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authorKonsta Holtta <kholtta@nvidia.com>2014-10-29 07:55:32 -0400
committerDan Willemsen <dwillemsen@nvidia.com>2015-03-18 15:12:06 -0400
commit6e22f39e8747a8ab9c720ef2e5236e5c94767f88 (patch)
treece34fca593c0dc1d4da4c7e0a0cf88962da84c3e /include/trace
parenteb74267b833be530568625f5a1dcb248f0fcda1f (diff)
gpu: nvpgu: cde: fix timeout mgmt, use two lists
If a channel timeout occurs, reload only the particular context/channel where the timeout occurred, instead of destroying whole cde. Reloading happens by allocating a replacement context and marking the offending channel as soon-to-be-deleted. Clean up the code by using two separate lists for free and used contexts. Rename channel deallocation/allocation functions to better describe what they do, and annotate the functions that need locking. Also do not wait for channel idle before submitting, since the acquired context has a ready channel already. Bug 200046882 Change-Id: I4155a85ea0ed79e284309eb2ad0042df3938f1e2 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/591235 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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