/*
* NVGPU Public Interface Header
*
* Copyright (c) 2011-2016, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#ifndef _UAPI__LINUX_NVGPU_IOCTL_H
#define _UAPI__LINUX_NVGPU_IOCTL_H
#include <linux/ioctl.h>
#include <linux/types.h>
#if !defined(__KERNEL__)
#define __user
#endif
/*
* /dev/nvhost-ctrl-gpu device
*
* Opening a '/dev/nvhost-ctrl-gpu' device node creates a way to send
* ctrl ioctl to gpu driver.
*
* /dev/nvhost-gpu is for channel (context specific) operations. We use
* /dev/nvhost-ctrl-gpu for global (context independent) operations on
* gpu device.
*/
#define NVGPU_GPU_IOCTL_MAGIC 'G'
/* return zcull ctx size */
struct nvgpu_gpu_zcull_get_ctx_size_args {
__u32 size;
} __packed;
/* return zcull info */
struct nvgpu_gpu_zcull_get_info_args {
__u32 width_align_pixels;
__u32 height_align_pixels;
__u32 pixel_squares_by_aliquots;
__u32 aliquot_total;
__u32 region_byte_multiplier;
__u32 region_header_size;
__u32 subregion_header_size;
__u32 subregion_width_align_pixels;
__u32 subregion_height_align_pixels;
__u32 subregion_count;
};
#define NVGPU_ZBC_COLOR_VALUE_SIZE 4
#define NVGPU_ZBC_TYPE_INVALID 0
#define NVGPU_ZBC_TYPE_COLOR 1
#define NVGPU_ZBC_TYPE_DEPTH 2
struct nvgpu_gpu_zbc_set_table_args {
__u32 color_ds[NVGPU_ZBC_COLOR_VALUE_SIZE];
__u32 color_l2[NVGPU_ZBC_COLOR_VALUE_SIZE];
__u32 depth;
__u32 format;
__u32 type; /* color or depth */
} __packed;
struct nvgpu_gpu_zbc_query_table_args {
__u32 color_ds[NVGPU_ZBC_COLOR_VALUE_SIZE];
__u32 color_l2[NVGPU_ZBC_COLOR_VALUE_SIZE];
__u32 depth;
__u32 ref_cnt;
__u32 format;
__u32 type; /* color or depth */
__u32 index_size; /* [out] size, [in] index */
} __packed;
/* This contains the minimal set by which the userspace can
determine all the properties of the GPU */
#define NVGPU_GPU_ARCH_GK100 0x000000E0
#define NVGPU_GPU_IMPL_GK20A 0x0000000A
#define NVGPU_GPU_ARCH_GM200 0x00000120
#define NVGPU_GPU_IMPL_GM204 0x00000004
#define NVGPU_GPU_IMPL_GM206 0x00000006
#define NVGPU_GPU_IMPL_GM20B 0x0000000B
#ifdef CONFIG_ARCH_TEGRA_18x_SOC
#include <linux/nvgpu-t18x.h>
#endif
#ifdef CONFIG_TEGRA_19x_GPU
#include <linux/nvgpu-t19x.h>
#endif
#define NVGPU_GPU_BUS_TYPE_NONE 0
#define NVGPU_GPU_BUS_TYPE_AXI 32
#define NVGPU_GPU_FLAGS_HAS_SYNCPOINTS (1ULL << 0)
/* MAP_BUFFER_EX with partial mappings */
#define NVGPU_GPU_FLAGS_SUPPORT_PARTIAL_MAPPINGS (1ULL << 1)
/* MAP_BUFFER_EX with sparse allocations */
#define NVGPU_GPU_FLAGS_SUPPORT_SPARSE_ALLOCS (1ULL << 2)
/* sync fence FDs are available in, e.g., submit_gpfifo */
#define NVGPU_GPU_FLAGS_SUPPORT_SYNC_FENCE_FDS (1ULL << 3)
/* NVGPU_IOCTL_CHANNEL_CYCLE_STATS is available */
#define NVGPU_GPU_FLAGS_SUPPORT_CYCLE_STATS (1ULL << 4)
/* NVGPU_IOCTL_CHANNEL_CYCLE_STATS_SNAPSHOT is available */
#define NVGPU_GPU_FLAGS_SUPPORT_CYCLE_STATS_SNAPSHOT (1ULL << 6)
/* User-space managed address spaces support */
#define NVGPU_GPU_FLAGS_SUPPORT_USERSPACE_MANAGED_AS (1ULL << 7)
/* Both gpu driver and device support TSG */
#define NVGPU_GPU_FLAGS_SUPPORT_TSG (1ULL << 8)
struct nvgpu_gpu_characteristics {
__u32 arch;
__u32 impl;
__u32 rev;
__u32 num_gpc;
__u64 L2_cache_size; /* bytes */
__u64 on_board_video_memory_size; /* bytes */
__u32 num_tpc_per_gpc; /* the architectural maximum */
__u32 bus_type;
__u32 big_page_size; /* the default big page size */
__u32 compression_page_size;
__u32 pde_coverage_bit_count;
/* bit N set ==> big page size 2^N is available in
NVGPU_GPU_IOCTL_ALLOC_AS. The default big page size is
always available regardless of this field. */
__u32 available_big_page_sizes;
__u64 flags;
__u32 twod_class;
__u32 threed_class;
__u32 compute_class;
__u32 gpfifo_class;
__u32 inline_to_memory_class;
__u32 dma_copy_class;
__u32 gpc_mask; /* enabled GPCs */
__u32 sm_arch_sm_version; /* sm version */
__u32 sm_arch_spa_version; /* sm instruction set */
__u32 sm_arch_warp_count;
/* IOCTL interface levels by service. -1 if not supported */
__s16 gpu_ioctl_nr_last;
__s16 tsg_ioctl_nr_last;
__s16 dbg_gpu_ioctl_nr_last;
__s16 ioctl_channel_nr_last;
__s16 as_ioctl_nr_last;
__u8 gpu_va_bit_count;
__u8 reserved;
__u32 max_fbps_count;
__u32 fbp_en_mask;
__u32 max_ltc_per_fbp;
__u32 max_lts_per_ltc;
__u32 max_tex_per_tpc;
__u32 max_gpc_count;
/* mask of Rop_L2 for each FBP */
__u32 rop_l2_en_mask_DEPRECATED[2];
__u8 chipname[8];
__u64 gr_compbit_store_base_hw;
__u32 gr_gobs_per_comptagline_per_slice;
__u32 num_ltc;
__u32 lts_per_ltc;
__u32 cbc_cache_line_size;
__u32 cbc_comptags_per_line;
/* MAP_BUFFER_BATCH: the upper limit for num_unmaps and
* num_maps */
__u32 map_buffer_batch_limit;
__u64 max_freq;
/* supported preemption modes */
__u32 graphics_preemption_mode_flags; /* NVGPU_GRAPHICS_PREEMPTION_MODE_* */
__u32 compute_preemption_mode_flags; /* NVGPU_COMPUTE_PREEMPTION_MODE_* */
/* default preemption modes */
__u32 default_graphics_preempt_mode; /* NVGPU_GRAPHICS_PREEMPTION_MODE_* */
__u32 default_compute_preempt_mode; /* NVGPU_COMPUTE_PREEMPTION_MODE_* */
__u64 local_video_memory_size; /* in bytes, non-zero only for dGPUs */
/* These are meaningful only for PCI devices */
__u16 pci_vendor_id, pci_device_id;
__u16 pci_subsystem_vendor_id, pci_subsystem_device_id;
__u16 pci_class;
__u8 pci_revision;
__u8 vbios_oem_version;
__u32 vbios_version;
/* Notes:
- This struct can be safely appended with new fields. However, always
keep the structure size multiple of 8 and make sure that the binary
layout does not change between 32-bit and 64-bit architectures.
- If the last field is reserved/padding, it is not
generally safe to repurpose the field in future revisions.
*/
};
struct nvgpu_gpu_get_characteristics {
/* [in] size reserved by the user space. Can be 0.
[out] full buffer size by kernel */
__u64 gpu_characteristics_buf_size;
/* [in] address of nvgpu_gpu_characteristics buffer. Filled with field
values by exactly MIN(buf_size_in, buf_size_out) bytes. Ignored, if
buf_size_in is zero. */
__u64 gpu_characteristics_buf_addr;
};
#define NVGPU_GPU_COMPBITS_NONE 0
#define NVGPU_GPU_COMPBITS_GPU (1 << 0)
#define NVGPU_GPU_COMPBITS_CDEH (1 << 1)
#define NVGPU_GPU_COMPBITS_CDEV (1 << 2)
struct nvgpu_gpu_prepare_compressible_read_args {
__u32 handle; /* in, dmabuf fd */
union {
__u32 request_compbits; /* in */
__u32 valid_compbits; /* out */
};
__u64 offset; /* in, within handle */
__u64 compbits_hoffset; /* in, within handle */
__u64 compbits_voffset; /* in, within handle */
__u32 width; /* in, in pixels */
__u32 height; /* in, in pixels */
__u32 block_height_log2; /* in */
__u32 submit_flags; /* in (NVGPU_SUBMIT_GPFIFO_FLAGS_) */
union {
struct {
__u32 syncpt_id;
__u32 syncpt_value;
};
__s32 fd;
} fence; /* in/out */
__u32 zbc_color; /* out */
__u32 reserved; /* must be zero */
__u64 scatterbuffer_offset; /* in, within handle */
__u32 reserved2[2]; /* must be zero */
};
struct nvgpu_gpu_mark_compressible_write_args {
__u32 handle; /* in, dmabuf fd */
__u32 valid_compbits; /* in */
__u64 offset; /* in, within handle */
__u32 zbc_color; /* in */
__u32 reserved[3]; /* must be zero */
};
struct nvgpu_alloc_as_args {
__u32 big_page_size;
__s32 as_fd;
/*
* The GPU address space will be managed by the userspace. This has
* the following changes in functionality:
* 1. All non-fixed-offset user mappings are rejected (i.e.,
* fixed-offset only)
* 2. Address space does not need to be allocated for fixed-offset
* mappings, except to mark sparse address space areas.
* 3. Maps and unmaps are immediate. In particular, mapping ref
* increments at kickoffs and decrements at job completion are
* bypassed.
*/
#define NVGPU_GPU_IOCTL_ALLOC_AS_FLAGS_USERSPACE_MANAGED (1 << 0)
__u32 flags;
__u32 reserved; /* must be zero */
};
struct nvgpu_gpu_open_tsg_args {
__u32 tsg_fd; /* out, tsg fd */
__u32 reserved; /* must be zero */
};
struct nvgpu_gpu_get_tpc_masks_args {
/* [in] TPC mask buffer size reserved by userspace. Should be
at least sizeof(__u32) * fls(gpc_mask) to receive TPC
mask for each GPC.
[out] full kernel buffer size
*/
__u32 mask_buf_size;
__u32 reserved;
/* [in] pointer to TPC mask buffer. It will receive one
32-bit TPC mask per GPC or 0 if GPC is not enabled or
not present. This parameter is ignored if
mask_buf_size is 0. */
__u64 mask_buf_addr;
};
struct nvgpu_gpu_open_channel_args {
union {
__s32 channel_fd; /* deprecated: use out.channel_fd instead */
struct {
/* runlist_id is the runlist for the
* channel. Basically, the runlist specifies the target
* engine(s) for which the channel is
* opened. Runlist_id -1 is synonym for the primary
* graphics runlist. */
__s32 runlist_id;
} in;
struct {
__s32 channel_fd;
} out;
};
};
/* L2 cache writeback, optionally invalidate clean lines and flush fb */
struct nvgpu_gpu_l2_fb_args {
__u32 l2_flush:1;
__u32 l2_invalidate:1;
__u32 fb_flush:1;
__u32 reserved;
} __packed;
struct nvgpu_gpu_inval_icache_args {
int channel_fd;
__u32 reserved;
} __packed;
struct nvgpu_gpu_mmu_debug_mode_args {
__u32 state;
__u32 reserved;
} __packed;
struct nvgpu_gpu_sm_debug_mode_args {
int channel_fd;
__u32 enable;
__u64 sms;
} __packed;
struct warpstate {
__u64 valid_warps[2];
__u64 trapped_warps[2];
__u64 paused_warps[2];
};
struct nvgpu_gpu_wait_pause_args {
__u64 pwarpstate;
};
struct nvgpu_gpu_tpc_exception_en_status_args {
__u64 tpc_exception_en_sm_mask;
};
struct nvgpu_gpu_num_vsms {
__u32 num_vsms;
__u32 reserved;
};
struct nvgpu_gpu_vsms_mapping {
__u64 vsms_map_buf_addr;
};
struct nvgpu_gpu_get_buffer_info_args {
union {
struct {
__u32 dmabuf_fd; /* dma-buf fd */
} in;
struct {
__u64 id; /* Unique within live
* buffers */
__u64 length; /* Allocated length of the
* buffer */
__u64 reserved0;
__u64 reserved1;
} out;
};
};
#define NVGPU_GPU_GET_CPU_TIME_CORRELATION_INFO_MAX_COUNT 16
#define NVGPU_GPU_GET_CPU_TIME_CORRELATION_INFO_SRC_ID_TSC 1
#define NVGPU_GPU_GET_CPU_TIME_CORRELATION_INFO_SRC_ID_JIFFIES 2
#define NVGPU_GPU_GET_CPU_TIME_CORRELATION_INFO_SRC_ID_TIMEOFDAY 3
struct nvgpu_gpu_get_cpu_time_correlation_sample {
/* gpu timestamp value */
__u64 cpu_timestamp;
/* raw GPU counter (PTIMER) value */
__u64 gpu_timestamp;
};
struct nvgpu_gpu_get_cpu_time_correlation_info_args {
/* timestamp pairs */
struct nvgpu_gpu_get_cpu_time_correlation_sample samples[
NVGPU_GPU_GET_CPU_TIME_CORRELATION_INFO_MAX_COUNT];
/* number of pairs to read */
__u32 count;
/* cpu clock source id */
__u32 source_id;
};
struct nvgpu_gpu_get_gpu_time_args {
/* raw GPU counter (PTIMER) value */
__u64 gpu_timestamp;
/* reserved for future extensions */
__u64 reserved;
};
struct nvgpu_gpu_get_engine_info_item {
#define NVGPU_GPU_ENGINE_ID_GR 0
#define NVGPU_GPU_ENGINE_ID_GR_COPY 1
#define NVGPU_GPU_ENGINE_ID_ASYNC_COPY 2
__u32 engine_id;
__u32 engine_instance;
/* runlist id for opening channels to the engine, or -1 if
* channels are not supported */
__s32 runlist_id;
__u32 reserved;
};
struct nvgpu_gpu_get_engine_info_args {
/* [in] Buffer size reserved by userspace.
*
* [out] Full kernel buffer size. Multiple of sizeof(struct
* nvgpu_gpu_get_engine_info_item)
*/
__u32 engine_info_buf_size;
__u32 reserved;
__u64 engine_info_buf_addr;
};
#define NVGPU_GPU_ALLOC_VIDMEM_FLAG_CONTIGUOUS (1U << 0)
/* CPU access and coherency flags (3 bits). Use CPU access with care,
* BAR resources are scarce. */
#define NVGPU_GPU_ALLOC_VIDMEM_FLAG_CPU_NOT_MAPPABLE (0U << 1)
#define NVGPU_GPU_ALLOC_VIDMEM_FLAG_CPU_WRITE_COMBINE (1U << 1)
#define NVGPU_GPU_ALLOC_VIDMEM_FLAG_CPU_CACHED (2U << 1)
#define NVGPU_GPU_ALLOC_VIDMEM_FLAG_CPU_MASK (7U << 1)
#define NVGPU_GPU_ALLOC_VIDMEM_FLAG_VPR (1U << 4)
/* Allocation of device-specific local video memory. Returns dmabuf fd
* on success. */
struct nvgpu_gpu_alloc_vidmem_args {
union {
struct {
/* Size for allocation. Must be a multiple of
* small page size. */
__u64 size;
/* NVGPU_GPU_ALLOC_VIDMEM_FLAG_* */
__u32 flags;
/* Informational mem tag for resource usage
* tracking. */
__u16 memtag;
__u16 reserved0;
/* GPU-visible physical memory alignment in
* bytes.
*
* Alignment must be a power of two. Minimum
* alignment is the small page size, which 0
* also denotes.
*
* For contiguous and non-contiguous
* allocations, the start address of the
* physical memory allocation will be aligned
* by this value.
*
* For non-contiguous allocations, memory is
* internally allocated in round_up(size /
* alignment) contiguous blocks. The start
* address of each block is aligned by the
* alignment value. If the size is not a
* multiple of alignment (which is ok), the
* last allocation block size is (size %
* alignment).
*
* By specifying the big page size here and
* allocation size that is a multiple of big
* pages, it will be guaranteed that the
* allocated buffer is big page size mappable.
*/
__u32 alignment;
__u32 reserved1[3];
} in;
struct {
__s32 dmabuf_fd;
} out;
};
};
struct nvgpu_gpu_get_memory_state_args {
/*
* Current free space for this device; may change even when any
* kernel-managed metadata (e.g., page tables or channels) is allocated
* or freed. For an idle gpu, an allocation of this size would succeed.
*/
__u64 total_free_bytes;
/* For future use; must be set to 0. */
__u64 reserved[4];
};
struct nvgpu_gpu_get_fbp_l2_masks_args {
/* [in] L2 mask buffer size reserved by userspace. Should be
at least sizeof(__u32) * fls(fbp_en_mask) to receive LTC
mask for each FBP.
[out] full kernel buffer size
*/
__u32 mask_buf_size;
__u32 reserved;
/* [in] pointer to L2 mask buffer. It will receive one
32-bit L2 mask per FBP or 0 if FBP is not enabled or
not present. This parameter is ignored if
mask_buf_size is 0. */
__u64 mask_buf_addr;
};
#define NVGPU_GPU_IOCTL_ZCULL_GET_CTX_SIZE \
_IOR(NVGPU_GPU_IOCTL_MAGIC, 1, struct nvgpu_gpu_zcull_get_ctx_size_args)
#define NVGPU_GPU_IOCTL_ZCULL_GET_INFO \
_IOR(NVGPU_GPU_IOCTL_MAGIC, 2, struct nvgpu_gpu_zcull_get_info_args)
#define NVGPU_GPU_IOCTL_ZBC_SET_TABLE \
_IOW(NVGPU_GPU_IOCTL_MAGIC, 3, struct nvgpu_gpu_zbc_set_table_args)
#define NVGPU_GPU_IOCTL_ZBC_QUERY_TABLE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 4, struct nvgpu_gpu_zbc_query_table_args)
#define NVGPU_GPU_IOCTL_GET_CHARACTERISTICS \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 5, struct nvgpu_gpu_get_characteristics)
#define NVGPU_GPU_IOCTL_PREPARE_COMPRESSIBLE_READ \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 6, struct nvgpu_gpu_prepare_compressible_read_args)
#define NVGPU_GPU_IOCTL_MARK_COMPRESSIBLE_WRITE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 7, struct nvgpu_gpu_mark_compressible_write_args)
#define NVGPU_GPU_IOCTL_ALLOC_AS \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 8, struct nvgpu_alloc_as_args)
#define NVGPU_GPU_IOCTL_OPEN_TSG \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 9, struct nvgpu_gpu_open_tsg_args)
#define NVGPU_GPU_IOCTL_GET_TPC_MASKS \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 10, struct nvgpu_gpu_get_tpc_masks_args)
#define NVGPU_GPU_IOCTL_OPEN_CHANNEL \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 11, struct nvgpu_gpu_open_channel_args)
#define NVGPU_GPU_IOCTL_FLUSH_L2 \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 12, struct nvgpu_gpu_l2_fb_args)
#define NVGPU_GPU_IOCTL_INVAL_ICACHE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 13, struct nvgpu_gpu_inval_icache_args)
#define NVGPU_GPU_IOCTL_SET_MMUDEBUG_MODE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 14, struct nvgpu_gpu_mmu_debug_mode_args)
#define NVGPU_GPU_IOCTL_SET_SM_DEBUG_MODE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 15, struct nvgpu_gpu_sm_debug_mode_args)
#define NVGPU_GPU_IOCTL_WAIT_FOR_PAUSE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 16, struct nvgpu_gpu_wait_pause_args)
#define NVGPU_GPU_IOCTL_GET_TPC_EXCEPTION_EN_STATUS \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 17, struct nvgpu_gpu_tpc_exception_en_status_args)
#define NVGPU_GPU_IOCTL_NUM_VSMS \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 18, struct nvgpu_gpu_num_vsms)
#define NVGPU_GPU_IOCTL_VSMS_MAPPING \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 19, struct nvgpu_gpu_vsms_mapping)
#define NVGPU_GPU_IOCTL_GET_BUFFER_INFO \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 20, struct nvgpu_gpu_get_buffer_info_args)
#define NVGPU_GPU_IOCTL_RESUME_FROM_PAUSE \
_IO(NVGPU_GPU_IOCTL_MAGIC, 21)
#define NVGPU_GPU_IOCTL_TRIGGER_SUSPEND \
_IO(NVGPU_GPU_IOCTL_MAGIC, 22)
#define NVGPU_GPU_IOCTL_CLEAR_SM_ERRORS \
_IO(NVGPU_GPU_IOCTL_MAGIC, 23)
#define NVGPU_GPU_IOCTL_GET_CPU_TIME_CORRELATION_INFO \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 24, \
struct nvgpu_gpu_get_cpu_time_correlation_info_args)
#define NVGPU_GPU_IOCTL_GET_GPU_TIME \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 25, \
struct nvgpu_gpu_get_gpu_time_args)
#define NVGPU_GPU_IOCTL_GET_ENGINE_INFO \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 26, \
struct nvgpu_gpu_get_engine_info_args)
#define NVGPU_GPU_IOCTL_ALLOC_VIDMEM \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 27, \
struct nvgpu_gpu_alloc_vidmem_args)
#define NVGPU_GPU_IOCTL_GET_MEMORY_STATE \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 33, \
struct nvgpu_gpu_get_memory_state_args)
#define NVGPU_GPU_IOCTL_GET_FBP_L2_MASKS \
_IOWR(NVGPU_GPU_IOCTL_MAGIC, 38, struct nvgpu_gpu_get_fbp_l2_masks_args)
#define NVGPU_GPU_IOCTL_LAST \
_IOC_NR(NVGPU_GPU_IOCTL_GET_FBP_L2_MASKS)
#define NVGPU_GPU_IOCTL_MAX_ARG_SIZE \
sizeof(struct nvgpu_gpu_get_cpu_time_correlation_info_args)
/*
* /dev/nvhost-tsg-gpu device
*
* Opening a '/dev/nvhost-tsg-gpu' device node creates a way to
* bind/unbind a channel to/from TSG group
*/
#define NVGPU_TSG_IOCTL_MAGIC 'T'
#define NVGPU_TSG_IOCTL_BIND_CHANNEL \
_IOW(NVGPU_TSG_IOCTL_MAGIC, 1, int)
#define NVGPU_TSG_IOCTL_UNBIND_CHANNEL \
_IOW(NVGPU_TSG_IOCTL_MAGIC, 2, int)
#define NVGPU_IOCTL_TSG_ENABLE \
_IO(NVGPU_TSG_IOCTL_MAGIC, 3)
#define NVGPU_IOCTL_TSG_DISABLE \
_IO(NVGPU_TSG_IOCTL_MAGIC, 4)
#define NVGPU_IOCTL_TSG_PREEMPT \
_IO(NVGPU_TSG_IOCTL_MAGIC, 5)
#define NVGPU_IOCTL_TSG_SET_PRIORITY \
_IOW(NVGPU_TSG_IOCTL_MAGIC, 6, struct nvgpu_set_priority_args)
#define NVGPU_IOCTL_TSG_EVENT_ID_CTRL \
_IOWR(NVGPU_TSG_IOCTL_MAGIC, 7, struct nvgpu_event_id_ctrl_args)
#define NVGPU_IOCTL_TSG_SET_RUNLIST_INTERLEAVE \
_IOW(NVGPU_TSG_IOCTL_MAGIC, 8, struct nvgpu_runlist_interleave_args)
#define NVGPU_IOCTL_TSG_SET_TIMESLICE \
_IOW(NVGPU_TSG_IOCTL_MAGIC, 9, struct nvgpu_timeslice_args)
#define NVGPU_TSG_IOCTL_MAX_ARG_SIZE \
sizeof(struct nvgpu_event_id_ctrl_args)
#define NVGPU_TSG_IOCTL_LAST \
_IOC_NR(NVGPU_IOCTL_TSG_SET_TIMESLICE)
/*
* /dev/nvhost-dbg-gpu device
*
* Opening a '/dev/nvhost-dbg-gpu' device node creates a new debugger
* session. nvgpu channels (for the same module) can then be bound to such a
* session.
*
* One nvgpu channel can also be bound to multiple debug sessions
*
* As long as there is an open device file to the session, or any bound
* nvgpu channels it will be valid. Once all references to the session
* are removed the session is deleted.
*
*/
#define NVGPU_DBG_GPU_IOCTL_MAGIC 'D'
/*
* Binding/attaching a debugger session to an nvgpu channel
*
* The 'channel_fd' given here is the fd used to allocate the
* gpu channel context.
*
*/
struct nvgpu_dbg_gpu_bind_channel_args {
__u32 channel_fd; /* in */
__u32 _pad0[1];
};
#define NVGPU_DBG_GPU_IOCTL_BIND_CHANNEL \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 1, struct nvgpu_dbg_gpu_bind_channel_args)
/*
* Register operations
* All operations are targeted towards first channel
* attached to debug session
*/
/* valid op values */
#define NVGPU_DBG_GPU_REG_OP_READ_32 (0x00000000)
#define NVGPU_DBG_GPU_REG_OP_WRITE_32 (0x00000001)
#define NVGPU_DBG_GPU_REG_OP_READ_64 (0x00000002)
#define NVGPU_DBG_GPU_REG_OP_WRITE_64 (0x00000003)
/* note: 8b ops are unsupported */
#define NVGPU_DBG_GPU_REG_OP_READ_08 (0x00000004)
#define NVGPU_DBG_GPU_REG_OP_WRITE_08 (0x00000005)
/* valid type values */
#define NVGPU_DBG_GPU_REG_OP_TYPE_GLOBAL (0x00000000)
#define NVGPU_DBG_GPU_REG_OP_TYPE_GR_CTX (0x00000001)
#define NVGPU_DBG_GPU_REG_OP_TYPE_GR_CTX_TPC (0x00000002)
#define NVGPU_DBG_GPU_REG_OP_TYPE_GR_CTX_SM (0x00000004)
#define NVGPU_DBG_GPU_REG_OP_TYPE_GR_CTX_CROP (0x00000008)
#define NVGPU_DBG_GPU_REG_OP_TYPE_GR_CTX_ZROP (0x00000010)
/*#define NVGPU_DBG_GPU_REG_OP_TYPE_FB (0x00000020)*/
#define NVGPU_DBG_GPU_REG_OP_TYPE_GR_CTX_QUAD (0x00000040)
/* valid status values */
#define NVGPU_DBG_GPU_REG_OP_STATUS_SUCCESS (0x00000000)
#define NVGPU_DBG_GPU_REG_OP_STATUS_INVALID_OP (0x00000001)
#define NVGPU_DBG_GPU_REG_OP_STATUS_INVALID_TYPE (0x00000002)
#define NVGPU_DBG_GPU_REG_OP_STATUS_INVALID_OFFSET (0x00000004)
#define NVGPU_DBG_GPU_REG_OP_STATUS_UNSUPPORTED_OP (0x00000008)
#define NVGPU_DBG_GPU_REG_OP_STATUS_INVALID_MASK (0x00000010)
struct nvgpu_dbg_gpu_reg_op {
__u8 op;
__u8 type;
__u8 status;
__u8 quad;
__u32 group_mask;
__u32 sub_group_mask;
__u32 offset;
__u32 value_lo;
__u32 value_hi;
__u32 and_n_mask_lo;
__u32 and_n_mask_hi;
};
struct nvgpu_dbg_gpu_exec_reg_ops_args {
__u64 ops; /* pointer to nvgpu_reg_op operations */
__u32 num_ops;
__u32 _pad0[1];
};
#define NVGPU_DBG_GPU_IOCTL_REG_OPS \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 2, struct nvgpu_dbg_gpu_exec_reg_ops_args)
/* Enable/disable/clear event notifications */
struct nvgpu_dbg_gpu_events_ctrl_args {
__u32 cmd; /* in */
__u32 _pad0[1];
};
/* valid event ctrl values */
#define NVGPU_DBG_GPU_EVENTS_CTRL_CMD_DISABLE (0x00000000)
#define NVGPU_DBG_GPU_EVENTS_CTRL_CMD_ENABLE (0x00000001)
#define NVGPU_DBG_GPU_EVENTS_CTRL_CMD_CLEAR (0x00000002)
#define NVGPU_DBG_GPU_IOCTL_EVENTS_CTRL \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 3, struct nvgpu_dbg_gpu_events_ctrl_args)
/* Powergate/Unpowergate control */
#define NVGPU_DBG_GPU_POWERGATE_MODE_ENABLE 1
#define NVGPU_DBG_GPU_POWERGATE_MODE_DISABLE 2
struct nvgpu_dbg_gpu_powergate_args {
__u32 mode;
} __packed;
#define NVGPU_DBG_GPU_IOCTL_POWERGATE \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 4, struct nvgpu_dbg_gpu_powergate_args)
/* SMPC Context Switch Mode */
#define NVGPU_DBG_GPU_SMPC_CTXSW_MODE_NO_CTXSW (0x00000000)
#define NVGPU_DBG_GPU_SMPC_CTXSW_MODE_CTXSW (0x00000001)
struct nvgpu_dbg_gpu_smpc_ctxsw_mode_args {
__u32 mode;
} __packed;
#define NVGPU_DBG_GPU_IOCTL_SMPC_CTXSW_MODE \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 5, struct nvgpu_dbg_gpu_smpc_ctxsw_mode_args)
/* Suspend /Resume SM control */
#define NVGPU_DBG_GPU_SUSPEND_ALL_SMS 1
#define NVGPU_DBG_GPU_RESUME_ALL_SMS 2
struct nvgpu_dbg_gpu_suspend_resume_all_sms_args {
__u32 mode;
} __packed;
#define NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_ALL_SMS \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 6, struct nvgpu_dbg_gpu_suspend_resume_all_sms_args)
struct nvgpu_dbg_gpu_perfbuf_map_args {
__u32 dmabuf_fd; /* in */
__u32 reserved;
__u64 mapping_size; /* in, size of mapped buffer region */
__u64 offset; /* out, virtual address of the mapping */
};
struct nvgpu_dbg_gpu_perfbuf_unmap_args {
__u64 offset;
};
#define NVGPU_DBG_GPU_IOCTL_PERFBUF_MAP \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 7, struct nvgpu_dbg_gpu_perfbuf_map_args)
#define NVGPU_DBG_GPU_IOCTL_PERFBUF_UNMAP \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 8, struct nvgpu_dbg_gpu_perfbuf_unmap_args)
/* Enable/disable PC Sampling */
struct nvgpu_dbg_gpu_pc_sampling_args {
__u32 enable;
__u32 _pad0[1];
};
#define NVGPU_DBG_GPU_IOCTL_PC_SAMPLING_DISABLE 0
#define NVGPU_DBG_GPU_IOCTL_PC_SAMPLING_ENABLE 1
#define NVGPU_DBG_GPU_IOCTL_PC_SAMPLING \
_IOW(NVGPU_DBG_GPU_IOCTL_MAGIC, 9, struct nvgpu_dbg_gpu_pc_sampling_args)
/* Enable/Disable timeouts */
#define NVGPU_DBG_GPU_IOCTL_TIMEOUT_ENABLE 1
#define NVGPU_DBG_GPU_IOCTL_TIMEOUT_DISABLE 0
struct nvgpu_dbg_gpu_timeout_args {
__u32 enable;
__u32 padding;
};
#define NVGPU_DBG_GPU_IOCTL_TIMEOUT \
_IOW(NVGPU_DBG_GPU_IOCTL_MAGIC, 10, struct nvgpu_dbg_gpu_timeout_args)
#define NVGPU_DBG_GPU_IOCTL_GET_TIMEOUT \
_IOR(NVGPU_DBG_GPU_IOCTL_MAGIC, 11, struct nvgpu_dbg_gpu_timeout_args)
struct nvgpu_dbg_gpu_set_next_stop_trigger_type_args {
__u32 broadcast;
__u32 reserved;
};
#define NVGPU_DBG_GPU_IOCTL_SET_NEXT_STOP_TRIGGER_TYPE \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 12, struct nvgpu_dbg_gpu_set_next_stop_trigger_type_args)
/* PM Context Switch Mode */
#define NVGPU_DBG_GPU_HWPM_CTXSW_MODE_NO_CTXSW (0x00000000)
#define NVGPU_DBG_GPU_HWPM_CTXSW_MODE_CTXSW (0x00000001)
struct nvgpu_dbg_gpu_hwpm_ctxsw_mode_args {
__u32 mode;
__u32 reserved;
};
#define NVGPU_DBG_GPU_IOCTL_HWPM_CTXSW_MODE \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 13, struct nvgpu_dbg_gpu_hwpm_ctxsw_mode_args)
struct nvgpu_dbg_gpu_sm_error_state_record {
__u32 hww_global_esr;
__u32 hww_warp_esr;
__u64 hww_warp_esr_pc;
__u32 hww_global_esr_report_mask;
__u32 hww_warp_esr_report_mask;
/*
* Notes
* - This struct can be safely appended with new fields. However, always
* keep the structure size multiple of 8 and make sure that the binary
* layout does not change between 32-bit and 64-bit architectures.
*/
};
struct nvgpu_dbg_gpu_read_single_sm_error_state_args {
__u32 sm_id;
__u32 padding;
__u64 sm_error_state_record_mem;
__u64 sm_error_state_record_size;
};
#define NVGPU_DBG_GPU_IOCTL_READ_SINGLE_SM_ERROR_STATE \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 14, struct nvgpu_dbg_gpu_read_single_sm_error_state_args)
struct nvgpu_dbg_gpu_clear_single_sm_error_state_args {
__u32 sm_id;
__u32 padding;
};
#define NVGPU_DBG_GPU_IOCTL_CLEAR_SINGLE_SM_ERROR_STATE \
_IOW(NVGPU_DBG_GPU_IOCTL_MAGIC, 15, struct nvgpu_dbg_gpu_clear_single_sm_error_state_args)
struct nvgpu_dbg_gpu_write_single_sm_error_state_args {
__u32 sm_id;
__u32 padding;
__u64 sm_error_state_record_mem;
__u64 sm_error_state_record_size;
};
#define NVGPU_DBG_GPU_IOCTL_WRITE_SINGLE_SM_ERROR_STATE \
_IOW(NVGPU_DBG_GPU_IOCTL_MAGIC, 16, struct nvgpu_dbg_gpu_write_single_sm_error_state_args)
/*
* Unbinding/detaching a debugger session from a nvgpu channel
*
* The 'channel_fd' given here is the fd used to allocate the
* gpu channel context.
*/
struct nvgpu_dbg_gpu_unbind_channel_args {
__u32 channel_fd; /* in */
__u32 _pad0[1];
};
#define NVGPU_DBG_GPU_IOCTL_UNBIND_CHANNEL \
_IOW(NVGPU_DBG_GPU_IOCTL_MAGIC, 17, struct nvgpu_dbg_gpu_unbind_channel_args)
#define NVGPU_DBG_GPU_SUSPEND_ALL_CONTEXTS 1
#define NVGPU_DBG_GPU_RESUME_ALL_CONTEXTS 2
struct nvgpu_dbg_gpu_suspend_resume_contexts_args {
__u32 action;
__u32 is_resident_context;
__s32 resident_context_fd;
__u32 padding;
};
#define NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS \
_IOWR(NVGPU_DBG_GPU_IOCTL_MAGIC, 18, struct nvgpu_dbg_gpu_suspend_resume_contexts_args)
#define NVGPU_DBG_GPU_IOCTL_LAST \
_IOC_NR(NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS)
#define NVGPU_DBG_GPU_IOCTL_MAX_ARG_SIZE \
sizeof(struct nvgpu_dbg_gpu_perfbuf_map_args)
/*
* /dev/nvhost-gpu device
*/
#define NVGPU_IOCTL_MAGIC 'H'
#define NVGPU_NO_TIMEOUT (-1)
#define NVGPU_PRIORITY_LOW 50
#define NVGPU_PRIORITY_MEDIUM 100
#define NVGPU_PRIORITY_HIGH 150
#define NVGPU_TIMEOUT_FLAG_DISABLE_DUMP 0
/* this is also the hardware memory format */
struct nvgpu_gpfifo {
__u32 entry0; /* first word of gpfifo entry */
__u32 entry1; /* second word of gpfifo entry */
};
struct nvgpu_get_param_args {
__u32 value;
} __packed;
struct nvgpu_channel_open_args {
union {
__s32 channel_fd; /* deprecated: use out.channel_fd instead */
struct {
/* runlist_id is the runlist for the
* channel. Basically, the runlist specifies the target
* engine(s) for which the channel is
* opened. Runlist_id -1 is synonym for the primary
* graphics runlist. */
__s32 runlist_id;
} in;
struct {
__s32 channel_fd;
} out;
};
};
struct nvgpu_set_nvmap_fd_args {
__u32 fd;
} __packed;
#define NVGPU_ALLOC_OBJ_FLAGS_LOCKBOOST_ZERO (1 << 0)
struct nvgpu_alloc_obj_ctx_args {
__u32 class_num; /* kepler3d, 2d, compute, etc */
__u32 flags; /* input, output */
__u64 obj_id; /* output, used to free later */
};
struct nvgpu_alloc_gpfifo_args {
__u32 num_entries;
#define NVGPU_ALLOC_GPFIFO_FLAGS_VPR_ENABLED (1 << 0) /* set owner channel of this gpfifo as a vpr channel */
__u32 flags;
};
struct nvgpu_alloc_gpfifo_ex_args {
__u32 num_entries;
__u32 num_inflight_jobs;
#define NVGPU_ALLOC_GPFIFO_EX_FLAGS_VPR_ENABLED (1 << 0) /* set owner channel of this gpfifo as a vpr channel */
#define NVGPU_ALLOC_GPFIFO_EX_FLAGS_DETERMINISTIC (1 << 1) /* channel shall exhibit deterministic behavior in the submit path */
__u32 flags;
__u32 reserved[5];
};
struct gk20a_sync_pt_info {
__u64 hw_op_ns;
};
struct nvgpu_fence {
__u32 id; /* syncpoint id or sync fence fd */
__u32 value; /* syncpoint value (discarded when using sync fence) */
};
/* insert a wait on the fence before submitting gpfifo */
#define NVGPU_SUBMIT_GPFIFO_FLAGS_FENCE_WAIT (1 << 0)
/* insert a fence update after submitting gpfifo and
return the new fence for others to wait on */
#define NVGPU_SUBMIT_GPFIFO_FLAGS_FENCE_GET (1 << 1)
/* choose between different gpfifo entry formats */
#define NVGPU_SUBMIT_GPFIFO_FLAGS_HW_FORMAT (1 << 2)
/* interpret fence as a sync fence fd instead of raw syncpoint fence */
#define NVGPU_SUBMIT_GPFIFO_FLAGS_SYNC_FENCE (1 << 3)
/* suppress WFI before fence trigger */
#define NVGPU_SUBMIT_GPFIFO_FLAGS_SUPPRESS_WFI (1 << 4)
/* skip buffer refcounting during submit */
#define NVGPU_SUBMIT_GPFIFO_FLAGS_SKIP_BUFFER_REFCOUNTING (1 << 5)
struct nvgpu_submit_gpfifo_args {
__u64 gpfifo;
__u32 num_entries;
__u32 flags;
struct nvgpu_fence fence;
};
struct nvgpu_map_buffer_args {
__u32 flags;
#define NVGPU_MAP_BUFFER_FLAGS_ALIGN 0x0
#define NVGPU_MAP_BUFFER_FLAGS_OFFSET (1 << 0)
#define NVGPU_MAP_BUFFER_FLAGS_KIND_PITCH 0x0
#define NVGPU_MAP_BUFFER_FLAGS_KIND_SPECIFIED (1 << 1)
#define NVGPU_MAP_BUFFER_FLAGS_CACHEABLE_FALSE 0x0
#define NVGPU_MAP_BUFFER_FLAGS_CACHEABLE_TRUE (1 << 2)
__u32 nvmap_handle;
union {
__u64 offset; /* valid if _offset flag given (in|out) */
__u64 align; /* alignment multiple (0:={1 or n/a}) */
} offset_alignment;
__u32 kind;
#define NVGPU_MAP_BUFFER_KIND_GENERIC_16BX2 0xfe
};
struct nvgpu_unmap_buffer_args {
__u64 offset;
};
struct nvgpu_wait_args {
#define NVGPU_WAIT_TYPE_NOTIFIER 0x0
#define NVGPU_WAIT_TYPE_SEMAPHORE 0x1
__u32 type;
__u32 timeout;
union {
struct {
/* handle and offset for notifier memory */
__u32 dmabuf_fd;
__u32 offset;
__u32 padding1;
__u32 padding2;
} notifier;
struct {
/* handle and offset for semaphore memory */
__u32 dmabuf_fd;
__u32 offset;
/* semaphore payload to wait for */
__u32 payload;
__u32 padding;
} semaphore;
} condition; /* determined by type field */
};
/* cycle stats support */
struct nvgpu_cycle_stats_args {
__u32 dmabuf_fd;
} __packed;
struct nvgpu_set_timeout_args {
__u32 timeout;
} __packed;
struct nvgpu_set_timeout_ex_args {
__u32 timeout;
__u32 flags;
};
struct nvgpu_set_priority_args {
__u32 priority;
} __packed;
#define NVGPU_ZCULL_MODE_GLOBAL 0
#define NVGPU_ZCULL_MODE_NO_CTXSW 1
#define NVGPU_ZCULL_MODE_SEPARATE_BUFFER 2
#define NVGPU_ZCULL_MODE_PART_OF_REGULAR_BUF 3
struct nvgpu_zcull_bind_args {
__u64 gpu_va;
__u32 mode;
__u32 padding;
};
struct nvgpu_set_error_notifier {
__u64 offset;
__u64 size;
__u32 mem;
__u32 padding;
};
struct nvgpu_notification {
struct { /* 0000- */
__u32 nanoseconds[2]; /* nanoseconds since Jan. 1, 1970 */
} time_stamp; /* -0007 */
__u32 info32; /* info returned depends on method 0008-000b */
#define NVGPU_CHANNEL_FIFO_ERROR_IDLE_TIMEOUT 8
#define NVGPU_CHANNEL_GR_ERROR_SW_NOTIFY 13
#define NVGPU_CHANNEL_GR_SEMAPHORE_TIMEOUT 24
#define NVGPU_CHANNEL_GR_ILLEGAL_NOTIFY 25
#define NVGPU_CHANNEL_FIFO_ERROR_MMU_ERR_FLT 31
#define NVGPU_CHANNEL_PBDMA_ERROR 32
#define NVGPU_CHANNEL_RESETCHANNEL_VERIF_ERROR 43
#define NVGPU_CHANNEL_PBDMA_PUSHBUFFER_CRC_MISMATCH 80
__u16 info16; /* info returned depends on method 000c-000d */
__u16 status; /* user sets bit 15, NV sets status 000e-000f */
#define NVGPU_CHANNEL_SUBMIT_TIMEOUT 1
};
/* cycle stats snapshot buffer support for mode E */
struct nvgpu_cycle_stats_snapshot_args {
__u32 cmd; /* in: command to handle */
__u32 dmabuf_fd; /* in: dma buffer handler */
__u32 extra; /* in/out: extra payload e.g.*/
/* counter/start perfmon */
__u32 pad0[1];
};
/* valid commands to control cycle stats shared buffer */
#define NVGPU_IOCTL_CHANNEL_CYCLE_STATS_SNAPSHOT_CMD_FLUSH 0
#define NVGPU_IOCTL_CHANNEL_CYCLE_STATS_SNAPSHOT_CMD_ATTACH 1
#define NVGPU_IOCTL_CHANNEL_CYCLE_STATS_SNAPSHOT_CMD_DETACH 2
/* disable watchdog per-channel */
struct nvgpu_channel_wdt_args {
__u32 wdt_status;
__u32 padding;
};
#define NVGPU_IOCTL_CHANNEL_DISABLE_WDT 1
#define NVGPU_IOCTL_CHANNEL_ENABLE_WDT 2
/*
* Interleaving channels in a runlist is an approach to improve
* GPU scheduling by allowing certain channels to appear multiple
* times on the runlist. The number of times a channel appears is
* governed by the following levels:
*
* low (L) : appears once
* medium (M): if L, appears L times
* else, appears once
* high (H) : if L, appears (M + 1) x L times
* else if M, appears M times
* else, appears once
*/
struct nvgpu_runlist_interleave_args {
__u32 level;
__u32 reserved;
};
#define NVGPU_RUNLIST_INTERLEAVE_LEVEL_LOW 0
#define NVGPU_RUNLIST_INTERLEAVE_LEVEL_MEDIUM 1
#define NVGPU_RUNLIST_INTERLEAVE_LEVEL_HIGH 2
#define NVGPU_RUNLIST_INTERLEAVE_NUM_LEVELS 3
/* controls how long a channel occupies an engine uninterrupted */
struct nvgpu_timeslice_args {
__u32 timeslice_us;
__u32 reserved;
};
struct nvgpu_event_id_ctrl_args {
__u32 cmd; /* in */
__u32 event_id; /* in */
__s32 event_fd; /* out */
__u32 padding;
};
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_BPT_INT 0
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_BPT_PAUSE 1
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_BLOCKING_SYNC 2
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_GR_SEMAPHORE_WRITE_AWAKEN 5
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_MAX 6
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_CMD_ENABLE 1
struct nvgpu_preemption_mode_args {
/* only one should be enabled at a time */
#define NVGPU_GRAPHICS_PREEMPTION_MODE_WFI (1 << 0)
__u32 graphics_preempt_mode; /* in */
/* only one should be enabled at a time */
#define NVGPU_COMPUTE_PREEMPTION_MODE_WFI (1 << 0)
#define NVGPU_COMPUTE_PREEMPTION_MODE_CTA (1 << 1)
__u32 compute_preempt_mode; /* in */
};
#define NVGPU_IOCTL_CHANNEL_SET_NVMAP_FD \
_IOW(NVGPU_IOCTL_MAGIC, 5, struct nvgpu_set_nvmap_fd_args)
#define NVGPU_IOCTL_CHANNEL_SET_TIMEOUT \
_IOW(NVGPU_IOCTL_MAGIC, 11, struct nvgpu_set_timeout_args)
#define NVGPU_IOCTL_CHANNEL_GET_TIMEDOUT \
_IOR(NVGPU_IOCTL_MAGIC, 12, struct nvgpu_get_param_args)
#define NVGPU_IOCTL_CHANNEL_SET_PRIORITY \
_IOW(NVGPU_IOCTL_MAGIC, 13, struct nvgpu_set_priority_args)
#define NVGPU_IOCTL_CHANNEL_SET_TIMEOUT_EX \
_IOWR(NVGPU_IOCTL_MAGIC, 18, struct nvgpu_set_timeout_ex_args)
#define NVGPU_IOCTL_CHANNEL_ALLOC_GPFIFO \
_IOW(NVGPU_IOCTL_MAGIC, 100, struct nvgpu_alloc_gpfifo_args)
#define NVGPU_IOCTL_CHANNEL_WAIT \
_IOWR(NVGPU_IOCTL_MAGIC, 102, struct nvgpu_wait_args)
#define NVGPU_IOCTL_CHANNEL_CYCLE_STATS \
_IOWR(NVGPU_IOCTL_MAGIC, 106, struct nvgpu_cycle_stats_args)
#define NVGPU_IOCTL_CHANNEL_SUBMIT_GPFIFO \
_IOWR(NVGPU_IOCTL_MAGIC, 107, struct nvgpu_submit_gpfifo_args)
#define NVGPU_IOCTL_CHANNEL_ALLOC_OBJ_CTX \
_IOWR(NVGPU_IOCTL_MAGIC, 108, struct nvgpu_alloc_obj_ctx_args)
#define NVGPU_IOCTL_CHANNEL_ZCULL_BIND \
_IOWR(NVGPU_IOCTL_MAGIC, 110, struct nvgpu_zcull_bind_args)
#define NVGPU_IOCTL_CHANNEL_SET_ERROR_NOTIFIER \
_IOWR(NVGPU_IOCTL_MAGIC, 111, struct nvgpu_set_error_notifier)
#define NVGPU_IOCTL_CHANNEL_OPEN \
_IOR(NVGPU_IOCTL_MAGIC, 112, struct nvgpu_channel_open_args)
#define NVGPU_IOCTL_CHANNEL_ENABLE \
_IO(NVGPU_IOCTL_MAGIC, 113)
#define NVGPU_IOCTL_CHANNEL_DISABLE \
_IO(NVGPU_IOCTL_MAGIC, 114)
#define NVGPU_IOCTL_CHANNEL_PREEMPT \
_IO(NVGPU_IOCTL_MAGIC, 115)
#define NVGPU_IOCTL_CHANNEL_FORCE_RESET \
_IO(NVGPU_IOCTL_MAGIC, 116)
#define NVGPU_IOCTL_CHANNEL_EVENT_ID_CTRL \
_IOWR(NVGPU_IOCTL_MAGIC, 117, struct nvgpu_event_id_ctrl_args)
#define NVGPU_IOCTL_CHANNEL_CYCLE_STATS_SNAPSHOT \
_IOWR(NVGPU_IOCTL_MAGIC, 118, struct nvgpu_cycle_stats_snapshot_args)
#define NVGPU_IOCTL_CHANNEL_WDT \
_IOW(NVGPU_IOCTL_MAGIC, 119, struct nvgpu_channel_wdt_args)
#define NVGPU_IOCTL_CHANNEL_SET_RUNLIST_INTERLEAVE \
_IOW(NVGPU_IOCTL_MAGIC, 120, struct nvgpu_runlist_interleave_args)
#define NVGPU_IOCTL_CHANNEL_SET_TIMESLICE \
_IOW(NVGPU_IOCTL_MAGIC, 121, struct nvgpu_timeslice_args)
#define NVGPU_IOCTL_CHANNEL_SET_PREEMPTION_MODE \
_IOW(NVGPU_IOCTL_MAGIC, 122, struct nvgpu_preemption_mode_args)
#define NVGPU_IOCTL_CHANNEL_ALLOC_GPFIFO_EX \
_IOW(NVGPU_IOCTL_MAGIC, 123, struct nvgpu_alloc_gpfifo_ex_args)
#define NVGPU_IOCTL_CHANNEL_LAST \
_IOC_NR(NVGPU_IOCTL_CHANNEL_ALLOC_GPFIFO_EX)
#define NVGPU_IOCTL_CHANNEL_MAX_ARG_SIZE sizeof(struct nvgpu_alloc_gpfifo_ex_args)
/*
* /dev/nvhost-as-gpu device
*
* Opening a '/dev/nvhost-as-gpu' device node creates a new address
* space. nvgpu channels (for the same module) can then be bound to such an
* address space to define the addresses it has access to.
*
* Once a nvgpu channel has been bound to an address space it cannot be
* unbound. There is no support for allowing an nvgpu channel to change from
* one address space to another (or from one to none).
*
* As long as there is an open device file to the address space, or any bound
* nvgpu channels it will be valid. Once all references to the address space
* are removed the address space is deleted.
*
*/
#define NVGPU_AS_IOCTL_MAGIC 'A'
/*
* Allocating an address space range:
*
* Address ranges created with this ioctl are reserved for later use with
* fixed-address buffer mappings.
*
* If _FLAGS_FIXED_OFFSET is specified then the new range starts at the 'offset'
* given. Otherwise the address returned is chosen to be a multiple of 'align.'
*
*/
struct nvgpu32_as_alloc_space_args {
__u32 pages; /* in, pages */
__u32 page_size; /* in, bytes */
__u32 flags; /* in */
#define NVGPU_AS_ALLOC_SPACE_FLAGS_FIXED_OFFSET 0x1
#define NVGPU_AS_ALLOC_SPACE_FLAGS_SPARSE 0x2
union {
__u64 offset; /* inout, byte address valid iff _FIXED_OFFSET */
__u64 align; /* in, alignment multiple (0:={1 or n/a}) */
} o_a;
};
struct nvgpu_as_alloc_space_args {
__u32 pages; /* in, pages */
__u32 page_size; /* in, bytes */
__u32 flags; /* in */
__u32 padding; /* in */
union {
__u64 offset; /* inout, byte address valid iff _FIXED_OFFSET */
__u64 align; /* in, alignment multiple (0:={1 or n/a}) */
} o_a;
};
/*
* Releasing an address space range:
*
* The previously allocated region starting at 'offset' is freed. If there are
* any buffers currently mapped inside the region the ioctl will fail.
*/
struct nvgpu_as_free_space_args {
__u64 offset; /* in, byte address */
__u32 pages; /* in, pages */
__u32 page_size; /* in, bytes */
};
/*
* Binding a nvgpu channel to an address space:
*
* A channel must be bound to an address space before allocating a gpfifo
* in nvgpu. The 'channel_fd' given here is the fd used to allocate the
* channel. Once a channel has been bound to an address space it cannot
* be unbound (except for when the channel is destroyed).
*/
struct nvgpu_as_bind_channel_args {
__u32 channel_fd; /* in */
} __packed;
/*
* Mapping nvmap buffers into an address space:
*
* The start address is the 'offset' given if _FIXED_OFFSET is specified.
* Otherwise the address returned is a multiple of 'align.'
*
* If 'page_size' is set to 0 the nvmap buffer's allocation alignment/sizing
* will be used to determine the page size (largest possible). The page size
* chosen will be returned back to the caller in the 'page_size' parameter in
* that case.
*/
struct nvgpu_as_map_buffer_args {
__u32 flags; /* in/out */
#define NVGPU_AS_MAP_BUFFER_FLAGS_FIXED_OFFSET (1 << 0)
#define NVGPU_AS_MAP_BUFFER_FLAGS_CACHEABLE (1 << 2)
#define NVGPU_AS_MAP_BUFFER_FLAGS_UNMAPPED_PTE (1 << 5)
#define NVGPU_AS_MAP_BUFFER_FLAGS_MAPPABLE_COMPBITS (1 << 6)
__u32 reserved; /* in */
__u32 dmabuf_fd; /* in */
__u32 page_size; /* inout, 0:= best fit to buffer */
union {
__u64 offset; /* inout, byte address valid iff _FIXED_OFFSET */
__u64 align; /* in, alignment multiple (0:={1 or n/a}) */
} o_a;
};
/*
* Mapping dmabuf fds into an address space:
*
* The caller requests a mapping to a particular page 'kind'.
*
* If 'page_size' is set to 0 the dmabuf's alignment/sizing will be used to
* determine the page size (largest possible). The page size chosen will be
* returned back to the caller in the 'page_size' parameter in that case.
*/
struct nvgpu_as_map_buffer_ex_args {
__u32 flags; /* in/out */
#define NV_KIND_DEFAULT -1
__s32 kind; /* in (-1 represents default) */
__u32 dmabuf_fd; /* in */
__u32 page_size; /* inout, 0:= best fit to buffer */
__u64 buffer_offset; /* in, offset of mapped buffer region */
__u64 mapping_size; /* in, size of mapped buffer region */
__u64 offset; /* in/out, we use this address if flag
* FIXED_OFFSET is set. This will fail
* if space is not properly allocated. The
* actual virtual address to which we mapped
* the buffer is returned in this field. */
};
/*
* Get info about buffer compbits. Requires that buffer is mapped with
* NVGPU_AS_MAP_BUFFER_FLAGS_MAPPABLE_COMPBITS.
*
* The compbits for a mappable buffer are organized in a mappable
* window to the compbits store. In case the window contains comptags
* for more than one buffer, the buffer comptag line index may differ
* from the window comptag line index.
*/
struct nvgpu_as_get_buffer_compbits_info_args {
/* in: address of an existing buffer mapping */
__u64 mapping_gva;
/* out: size of compbits mapping window (bytes) */
__u64 compbits_win_size;
/* out: comptag line index of the window start */
__u32 compbits_win_ctagline;
/* out: comptag line index of the buffer mapping */
__u32 mapping_ctagline;
/* Buffer uses compbits */
#define NVGPU_AS_GET_BUFFER_COMPBITS_INFO_FLAGS_HAS_COMPBITS (1 << 0)
/* Buffer compbits are mappable */
#define NVGPU_AS_GET_BUFFER_COMPBITS_INFO_FLAGS_MAPPABLE (1 << 1)
/* Buffer IOVA addresses are discontiguous */
#define NVGPU_AS_GET_BUFFER_COMPBITS_INFO_FLAGS_DISCONTIG_IOVA (1 << 2)
/* out */
__u32 flags;
__u32 reserved1;
};
/*
* Map compbits of a mapped buffer to the GPU address space. The
* compbits mapping is automatically unmapped when the buffer is
* unmapped.
*
* The compbits mapping always uses small pages, it is read-only, and
* is GPU cacheable. The mapping is a window to the compbits
* store. The window may not be exactly the size of the cache lines
* for the buffer mapping.
*/
struct nvgpu_as_map_buffer_compbits_args {
/* in: address of an existing buffer mapping */
__u64 mapping_gva;
/* in: gva to the mapped compbits store window when
* FIXED_OFFSET is set. Otherwise, ignored and should be be 0.
*
* For FIXED_OFFSET mapping:
* - If compbits are already mapped compbits_win_gva
* must match with the previously mapped gva.
* - The user must have allocated enough GVA space for the
* mapping window (see compbits_win_size in
* nvgpu_as_get_buffer_compbits_info_args)
*
* out: gva to the mapped compbits store window */
__u64 compbits_win_gva;
/* in: reserved, must be 0
out: physical or IOMMU address for mapping */
union {
/* contiguous iova addresses */
__u64 mapping_iova;
/* buffer to receive discontiguous iova addresses (reserved) */
__u64 mapping_iova_buf_addr;
};
/* in: Buffer size (in bytes) for discontiguous iova
* addresses. Reserved, must be 0. */
__u64 mapping_iova_buf_size;
#define NVGPU_AS_MAP_BUFFER_COMPBITS_FLAGS_FIXED_OFFSET (1 << 0)
__u32 flags;
__u32 reserved1;
};
/*
* Unmapping a buffer:
*
* To unmap a previously mapped buffer set 'offset' to the offset returned in
* the mapping call. This includes where a buffer has been mapped into a fixed
* offset of a previously allocated address space range.
*/
struct nvgpu_as_unmap_buffer_args {
__u64 offset; /* in, byte address */
};
struct nvgpu_as_va_region {
__u64 offset;
__u32 page_size;
__u32 reserved;
__u64 pages;
};
struct nvgpu_as_get_va_regions_args {
__u64 buf_addr; /* Pointer to array of nvgpu_as_va_region:s.
* Ignored if buf_size is 0 */
__u32 buf_size; /* in: userspace buf size (in bytes)
out: kernel buf size (in bytes) */
__u32 reserved;
};
struct nvgpu_as_map_buffer_batch_args {
__u64 unmaps; /* ptr to array of nvgpu_unmap_buffer_args */
__u64 maps; /* ptr to array of nvgpu_as_map_buffer_ex_args */
__u32 num_unmaps; /* in: number of unmaps
* out: on error, number of successful unmaps */
__u32 num_maps; /* in: number of maps
* out: on error, number of successful maps */
__u64 reserved;
};
#define NVGPU_AS_IOCTL_BIND_CHANNEL \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 1, struct nvgpu_as_bind_channel_args)
#define NVGPU32_AS_IOCTL_ALLOC_SPACE \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 2, struct nvgpu32_as_alloc_space_args)
#define NVGPU_AS_IOCTL_FREE_SPACE \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 3, struct nvgpu_as_free_space_args)
#define NVGPU_AS_IOCTL_MAP_BUFFER \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 4, struct nvgpu_as_map_buffer_args)
#define NVGPU_AS_IOCTL_UNMAP_BUFFER \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 5, struct nvgpu_as_unmap_buffer_args)
#define NVGPU_AS_IOCTL_ALLOC_SPACE \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 6, struct nvgpu_as_alloc_space_args)
#define NVGPU_AS_IOCTL_MAP_BUFFER_EX \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 7, struct nvgpu_as_map_buffer_ex_args)
#define NVGPU_AS_IOCTL_GET_VA_REGIONS \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 8, struct nvgpu_as_get_va_regions_args)
#define NVGPU_AS_IOCTL_GET_BUFFER_COMPBITS_INFO \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 9, struct nvgpu_as_get_buffer_compbits_info_args)
#define NVGPU_AS_IOCTL_MAP_BUFFER_COMPBITS \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 10, struct nvgpu_as_map_buffer_compbits_args)
#define NVGPU_AS_IOCTL_MAP_BUFFER_BATCH \
_IOWR(NVGPU_AS_IOCTL_MAGIC, 11, struct nvgpu_as_map_buffer_batch_args)
#define NVGPU_AS_IOCTL_LAST \
_IOC_NR(NVGPU_AS_IOCTL_MAP_BUFFER_BATCH)
#define NVGPU_AS_IOCTL_MAX_ARG_SIZE \
sizeof(struct nvgpu_as_map_buffer_ex_args)
/*
* /dev/nvhost-ctxsw-gpu device
*
* Opening a '/dev/nvhost-ctxsw-gpu' device node creates a way to trace
* context switches on GR engine
*/
#define NVGPU_CTXSW_IOCTL_MAGIC 'C'
#define NVGPU_CTXSW_TAG_SOF 0x00
#define NVGPU_CTXSW_TAG_CTXSW_REQ_BY_HOST 0x01
#define NVGPU_CTXSW_TAG_FE_ACK 0x02
#define NVGPU_CTXSW_TAG_FE_ACK_WFI 0x0a
#define NVGPU_CTXSW_TAG_FE_ACK_GFXP 0x0b
#define NVGPU_CTXSW_TAG_FE_ACK_CTAP 0x0c
#define NVGPU_CTXSW_TAG_FE_ACK_CILP 0x0d
#define NVGPU_CTXSW_TAG_SAVE_END 0x03
#define NVGPU_CTXSW_TAG_RESTORE_START 0x04
#define NVGPU_CTXSW_TAG_CONTEXT_START 0x05
#define NVGPU_CTXSW_TAG_ENGINE_RESET 0xfe
#define NVGPU_CTXSW_TAG_INVALID_TIMESTAMP 0xff
#define NVGPU_CTXSW_TAG_LAST \
NVGPU_CTXSW_TAG_INVALID_TIMESTAMP
struct nvgpu_ctxsw_trace_entry {
__u8 tag;
__u8 vmid;
__u16 seqno; /* sequence number to detect drops */
__u32 context_id; /* context_id as allocated by FECS */
__u64 pid; /* 64-bit is max bits of different OS pid */
__u64 timestamp; /* 64-bit time */
};
#define NVGPU_CTXSW_RING_HEADER_MAGIC 0x7000fade
#define NVGPU_CTXSW_RING_HEADER_VERSION 0
struct nvgpu_ctxsw_ring_header {
__u32 magic;
__u32 version;
__u32 num_ents;
__u32 ent_size;
volatile __u32 drop_count; /* excluding filtered out events */
volatile __u32 write_seqno;
volatile __u32 write_idx;
volatile __u32 read_idx;
};
struct nvgpu_ctxsw_ring_setup_args {
__u32 size; /* [in/out] size of ring buffer in bytes (including
header). will be rounded page size. this parameter
is updated with actual allocated size. */
};
#define NVGPU_CTXSW_FILTER_SIZE (NVGPU_CTXSW_TAG_LAST + 1)
#define NVGPU_CTXSW_FILTER_SET(n, p) \
((p)->tag_bits[(n) / 64] |= (1 << ((n) & 63)))
#define NVGPU_CTXSW_FILTER_CLR(n, p) \
((p)->tag_bits[(n) / 64] &= ~(1 << ((n) & 63)))
#define NVGPU_CTXSW_FILTER_ISSET(n, p) \
((p)->tag_bits[(n) / 64] & (1 << ((n) & 63)))
#define NVGPU_CTXSW_FILTER_CLR_ALL(p) memset((void *)(p), 0, sizeof(*(p)))
#define NVGPU_CTXSW_FILTER_SET_ALL(p) memset((void *)(p), ~0, sizeof(*(p)))
struct nvgpu_ctxsw_trace_filter {
__u64 tag_bits[(NVGPU_CTXSW_FILTER_SIZE + 63) / 64];
};
struct nvgpu_ctxsw_trace_filter_args {
struct nvgpu_ctxsw_trace_filter filter;
};
#define NVGPU_CTXSW_IOCTL_TRACE_ENABLE \
_IO(NVGPU_CTXSW_IOCTL_MAGIC, 1)
#define NVGPU_CTXSW_IOCTL_TRACE_DISABLE \
_IO(NVGPU_CTXSW_IOCTL_MAGIC, 2)
#define NVGPU_CTXSW_IOCTL_RING_SETUP \
_IOWR(NVGPU_CTXSW_IOCTL_MAGIC, 3, struct nvgpu_ctxsw_ring_setup_args)
#define NVGPU_CTXSW_IOCTL_SET_FILTER \
_IOW(NVGPU_CTXSW_IOCTL_MAGIC, 4, struct nvgpu_ctxsw_trace_filter_args)
#define NVGPU_CTXSW_IOCTL_GET_FILTER \
_IOR(NVGPU_CTXSW_IOCTL_MAGIC, 5, struct nvgpu_ctxsw_trace_filter_args)
#define NVGPU_CTXSW_IOCTL_POLL \
_IO(NVGPU_CTXSW_IOCTL_MAGIC, 6)
#define NVGPU_CTXSW_IOCTL_LAST \
_IOC_NR(NVGPU_CTXSW_IOCTL_POLL)
#define NVGPU_CTXSW_IOCTL_MAX_ARG_SIZE \
sizeof(struct nvgpu_ctxsw_trace_filter_args)
/*
* /dev/nvhost-sched-gpu device
*
* Opening a '/dev/nvhost-sched-gpu' device node creates a way to control
* GPU scheduling parameters.
*/
#define NVGPU_SCHED_IOCTL_MAGIC 'S'
/*
* When the app manager receives a NVGPU_SCHED_STATUS_TSG_OPEN notification,
* it is expected to query the list of recently opened TSGs using
* NVGPU_SCHED_IOCTL_GET_RECENT_TSGS. The kernel driver maintains a bitmap
* of recently opened TSGs. When the app manager queries the list, it
* atomically clears the bitmap. This way, at each invocation of
* NVGPU_SCHED_IOCTL_GET_RECENT_TSGS, app manager only receives the list of
* TSGs that have been opened since last invocation.
*
* If the app manager needs to re-synchronize with the driver, it can use
* NVGPU_SCHED_IOCTL_GET_TSGS to retrieve the complete list of TSGs. The
* recent TSG bitmap will be cleared in that case too.
*/
struct nvgpu_sched_get_tsgs_args {
/* in: size of buffer in bytes */
/* out: actual size of size of TSG bitmap. if user-provided size is too
* small, ioctl will return -ENOSPC, and update this field, allowing
* application to discover required number of bytes and allocate
* a buffer accordingly.
*/
__u32 size;
/* in: address of 64-bit aligned buffer */
/* out: buffer contains a TSG bitmap.
* Bit #n will be set in the bitmap if TSG #n is present.
* When using NVGPU_SCHED_IOCTL_GET_RECENT_TSGS, the first time you use
* this command, it will return the opened TSGs and subsequent calls
* will only return the delta (ie. each invocation clears bitmap)
*/
__u64 buffer;
};
struct nvgpu_sched_get_tsgs_by_pid_args {
/* in: process id for which we want to retrieve TSGs */
__u64 pid;
/* in: size of buffer in bytes */
/* out: actual size of size of TSG bitmap. if user-provided size is too
* small, ioctl will return -ENOSPC, and update this field, allowing
* application to discover required number of bytes and allocate
* a buffer accordingly.
*/
__u32 size;
/* in: address of 64-bit aligned buffer */
/* out: buffer contains a TSG bitmap. */
__u64 buffer;
};
struct nvgpu_sched_tsg_get_params_args {
__u32 tsgid; /* in: TSG identifier */
__u32 timeslice; /* out: timeslice in usecs */
__u32 runlist_interleave;
__u32 graphics_preempt_mode;
__u32 compute_preempt_mode;
__u64 pid; /* out: process identifier of TSG owner */
};
struct nvgpu_sched_tsg_timeslice_args {
__u32 tsgid; /* in: TSG identifier */
__u32 timeslice; /* in: timeslice in usecs */
};
struct nvgpu_sched_tsg_runlist_interleave_args {
__u32 tsgid; /* in: TSG identifier */
/* in: see NVGPU_RUNLIST_INTERLEAVE_LEVEL_ */
__u32 runlist_interleave;
};
struct nvgpu_sched_api_version_args {
__u32 version;
};
struct nvgpu_sched_tsg_refcount_args {
__u32 tsgid; /* in: TSG identifier */
};
#define NVGPU_SCHED_IOCTL_GET_TSGS \
_IOWR(NVGPU_SCHED_IOCTL_MAGIC, 1, \
struct nvgpu_sched_get_tsgs_args)
#define NVGPU_SCHED_IOCTL_GET_RECENT_TSGS \
_IOWR(NVGPU_SCHED_IOCTL_MAGIC, 2, \
struct nvgpu_sched_get_tsgs_args)
#define NVGPU_SCHED_IOCTL_GET_TSGS_BY_PID \
_IOWR(NVGPU_SCHED_IOCTL_MAGIC, 3, \
struct nvgpu_sched_get_tsgs_by_pid_args)
#define NVGPU_SCHED_IOCTL_TSG_GET_PARAMS \
_IOWR(NVGPU_SCHED_IOCTL_MAGIC, 4, \
struct nvgpu_sched_tsg_get_params_args)
#define NVGPU_SCHED_IOCTL_TSG_SET_TIMESLICE \
_IOW(NVGPU_SCHED_IOCTL_MAGIC, 5, \
struct nvgpu_sched_tsg_timeslice_args)
#define NVGPU_SCHED_IOCTL_TSG_SET_RUNLIST_INTERLEAVE \
_IOW(NVGPU_SCHED_IOCTL_MAGIC, 6, \
struct nvgpu_sched_tsg_runlist_interleave_args)
#define NVGPU_SCHED_IOCTL_LOCK_CONTROL \
_IO(NVGPU_SCHED_IOCTL_MAGIC, 7)
#define NVGPU_SCHED_IOCTL_UNLOCK_CONTROL \
_IO(NVGPU_SCHED_IOCTL_MAGIC, 8)
#define NVGPU_SCHED_IOCTL_GET_API_VERSION \
_IOR(NVGPU_SCHED_IOCTL_MAGIC, 9, \
struct nvgpu_sched_api_version_args)
#define NVGPU_SCHED_IOCTL_GET_TSG \
_IOW(NVGPU_SCHED_IOCTL_MAGIC, 10, \
struct nvgpu_sched_tsg_refcount_args)
#define NVGPU_SCHED_IOCTL_PUT_TSG \
_IOW(NVGPU_SCHED_IOCTL_MAGIC, 11, \
struct nvgpu_sched_tsg_refcount_args)
#define NVGPU_SCHED_IOCTL_LAST \
_IOC_NR(NVGPU_SCHED_IOCTL_PUT_TSG)
#define NVGPU_SCHED_IOCTL_MAX_ARG_SIZE \
sizeof(struct nvgpu_sched_tsg_get_params_args)
#define NVGPU_SCHED_SET(n, bitmap) \
(((__u64 *)(bitmap))[(n) / 64] |= (1ULL << (((__u64)n) & 63)))
#define NVGPU_SCHED_CLR(n, bitmap) \
(((__u64 *)(bitmap))[(n) / 64] &= ~(1ULL << (((__u64)n) & 63)))
#define NVGPU_SCHED_ISSET(n, bitmap) \
(((__u64 *)(bitmap))[(n) / 64] & (1ULL << (((__u64)n) & 63)))
#define NVGPU_SCHED_STATUS_TSG_OPEN (1ULL << 0)
struct nvgpu_sched_event_arg {
__u64 reserved;
__u64 status;
};
#define NVGPU_SCHED_API_VERSION 1
#endif