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authorJussi Rasanen <jrasanen@nvidia.com>2014-09-22 05:05:23 -0400
committerDan Willemsen <dwillemsen@nvidia.com>2015-03-18 15:11:28 -0400
commit47298dae35d37effed55c2b46e420186114ff83c (patch)
tree6c1fef3c6347d8a8a65b27ba20fa3fa940f99c9f /include/linux
parentad39ba2b9e514f99dca588bad799ce63ac8022be (diff)
gpu: nvgpu: cde: CDE swizzling optimizations
Change CDE swizzling shader kernel size to 8x8 to avoid waste with relatively small surfaces. Map compbit backing store and destination surface as cacheable. Clean up kernel size calculation. Bug 1546619 Change-Id: Ie97c019b4137d2f2230da6ba3034387b1ab1468a Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com> Reviewed-on: http://git-master/r/501158 Reviewed-by: Arto Merilainen <amerilainen@nvidia.com> Tested-by: Arto Merilainen <amerilainen@nvidia.com>
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