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author | Alex Waterman <alexw@nvidia.com> | 2017-09-13 17:03:34 -0400 |
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committer | mobile promotions <svcmobile_promotions@nvidia.com> | 2017-09-19 02:15:51 -0400 |
commit | c03ccd89c24572dcb65bdfc8d9ab5eb76da28c96 (patch) | |
tree | 8df70ca726b17749eeb034672231db46a1f7fb63 /drivers/gpu/nvgpu/boardobj/boardobjgrp.h | |
parent | 838ba0a14d61ffde0d8631d1c6267694632234de (diff) |
gpu: nvgpu: Add nvgpu_mem_is_valid() call
Add a function to check if an nvgpu_mem is allocated (valid) or not.
Also fix possibly leaked state in nvgpu_mems when they fail to
allocate.
Also ensure that in the case of a failure to allocate no state is
accidentally leaked to the caller. This should hopefully make it
less likely that a caller thinks a buffer that failed to allocate
is actually allocated.
Change-Id: I43224ece7da84e63b2f43f36f04941126fabf3c7
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1559419
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/boardobj/boardobjgrp.h')
0 files changed, 0 insertions, 0 deletions