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author | Arto Merilainen <amerilainen@nvidia.com> | 2014-07-31 08:11:45 -0400 |
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committer | Dan Willemsen <dwillemsen@nvidia.com> | 2015-03-18 15:11:02 -0400 |
commit | 447aab482a68be70cece649da88c656919d155d1 (patch) | |
tree | 364f8230fda4312aa68872670a64c4019491703d /drivers/gpu/nvgpu/gk20a/gk20a.c | |
parent | 9e3fc22ea77e5b484d7d05933c66875277a31c78 (diff) |
gpu: nvgpu: cde: Re-use context
Currently cde reinitialises the context each time before submitting
work to the channel. This was done to ensure that we are able to
get clean context for the shader during development phase. However,
as the shader has been tested to work w/o reinitialising the context,
we can remove the reinitialisation to gain better performance.
Change-Id: If0b0e03133058528da943faaeb72ca500d3ddb14
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/486673
Reviewed-by: Jussi Rasanen <jrasanen@nvidia.com>
Tested-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Lauri Peltonen <lpeltonen@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/gk20a/gk20a.c')
0 files changed, 0 insertions, 0 deletions