/*
* GV100 GPU GR
*
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef _NVGPU_GR_GV100_H_
#define _NVGPU_GR_GV100_H_
void gr_gv100_bundle_cb_defaults(struct gk20a *g);
void gr_gv100_cb_size_default(struct gk20a *g);
void gr_gv100_set_gpc_tpc_mask(struct gk20a *g, u32 gpc_index);
int gr_gv100_init_sm_id_table(struct gk20a *g);
void gr_gv100_program_sm_id_numbering(struct gk20a *g,
u32 gpc, u32 tpc, u32 smid);
int gr_gv100_load_smid_config(struct gk20a *g);
u32 gr_gv100_get_patch_slots(struct gk20a *g);
int gr_gv100_add_ctxsw_reg_pm_fbpa(struct gk20a *g,
struct ctxsw_buf_offset_map_entry *map,
struct aiv_list_gk20a *regs,
u32 *count, u32 *offset,
u32 max_cnt, u32 base,
u32 num_fbpas, u32 stride, u32 mask);
#endif