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authorAlex Waterman <alexw@nvidia.com>2017-09-13 17:03:34 -0400
committermobile promotions <svcmobile_promotions@nvidia.com>2017-09-19 02:15:51 -0400
commitc03ccd89c24572dcb65bdfc8d9ab5eb76da28c96 (patch)
tree8df70ca726b17749eeb034672231db46a1f7fb63 /drivers/gpu/nvgpu/boardobj/boardobj.h
parent838ba0a14d61ffde0d8631d1c6267694632234de (diff)
gpu: nvgpu: Add nvgpu_mem_is_valid() call
Add a function to check if an nvgpu_mem is allocated (valid) or not. Also fix possibly leaked state in nvgpu_mems when they fail to allocate. Also ensure that in the case of a failure to allocate no state is accidentally leaked to the caller. This should hopefully make it less likely that a caller thinks a buffer that failed to allocate is actually allocated. Change-Id: I43224ece7da84e63b2f43f36f04941126fabf3c7 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1559419 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Diffstat (limited to 'drivers/gpu/nvgpu/boardobj/boardobj.h')
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