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author | Deepak Nibade <dnibade@nvidia.com> | 2015-08-31 05:00:35 -0400 |
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committer | Terje Bergstrom <tbergstrom@nvidia.com> | 2015-09-28 12:08:12 -0400 |
commit | 613990cb391c74436384d63d12240221565011d5 (patch) | |
tree | 27d7cd19bd84a6ce50fb579c5f6a08ada28ba5b7 /drivers/gpu/nvgpu/gk20a/cde_gk20a.h | |
parent | cb8c102131ec96767e01981dc9a9d26e30593a70 (diff) |
gpu: nvgpu: implement per-channel watchdog
Implement per-channel watchdog/timer as per below rules :
- start the timer while submitting first job on channel or if
no timer is already running
- cancel the timer when job completes
- re-start the timer if there is any incomplete job left
in the channel's queue
- trigger appropriate recovery method as part of timeout
handling mechanism
Handle the timeout as per below :
- get timed out channel, and job data
- disable activity on all engines
- check if fence is really pending
- get information on failing engine
- if no engine is failing, just abort the channel
- if engine is failing, trigger the recovery
Also, add flag "ch_wdt_enabled" to enable/disable channel
watchdog mechanism. Watchdog can also be disabled using
global flag "timeouts_enabled"
Set the watchdog time to be 5s using macro
NVGPU_CHANNEL_WATCHDOG_DEFAULT_TIMEOUT_MS
Bug 200133289
Change-Id: I401cf14dd34a210bc429f31bd5216a361edf1237
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/797072
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/gk20a/cde_gk20a.h')
0 files changed, 0 insertions, 0 deletions