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author | Terje Bergstrom <tbergstrom@nvidia.com> | 2015-08-10 17:53:47 -0400 |
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committer | Deepak Nibade <dnibade@nvidia.com> | 2016-12-27 04:52:07 -0500 |
commit | 8ae3f0ac28c3ee754ff7bbfe3f75b73e6ab33836 (patch) | |
tree | e588953916f45882d99a926084a6106029611fd3 /include/uapi/linux | |
parent | b0667dcd8ade3dd61ac3b32000ff6b25b077208d (diff) |
gpu: nvgpu: gp10b: Use phys addresses in PDEs
Use physical addresses in PDEs. All page table levels fit in 4k, so no
need for SMMU mapping.
Change-Id: Id9e418f35a79343f4a332a230e04abda5e0dd5d2
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/783748
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Diffstat (limited to 'include/uapi/linux')
0 files changed, 0 insertions, 0 deletions