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authorAlex Waterman <alexw@nvidia.com>2016-06-24 17:12:24 -0400
committerAlex Waterman <alexw@nvidia.com>2016-07-19 14:21:46 -0400
commitb6569319c772d84087a0a1a6d7146bdcae8e9aab (patch)
tree16e7bae422279925301d9116b1e7f4d8aa656483 /drivers/gpu/nvgpu/vgpu/vgpu.c
parentf4b77e465648e87b19a7df4bb2a121ac8ac1b851 (diff)
gpu: nvgpu: Support multiple types of allocators
Support multiple types of allocation backends. Currently there is only one allocator implementation available: a buddy allocator. Buddy allocators have certain limitations though. For one the allocator requires metadata to be allocated from the kernel's system memory. This causes a given buddy allocation to potentially sleep on a kmalloc() call. This patch has been created so that a new backend can be created which will avoid any dynamic system memory management routines from being called. Bug 1781897 Change-Id: I98d6c8402c049942f13fee69c6901a166f177f65 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1172115 GVS: Gerrit_Virtual_Submit Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/vgpu/vgpu.c')
0 files changed, 0 insertions, 0 deletions