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author | Deepak Nibade <dnibade@nvidia.com> | 2015-10-23 06:11:21 -0400 |
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committer | Terje Bergstrom <tbergstrom@nvidia.com> | 2015-11-23 11:43:49 -0500 |
commit | 7f79d647d6f8beffc5d98d3b703f9408b5a05d14 (patch) | |
tree | 87c91574f99c562780ba793ef0e5b68088604a42 /drivers/gpu/nvgpu/gk20a/mm_gk20a.c | |
parent | b8b6df791b407a6b9cf568ecd34744c347968246 (diff) |
gpu: nvgpu: set aggressive_sync_destroy at runtime
We currently set "aggressive_destroy" flag to destroy
sync object statically and for each sync object
Move this flag to per-platform structure so that it
can be set per-platform for all the sync objects
Also, set the default value of this flag as "false"
and set it to "true" once we have more than 64
channels in use
Bug 200141116
Change-Id: I1bc271df4f468a4087a06a27c7289ee0ec3ef29c
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/822041
(cherry picked from commit 98741e7e88066648f4f14490c76b61dbff745103)
Reviewed-on: http://git-master/r/835800
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/gk20a/mm_gk20a.c')
0 files changed, 0 insertions, 0 deletions