diff options
author | Konsta Holtta <kholtta@nvidia.com> | 2018-10-22 08:22:37 -0400 |
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committer | mobile promotions <svcmobile_promotions@nvidia.com> | 2019-02-05 04:53:04 -0500 |
commit | aa84e8a9867fdc72812f2609c142bdd21e5d03de (patch) | |
tree | 324fd6e728f10f5cefbdee565b8056c3fb6dae88 /userspace/units/posix-bitops/Makefile | |
parent | bcac2a22a40e5920e4d88b6dc849f37d55553d02 (diff) |
gpu: nvgpu: fix double handling in timeout
The context switch timeout works by triggering a hardware timeout at 10
Hz. When handling these, we check whether a channel has actually timed
out. Currently the timeout limit can be shorter than the 10 Hz interval
which always causes us to recover a channel but would also cause
detection of progress if there was any in the interval.
Handling both situations at the same time would reuse the channel
pointer local to the function after a loop has finished and would cause
memory corruption. Fix this by making the two branches mutually
exclusive, and move the recover case to happen first because that's how
our tests assume things to work.
Jira NVGPU-967
Bug 2502074
Change-Id: I26aa0fa7fd80ab42a9a1a93a6cca2cd29c9d3f3f
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1932449
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 8ac9a53d816a3d012a6948a9a96ac6db699c662di
in dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/1997597
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Tested-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Diffstat (limited to 'userspace/units/posix-bitops/Makefile')
0 files changed, 0 insertions, 0 deletions