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author | Jussi Rasanen <jrasanen@nvidia.com> | 2014-09-22 05:05:23 -0400 |
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committer | Dan Willemsen <dwillemsen@nvidia.com> | 2015-03-18 15:11:28 -0400 |
commit | 47298dae35d37effed55c2b46e420186114ff83c (patch) | |
tree | 6c1fef3c6347d8a8a65b27ba20fa3fa940f99c9f /drivers/gpu/nvgpu/gk20a/gk20a.h | |
parent | ad39ba2b9e514f99dca588bad799ce63ac8022be (diff) |
gpu: nvgpu: cde: CDE swizzling optimizations
Change CDE swizzling shader kernel size to 8x8 to avoid waste with
relatively small surfaces.
Map compbit backing store and destination surface as cacheable.
Clean up kernel size calculation.
Bug 1546619
Change-Id: Ie97c019b4137d2f2230da6ba3034387b1ab1468a
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/501158
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
Tested-by: Arto Merilainen <amerilainen@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/gk20a/gk20a.h')
0 files changed, 0 insertions, 0 deletions