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authorArto Merilainen <amerilainen@nvidia.com>2014-08-08 15:49:17 -0400
committerDan Willemsen <dwillemsen@nvidia.com>2015-03-18 15:10:49 -0400
commit42d37357f8b4d2f2433f43f951dcbc3978d9f949 (patch)
tree68441e2bc6894fb2ee5b016e243d6298b9c3179f /include/trace/events/gk20a.h
parentdde83cb0d265f1586de322c9c36d36a0bf5358a5 (diff)
gpu: nvgpu: cde: Allow large surfaces
Currently cde swizzling application forces upper limit to surface size. The limitation is artificial (i.e. nothing prevents shader handling larger surfaces). Therefore, make the error condition a warning. Change-Id: I8f0cda7f2e9e9ecc90589e5a4b4091abcb513482 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/454591 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'include/trace/events/gk20a.h')
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