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authorDeepak Nibade <dnibade@nvidia.com>2017-02-22 04:30:18 -0500
committermobile promotions <svcmobile_promotions@nvidia.com>2017-03-02 10:53:55 -0500
commit64e1782aee550670fedcf8b8b012fc1281ae9172 (patch)
treebd0889b5fdf1f1ed901687a0d99b8c4cc923f4ee /include/uapi/linux/nvgpu-t18x.h
parent09504cdbc3e1c37ca1bb846f647a1d67c21b0818 (diff)
gpu: nvgpu: optimize duplicate buffer lookup in case of fixed offsets
In gk20a_vm_map_duplicate_locked(), we always do a linear search in rb-tree to find a duplicate entry of the buffer In case NVGPU_AS_MAP_BUFFER_FLAGS_FIXED_OFFSET is set, we first traverse whole rb-tree linearly and then compare offset_align with the address searched from rb-tree If size of rb-tree is very large this linear lookup takes upto 7mS and causes huge delays Hence in case of NVGPU_AS_MAP_BUFFER_FLAGS_FIXED_OFFSET, we can use offset_align to perform a binary search on rb-tree and then verify that dmabuf and kind match with the node obtained from the search This saves a lot of time per-lookup Bug 1874516 Change-Id: Ia4924b64d66e586c14341ae2e2283beac394bf6f Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1309343 Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'include/uapi/linux/nvgpu-t18x.h')
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