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author | Deepak Nibade <dnibade@nvidia.com> | 2018-07-04 05:11:31 -0400 |
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committer | mobile promotions <svcmobile_promotions@nvidia.com> | 2018-07-05 12:59:22 -0400 |
commit | c7e1f6fe9409975544890993626964278b2c925c (patch) | |
tree | 8cae9cd54139921b3d57694ac33739cdc9cce70b /include | |
parent | 7f09c477c9cb85c7571bab4bf87dac4a72f25696 (diff) |
gpu: nvgpu: fix pending bytes check for vidmem
In nvgpu_dma_alloc_flags_vid_at(), we check pending bytes of vidmem which are
yet to be cleared by reading g->mm.vidmem.bytes_pending.atomic_var
If there is something to be cleared we return EAGAIN otherwise we return ENOMEM
But to store above variable we use "int before_pending" which evaluates to zero
for sizes like 4GB and we end up returning ENOMEM instead of EAGAIN
Fix this by declaring before_pending variable as u64
Bug 200427361
Change-Id: I6ffe977e3663a5135fa17699ecafe78ac90d9314
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1770384
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions