| Commit message (Collapse) | Author | Age |
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If the associated buffer is not compressed, it would be invalid to call
the cde swizzler shader with zero lines. The fences in
PREPARE_COMPRESSIBLE_READ still need to be managed, so just do a dummy
submit with zero entries when lines is zero for the buffer.
Bug 1856088
Change-Id: Ia68c2ffff21e5e8077d5c550b0ca44090f88bf80
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1590055
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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ioctl_channel.h and cde.h referred to multiple structures that were
not forward declared or explitly #included in. Add several forward
declarations and #includes. Also add #include for
<uapi/linux/nvgpu.h> to multiple Linux .c files that were missing it.
Change-Id: Iefd52e71224d5810b5abbcc765f92bc535d7a28b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1591634
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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CDE is only used in Linux platforms, and the code is highly dependent
on Linux APIs. Move the common CDE code to Linux module and leave only
the chip specific parts to HAL.
Change-Id: I507fe7eceaf7607303dfdddcf438449a5f582ea7
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1554755
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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