| Commit message (Collapse) | Author | Age |
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Add two fb flushes after bar1 bind. This should hang the thread instead
of whole system in case there is a BAR1 hang.
Change-Id: I2385a243711219297b889daa30c9fc81106e5825
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/390183
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We poll completion of flush sequence by polling the broadcast
register. The polling should be done for a per-slice register
instead.
Bug 1457723
Change-Id: I10aba939175b6d05b05f5f26eebebcbe09d9b4a7
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/382521
Reviewed-by: Juha Tukkinen <jtukkinen@nvidia.com>
Tested-by: Juha Tukkinen <jtukkinen@nvidia.com>
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Decouple the firmware selection of different gpu architecture.
Change-Id: I62bf6b3bc51a8606c5973e475988cd5987a65a1a
Signed-off-by: Kevin Huang <kevinh@nvidia.com>
Reviewed-on: http://git-master/r/389793
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This patch moves the NVIDIA GPU driver to a new location.
Bug 1482562
Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/383722
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Move all channel synchronization code to new channel_sync_gk20a.c/h
files, and access all synchronization functions through function
pointers. This is groundwork for supporting semaphore based channel
synchronization.
Bug 1434573
Bug 1450122
Change-Id: Ic21709c1ee8cf85d018616787988e7eebb399fbe
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-on: http://git-master/r/374841
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This patch modifies gk20a driver to use its own trace events instead
of trace events of nvhost.
Bug 1468086
Change-Id: I1f40ba957ec7e25904e9f4621346cb7dc256a550
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/374289
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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