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authorAlex Waterman <alexw@nvidia.com>2016-06-22 18:55:21 -0400
committerTerje Bergstrom <tbergstrom@nvidia.com>2016-06-23 16:02:44 -0400
commit41ec68376ff4291f9aa50df014439ce462a8e87f (patch)
tree44647a49e554cd14591d5ea6f780b51e4fe8c1c3 /include/linux
parentdf1ff34809756aba22957e19cb39c205f271f856 (diff)
gpu: nvgpu: Handle allocators with a base of 0
When an allocator is created with a base of 0 the first allocated block could well be 0. This appears to be an error since gk20a_balloc() normally returns 0 for error cases. This patch removes one block from the allocatable resources when base is set to 0 so that code using gk20a_balloc() does not get tricked into thinking valid allocations are OOM cases. Change-Id: I641642d3f790c4c7860d0d1381f4db6f4f72e709 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1169764 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'include/linux')
0 files changed, 0 insertions, 0 deletions