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authorThomas Fleury <tfleury@nvidia.com>2018-06-26 12:37:20 -0400
committermobile promotions <svcmobile_promotions@nvidia.com>2018-06-28 04:14:09 -0400
commit2a9c4ce2cc702473ecc5eeceef0beef17ca8a689 (patch)
treefce33ab732171ca0fb83482c1f6aac68038898a7 /.gitignore
parent1bc1ff2e92c0638935b911057ef60fa57af76948 (diff)
gpu: nvgpu: gp106: fix scaling for mclk
Change mclk scaling factor from 2 to 4, as we use dramdiv4 to measure effective frequency. Bug 2212598 Change-Id: I154a74712dbedf315f755ee51f75a06795841a1c Reviewed-on: https://git-master.nvidia.com/r/1761896 (cherry picked from commit 35e26a5165ac08f783420343262e05e1d6d82996) Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1762345 Reviewed-by: Richard Zhao <rizhao@nvidia.com> Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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