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authorDeepak Nibade <dnibade@nvidia.com>2016-03-29 05:31:25 -0400
committerTerje Bergstrom <tbergstrom@nvidia.com>2016-04-19 11:07:34 -0400
commitdfac8ce70464413c0e3748634c57d49950e71933 (patch)
tree35d17f9d35aadf134bbff98ee41e8d7664f442da /drivers/gpu/nvgpu/Makefile
parentc651adbeaacf063b856ef8126b74661b54066477 (diff)
gpu: nvgpu: support binding multiple channels to a debug session
We currently bind only one channel to a debug session But some use cases might need multiple channels bound to same debug session Add this support by adding a list of channels to debug session. List structure is implemented as struct dbg_session_channel_data List node dbg_s_list_node is currently defined in struct dbg_session_gk20a. But this is inefficient when we need to add debug session to multiple channels Hence add new reference structure dbg_session_data to store dbg_session pointer and list entry For each NVGPU_DBG_GPU_IOCTL_BIND_CHANNEL call, create two reference structure dbg_session_channel_data for channel and dbg_session_data for debug session and bind them together Define API nvgpu_dbg_gpu_get_session_channel() which will get first channel in the list of debug session Use this API wherever we refer to channel bound to debug session Remove dbg_sessions define in struct gk20a since it is not being used anywhere Add new API NVGPU_DBG_GPU_IOCTL_UNBIND_CHANNEL to support unbinding of channel from debug sesssion Bug 200156699 Change-Id: I3bfa6f9cd5b90e7254a75c7e64ac893739776b7f Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120331 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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