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authorAlex Waterman <alexw@nvidia.com>2015-05-20 15:23:01 -0400
committerTerje Bergstrom <tbergstrom@nvidia.com>2015-06-06 10:25:07 -0400
commit34a3e35631b5d7111a35c8709fd6210c5f5c79e3 (patch)
tree4f12325a711e45b9f68cd0c953799574dc1fbcd9 /include
parent140d213de6f76d19c3137ea6a97a88af7eaaf6ac (diff)
gpu: nvgpu: Fix OOM case for buddy allocator
The allocator could attempt to use a buddy list for an order larger than the max order when all the valid buddy lists were empty. This patch ensures that when looking for a particular order buddy that the passed order is valid. Also handle the prints in the no-mem case a litle differently. Only print and update alloc info when there was a successful allocation. Lastly print hex numbers for the allocator stats printing function. Change-Id: If289f3e8925e236e3b7d84206a75bd45a14082a1 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/745071 (cherry picked from commit f3548e67f435975238b55ac152871dcd60a1a907) Reviewed-on: http://git-master/r/753280 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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