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authorSeema Khowala <seemaj@nvidia.com>2017-01-13 17:24:36 -0500
committermobile promotions <svcmobile_promotions@nvidia.com>2017-01-18 19:46:10 -0500
commita674eeee419a68e27bec63e46200036f5f33c8ff (patch)
treeb1af36cb70b39f66cbe0ff0f399fa54806f7109b /scripts
parent4ad2d3aebc4137d350efaff8072d60441572bcf2 (diff)
gpu: nvgpu: gv11b: Support Stencil ZBC
Pre-GP10X All chips prior to GP10X do not support ZBC (Zero Bandwidth Clear) to stencil part of the packed kinds (packed kinds refer to Z24S8 and Z32_X24S8 kinds). Clears for these kinds typically happen in two phases, depth phase and stencil phase. The depth clears can be compressed or ZBC-ed, whereas the stencil part is always uncompressed. Stencil ZBC in GP10X For GP10X both the depth and the stencil data for these packed kinds can be ZBC cleared. A given tile will be a cross product of the following states for depth and stencil. Depth: Uncompressed, 1-2 plane compressed, 3-4 plane compressed, ZBC index 0, ZBC index 1 Stencil: Uncompressed, ZBC index 0, ZBC index 1, ZBC index 2 JIRA GV11B-9 Change-Id: I3381fd6305a4fada64211176b8ef98f27b04089f Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: http://git-master/r/1235520 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
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