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authorAlex Waterman <alexw@nvidia.com>2017-06-09 14:42:50 -0400
committermobile promotions <svcmobile_promotions@nvidia.com>2017-07-06 17:44:16 -0400
commit583704620db88e391f6b14acc57af859a70127de (patch)
tree8fc3becf2850b724e87011b0e0250c52d0efb7ee /include/uapi/linux/nvgpu-t18x.h
parentc1393d5b68e63c992f4c689cb788139fdf8c2f1a (diff)
gpu: nvgpu: Implement PD packing
In some cases page directories require less than a full page of memory. For example, on Pascal, the final PD level for large pages is only 256 bytes; thus 16 PDs can fit in a single page. To allocate an entire page for each of these 256 B PDs is extremely wasteful. This patch aims to alleviate the wasted DMA memory from having small PDs in a full page by packing multiple small PDs into a single page. The packing is implemented as a slab allocator - each page is a slab and from each page multiple PD instances can be allocated. Several modifications to the nvgpu_gmmu_pd struct also needed to be made to support this. The nvgpu_mem is now a pointer and there's an explicit offset into the nvgpu_mem struct so that each nvgpu_gmmu_pd knows what portion of the memory it's using. The nvgpu_pde_phys_addr() function and the pd_write() functions also require some changes since the PD no longer is always situated at the start of the nvgpu_mem. Initialization and cleanup of the page tables for each VM was slightly modified to work through the new pd_cache implementation. Some PDs (i.e the PDB), despite not being a full page, still require a full page for alignment purposes (HW requirements). Thus a direct allocation method for PDs is still provided. This is also used when a PD that could in principle be cached is greater than a page in size. Lastly a new debug flag was added for the pd_cache code. JIRA NVGPU-30 Change-Id: I64c8037fc356783c1ef203cc143c4d71bbd5d77c Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master/r/1506610 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> GVS: Gerrit_Virtual_Submit
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