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author | Stephen Warren <swarren@nvidia.com> | 2017-08-23 16:05:13 -0400 |
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committer | mobile promotions <svcmobile_promotions@nvidia.com> | 2017-08-25 21:34:27 -0400 |
commit | 867928dd232d941abff9e17f3c44af06080c0134 (patch) | |
tree | 3e8020e740ebff3d2499ada82396c1cbe0c66bd3 /scripts/nvgpu_debug_hal.py | |
parent | 9a28bab63fc99146ba2f356bab861d2a59cce115 (diff) |
nvgpu: Fix include paths for in-tree builds
When compiling the kernel with an O= option (which stores built files
outside the source tree) the kernel adds various extra source paths to the
system include path. However, this doesn't happen when building in-tree.
Adjust the main nvgpu Makefile to ensure all required paths are part of
the system include path so that all headers can be found.
Bug 1978388
Change-Id: I51ffc78b3863b89ebb5f051c963a8016258534a3
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1544320
(cherry picked from commit 572c509152ec95643bbddb32c38d4b58209295b8 in rel-28)
Reviewed-on: https://git-master.nvidia.com/r/1545675
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bo Yan <byan@nvidia.com>
Diffstat (limited to 'scripts/nvgpu_debug_hal.py')
0 files changed, 0 insertions, 0 deletions