/*
* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/gk20a.h>
#include <nvgpu/vgpu/tegra_vgpu.h>
#include <nvgpu/vgpu/vgpu.h>
#include "fb_vgpu.h"
void vgpu_fb_set_mmu_debug_mode(struct gk20a *g, bool enable)
{
struct tegra_vgpu_cmd_msg msg = {};
struct tegra_vgpu_fb_set_mmu_debug_mode_params *p =
&msg.params.fb_set_mmu_debug_mode;
int err;
msg.cmd = TEGRA_VGPU_CMD_FB_SET_MMU_DEBUG_MODE;
msg.handle = vgpu_get_handle(g);
p->enable = enable ? 1U : 0U;
err = vgpu_comm_sendrecv(&msg, sizeof(msg), sizeof(msg));
err = err != 0 ? err : msg.ret;
if (err != 0) {
nvgpu_err(g,
"fb set mmu debug mode failed err %d", err);
}
}