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-rw-r--r--drivers/gpu/nvgpu/gm20b/hal_gm20b.c9
-rw-r--r--drivers/gpu/nvgpu/gp10b/hal_gp10b.c9
2 files changed, 12 insertions, 6 deletions
diff --git a/drivers/gpu/nvgpu/gm20b/hal_gm20b.c b/drivers/gpu/nvgpu/gm20b/hal_gm20b.c
index 38e8934b..aa953ca5 100644
--- a/drivers/gpu/nvgpu/gm20b/hal_gm20b.c
+++ b/drivers/gpu/nvgpu/gm20b/hal_gm20b.c
@@ -130,11 +130,14 @@ static int gm20b_get_litter_value(struct gk20a *g, int value)
130 case GPU_LIT_LTS_STRIDE: 130 case GPU_LIT_LTS_STRIDE:
131 ret = proj_lts_stride_v(); 131 ret = proj_lts_stride_v();
132 break; 132 break;
133 /* GM20B does not have a FBPA unit, despite what's listed in the 133 /* Even though GM20B doesn't have an FBPA unit, the HW reports one,
134 * hw headers or read back through NV_PTOP_SCAL_NUM_FBPAS, 134 * and the microcode as a result leaves space in the context buffer
135 * so hardcode all values to 0. 135 * for one, so make sure SW accounts for this also.
136 */ 136 */
137 case GPU_LIT_NUM_FBPAS: 137 case GPU_LIT_NUM_FBPAS:
138 ret = proj_scal_litter_num_fbpas_v();
139 break;
140 /* Hardcode FBPA values other than NUM_FBPAS to 0. */
138 case GPU_LIT_FBPA_STRIDE: 141 case GPU_LIT_FBPA_STRIDE:
139 case GPU_LIT_FBPA_BASE: 142 case GPU_LIT_FBPA_BASE:
140 case GPU_LIT_FBPA_SHARED_BASE: 143 case GPU_LIT_FBPA_SHARED_BASE:
diff --git a/drivers/gpu/nvgpu/gp10b/hal_gp10b.c b/drivers/gpu/nvgpu/gp10b/hal_gp10b.c
index 40ef35d5..69a90031 100644
--- a/drivers/gpu/nvgpu/gp10b/hal_gp10b.c
+++ b/drivers/gpu/nvgpu/gp10b/hal_gp10b.c
@@ -139,11 +139,14 @@ static int gp10b_get_litter_value(struct gk20a *g, int value)
139 case GPU_LIT_LTS_STRIDE: 139 case GPU_LIT_LTS_STRIDE:
140 ret = proj_lts_stride_v(); 140 ret = proj_lts_stride_v();
141 break; 141 break;
142 /* GP10B does not have a FBPA unit, despite what's listed in the 142 /* Even though GP10B doesn't have an FBPA unit, the HW reports one,
143 * hw headers or read back through NV_PTOP_SCAL_NUM_FBPAS, 143 * and the microcode as a result leaves space in the context buffer
144 * so hardcode all values to 0. 144 * for one, so make sure SW accounts for this also.
145 */ 145 */
146 case GPU_LIT_NUM_FBPAS: 146 case GPU_LIT_NUM_FBPAS:
147 ret = proj_scal_litter_num_fbpas_v();
148 break;
149 /* Hardcode FBPA values other than NUM_FBPAS to 0. */
147 case GPU_LIT_FBPA_STRIDE: 150 case GPU_LIT_FBPA_STRIDE:
148 case GPU_LIT_FBPA_BASE: 151 case GPU_LIT_FBPA_BASE:
149 case GPU_LIT_FBPA_SHARED_BASE: 152 case GPU_LIT_FBPA_SHARED_BASE: