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author | Seema Khowala <seemaj@nvidia.com> | 2017-07-18 18:17:22 -0400 |
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committer | mobile promotions <svcmobile_promotions@nvidia.com> | 2017-07-19 02:42:08 -0400 |
commit | 357e3d4d388bef0556239412ab46dd01c3bbac2e (patch) | |
tree | 4cd9f36978abedaf404dcbbd136dc0fcfe69c370 /scripts | |
parent | 7ab28a41842df2045533b0836233db3563cd531f (diff) |
gpu: nvgpu: gv11b: fix for replay fault addr equal to 0
fault_addr "0" is not supposed to be fixed ever.
For the first time when prev = 0, next = 0 and
fault addr is also 0 then handle_mmu_fault_common will
not be called. Fix by checking fault_addr not equal to 0
Bug 200277163
Change-Id: I532bca54a85e540415b9f5f5e71daec9cf0e0619
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1522653
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions