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authorDeepak Nibade <dnibade@nvidia.com>2015-08-31 05:00:35 -0400
committerTerje Bergstrom <tbergstrom@nvidia.com>2015-09-28 12:08:12 -0400
commit613990cb391c74436384d63d12240221565011d5 (patch)
tree27d7cd19bd84a6ce50fb579c5f6a08ada28ba5b7 /include
parentcb8c102131ec96767e01981dc9a9d26e30593a70 (diff)
gpu: nvgpu: implement per-channel watchdog
Implement per-channel watchdog/timer as per below rules : - start the timer while submitting first job on channel or if no timer is already running - cancel the timer when job completes - re-start the timer if there is any incomplete job left in the channel's queue - trigger appropriate recovery method as part of timeout handling mechanism Handle the timeout as per below : - get timed out channel, and job data - disable activity on all engines - check if fence is really pending - get information on failing engine - if no engine is failing, just abort the channel - if engine is failing, trigger the recovery Also, add flag "ch_wdt_enabled" to enable/disable channel watchdog mechanism. Watchdog can also be disabled using global flag "timeouts_enabled" Set the watchdog time to be 5s using macro NVGPU_CHANNEL_WATCHDOG_DEFAULT_TIMEOUT_MS Bug 200133289 Change-Id: I401cf14dd34a210bc429f31bd5216a361edf1237 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/797072 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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