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authorSeema Khowala <seemaj@nvidia.com>2017-09-27 14:15:38 -0400
committermobile promotions <svcmobile_promotions@nvidia.com>2017-11-02 01:45:27 -0400
commit5f8cfaa250f08499f587da0097f6accaa5eedf15 (patch)
tree8041e9ddfac0a113339221127b4a0a141f0f06a3 /include/uapi
parent31e594befefe63d430885e340175b3f9549b8cc4 (diff)
gpu: nvgpu: gp10b: enhance priv ring error reporting
-Add start_conn, disconnect and overflow fault type priv error detection -For busy looping in interrupt context, use nvgpu_udelay() instead of nvgpu_usleep_range() Bug 200350539 Change-Id: I0d0da86d5688bca36817d445151818632c5ea4f1 Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1569589 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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