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author | Arto Merilainen <amerilainen@nvidia.com> | 2014-07-21 03:13:26 -0400 |
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committer | Dan Willemsen <dwillemsen@nvidia.com> | 2015-03-18 15:10:32 -0400 |
commit | 61e918910326e84ca652649ee3b5036949d36fc3 (patch) | |
tree | 20b1473d21ffc3901a9788880195044d19d76d38 /include | |
parent | a84dc62b5ef54d6f714172359a4e0fe68f8802ca (diff) |
gpu: nvgpu: gk20a: Allow in-kernel channel alloc
This patch modifies channel interfaces to allow allocating the
channel for kernel use. This is needed if we want to run a shader
from kernel space.
Bug 1409151
Change-Id: I3544186bb1541120f85e01a19de106ef011c1b11
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/440261
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Lauri Peltonen <lpeltonen@nvidia.com>
GVS: Gerrit_Virtual_Submit
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions