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authorSeema Khowala <seemaj@nvidia.com>2018-06-04 17:38:52 -0400
committermobile promotions <svcmobile_promotions@nvidia.com>2018-06-24 12:53:23 -0400
commit3eede64de058fcb1e39d723dd146bcd5d06c6f43 (patch)
tree693561f2b69d55551f0a700f33387209fd1a28f2 /include/uapi/linux
parent1407133b7e1b27a92ee8c116009541904d2ff691 (diff)
gpu: nvgpu: gv11b: preempt timeout set to 1000 ms
For Si platforms, gk20a_get_gr_idle_timeout returns 3000 ms i.e. 3 sec. Currently this time is used for polling each pbdma, eng and runlist and this conflicts channel timeout if preempt fails. Use 1000 ms timeout for polling preempt timeout when timeouts are enabled else use gk20a_get_gr_idle_timeout. For non-si platforms, polling loop is depending on max number of retries. Bug 2125776 Bug 2108544 Bug 2105322 Bug 2092051 Bug 2048824 Bug 2043838 Bug 2039587 Bug 2028993 Bug 2029245 Bug 2065990 Bug 1945121 Bug 200401707 Bug 200393631 Bug 200327596 Change-Id: Icdb69b7b7d17292f2b6a43f1d8e9d75ff545d0ae Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1739543 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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