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author | Alex Waterman <alexw@nvidia.com> | 2018-08-08 17:21:46 -0400 |
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committer | mobile promotions <svcmobile_promotions@nvidia.com> | 2018-08-10 21:12:15 -0400 |
commit | 33bad6f0126d785a9bbfd2862a9b6b9dba43e8af (patch) | |
tree | 0e36019b6c9c69ec8397211144f78b800a502291 /include | |
parent | c9f8f1ea05f089567f497379ce372450c14895f8 (diff) |
gpu: nvgpu: Add U64() and U32() macros
These macros exist to make integer literals used in certain arithmetic
operations explicitly large enough to hold the results of that operation.
The following is an example of this.
In MISRA the destination for a bitwise shift must be able to hold the number
of bits shifted. Otherwise the results are undefined. For example:
256U << 20U
This is valid C code but the results of this _may_ be undefined if the size
of an unsigned by default is less than 24 bits (i.e 16 bits). The MISRA misra
checker sees the 256U and determines that the 256U fits in a 16 bit data type
(i.e a u16). Since a u16 has 16 bits, which is less than 20, this is an
issue.
Of course most compilers these days use 32 bits for the default unsigned type
this is not a requirement. Moreover this name problem could exist like so:
0xfffffU << 40U
The 0xfffffU is a 32 bit unsigned type; but we are shifting 40 bits which
overflows the 32 bit data type. So in this case we need an explicit cast to
64 bits in order to prevent undefined behavior.
Change-Id: If2433fb8c44df0c714487fa3b6b056fc84570df7
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1795391
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions