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Diffstat (limited to 'drivers/gpu/nvgpu/common/mm/bitmap_allocator_priv.h')
-rw-r--r--drivers/gpu/nvgpu/common/mm/bitmap_allocator_priv.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/drivers/gpu/nvgpu/common/mm/bitmap_allocator_priv.h b/drivers/gpu/nvgpu/common/mm/bitmap_allocator_priv.h
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+++ b/drivers/gpu/nvgpu/common/mm/bitmap_allocator_priv.h
@@ -0,0 +1,87 @@
1/*
2 * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef BITMAP_ALLOCATOR_PRIV_H
24#define BITMAP_ALLOCATOR_PRIV_H
25
26
27#include <nvgpu/rbtree.h>
28#include <nvgpu/kmem.h>
29
30struct nvgpu_allocator;
31
32struct nvgpu_bitmap_allocator {
33 struct nvgpu_allocator *owner;
34
35 u64 base; /* Base address of the space. */
36 u64 length; /* Length of the space. */
37 u64 blk_size; /* Size that corresponds to 1 bit. */
38 u64 blk_shift; /* Bit shift to divide by blk_size. */
39 u64 num_bits; /* Number of allocatable bits. */
40 u64 bit_offs; /* Offset of bitmap. */
41
42 /*
43 * Optimization for making repeated allocations faster. Keep track of
44 * the next bit after the most recent allocation. This is where the next
45 * search will start from. This should make allocation faster in cases
46 * where lots of allocations get made one after another. It shouldn't
47 * have a negative impact on the case where the allocator is fragmented.
48 */
49 u64 next_blk;
50
51 unsigned long *bitmap; /* The actual bitmap! */
52 struct nvgpu_rbtree_node *allocs; /* Tree of outstanding allocations */
53
54 struct nvgpu_kmem_cache *meta_data_cache;
55
56 u64 flags;
57
58 bool inited;
59
60 /* Statistics */
61 u64 nr_allocs;
62 u64 nr_fixed_allocs;
63 u64 bytes_alloced;
64 u64 bytes_freed;
65};
66
67struct nvgpu_bitmap_alloc {
68 u64 base;
69 u64 length;
70 struct nvgpu_rbtree_node alloc_entry; /* RB tree of allocations. */
71};
72
73static inline struct nvgpu_bitmap_alloc *
74nvgpu_bitmap_alloc_from_rbtree_node(struct nvgpu_rbtree_node *node)
75{
76 return (struct nvgpu_bitmap_alloc *)
77 ((uintptr_t)node - offsetof(struct nvgpu_bitmap_alloc, alloc_entry));
78};
79
80static inline struct nvgpu_bitmap_allocator *bitmap_allocator(
81 struct nvgpu_allocator *a)
82{
83 return (struct nvgpu_bitmap_allocator *)(a)->priv;
84}
85
86
87#endif