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authorDeepak Nibade <dnibade@nvidia.com>2016-04-19 07:27:49 -0400
committerTerje Bergstrom <tbergstrom@nvidia.com>2016-05-09 16:16:29 -0400
commitd868b654419cfa096f563c9281a2a5cc067c23db (patch)
treea11fc30ab435c6e2a4c54b97455d3f5c177ad507 /include/linux/gk20a.h
parentf14152c081d94710dbde843b8dcd9b3981afb831 (diff)
gpu: nvgpu: separate IOCTL to set preemption mode
Add separate IOCTL NVGPU_IOCTL_CHANNEL_SET_PREEMPTION_MODE to allow setting preemption modes from UMD Define preemption modes in nvgpu.h and use them everywhere Remove mode definitions from mm_gk20a.h Also, we support setting only one preemption mode in a channel But it is possible to have multiple preemption modes (one from graphics and one from compute) set simultaneously Hence, update struct gr_ctx_desc to include two separate preemption modes (graphics_preempt_mode and compute_preempt_mode) API NVGPU_IOCTL_CHANNEL_SET_PREEMPTION_MODE also supports setting two separate preemption modes i.e. one for graphics and one for compute Make necessary changes in code to support two preemption modes Bug 1646259 Change-Id: Ia1dea19e609ba8cc0de2f39ab6c0c4cd6b0a752c Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1131805 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'include/linux/gk20a.h')
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