allocation SW must iterate over each block in the SGL. This patch implements the most basic level of support for this data structure. There are certainly easy optimizations that could be done to speed up the current implementation. However, this patches' goal is to simply divest the core MM code from any last Linux'isms. Speed and efficiency come next. Change-Id: Icf44641db22d87fa1d003debbd9f71b605258e42 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1530867 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>