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path: root/drivers/gpu/nvgpu/gk20a/gk20a_allocator_page.c
blob: 06c33a8cc039cd6682a51b82703521af128be3fc (plain) (tree)


















                                                                            
                     









                                                         
                                                     

                                          

















































                                                                                



























                                                              






                                                            















                                                                       



















                                                                      





















































                                                                                






















                                                                               
                                                                    



















































































































































                                                                               
                    









                                                                  
                                                                                






































                                                                        





                                                                                
                                                       










                                                               

                                         




                                               
                                                         
































                                                                                

                                                         































                                                                          
                                                          






                                


























                                                                  













                                                                               
                     







                                                                              
                        




                                                         
 
                     
                                  



                                      

                       


                                                                   






                                                   






















                                                                            
 


                                                    


                        





                                                                   
 

































































































                                                                                

                                                           

                                           




















                                                                     
              








                                                                             

                                                                            


                                                                           



















                                                                                

                                                   












                                                               


                                                        



                                                  
                                                 





                                                       












                                                                             
                       






















                                                            


                                                                           









                                                                         


                                                            




                                                         


                               















                                                                        





                                                                    

                                                                 

                                                                             


                          
                                       




                                                                         
                                                                    






                   
/*
 * Copyright (c) 2016, NVIDIA CORPORATION.  All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms and conditions of the GNU General Public License,
 * version 2, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <linux/kernel.h>
#include <linux/slab.h>
#include <linux/bitops.h>
#include <linux/mm.h>

#include "gk20a_allocator.h"
#include "buddy_allocator_priv.h"
#include "page_allocator_priv.h"

#define palloc_dbg(a, fmt, arg...)			\
	alloc_dbg(palloc_owner(a), fmt, ##arg)

static struct kmem_cache *page_alloc_cache;
static struct kmem_cache *page_alloc_chunk_cache;
static struct kmem_cache *page_alloc_slab_page_cache;
static DEFINE_MUTEX(meta_data_cache_lock);

/*
 * Handle the book-keeping for these operations.
 */
static inline void add_slab_page_to_empty(struct page_alloc_slab *slab,
					  struct page_alloc_slab_page *page)
{
	BUG_ON(page->state != SP_NONE);
	list_add(&page->list_entry, &slab->empty);
	slab->nr_empty++;
	page->state = SP_EMPTY;
}
static inline void add_slab_page_to_partial(struct page_alloc_slab *slab,
					    struct page_alloc_slab_page *page)
{
	BUG_ON(page->state != SP_NONE);
	list_add(&page->list_entry, &slab->partial);
	slab->nr_partial++;
	page->state = SP_PARTIAL;
}
static inline void add_slab_page_to_full(struct page_alloc_slab *slab,
					 struct page_alloc_slab_page *page)
{
	BUG_ON(page->state != SP_NONE);
	list_add(&page->list_entry, &slab->full);
	slab->nr_full++;
	page->state = SP_FULL;
}

static inline void del_slab_page_from_empty(struct page_alloc_slab *slab,
					    struct page_alloc_slab_page *page)
{
	list_del_init(&page->list_entry);
	slab->nr_empty--;
	page->state = SP_NONE;
}
static inline void del_slab_page_from_partial(struct page_alloc_slab *slab,
					      struct page_alloc_slab_page *page)
{
	list_del_init(&page->list_entry);
	slab->nr_partial--;
	page->state = SP_NONE;
}
static inline void del_slab_page_from_full(struct page_alloc_slab *slab,
					   struct page_alloc_slab_page *page)
{
	list_del_init(&page->list_entry);
	slab->nr_full--;
	page->state = SP_NONE;
}

static u64 gk20a_page_alloc_length(struct gk20a_allocator *a)
{
	struct gk20a_page_allocator *va = a->priv;

	return gk20a_alloc_length(&va->source_allocator);
}

static u64 gk20a_page_alloc_base(struct gk20a_allocator *a)
{
	struct gk20a_page_allocator *va = a->priv;

	return gk20a_alloc_base(&va->source_allocator);
}

static int gk20a_page_alloc_inited(struct gk20a_allocator *a)
{
	struct gk20a_page_allocator *va = a->priv;

	return gk20a_alloc_initialized(&va->source_allocator);
}

static u64 gk20a_page_alloc_end(struct gk20a_allocator *a)
{
	struct gk20a_page_allocator *va = a->priv;

	return gk20a_alloc_end(&va->source_allocator);
}

static u64 gk20a_page_alloc_space(struct gk20a_allocator *a)
{
	struct gk20a_page_allocator *va = a->priv;

	return gk20a_alloc_space(&va->source_allocator);
}

static int gk20a_page_reserve_co(struct gk20a_allocator *a,
				 struct gk20a_alloc_carveout *co)
{
	struct gk20a_page_allocator *va = a->priv;

	return gk20a_alloc_reserve_carveout(&va->source_allocator, co);
}

static void gk20a_page_release_co(struct gk20a_allocator *a,
				  struct gk20a_alloc_carveout *co)
{
	struct gk20a_page_allocator *va = a->priv;

	gk20a_alloc_release_carveout(&va->source_allocator, co);
}

static void __gk20a_free_pages(struct gk20a_page_allocator *a,
			       struct gk20a_page_alloc *alloc,
			       bool free_buddy_alloc)
{
	struct page_alloc_chunk *chunk;

	while (!list_empty(&alloc->alloc_chunks)) {
		chunk = list_first_entry(&alloc->alloc_chunks,
					 struct page_alloc_chunk,
					 list_entry);
		list_del(&chunk->list_entry);

		if (free_buddy_alloc)
			gk20a_free(&a->source_allocator, chunk->base);
		kfree(chunk);
	}

	kfree(alloc);
}

static int __insert_page_alloc(struct gk20a_page_allocator *a,
			       struct gk20a_page_alloc *alloc)
{
	struct rb_node **new = &a->allocs.rb_node;
	struct rb_node *parent = NULL;

	while (*new) {
		struct gk20a_page_alloc *tmp =
			container_of(*new, struct gk20a_page_alloc,
				     tree_entry);

		parent = *new;
		if (alloc->base < tmp->base) {
			new = &((*new)->rb_left);
		} else if (alloc->base > tmp->base) {
			new = &((*new)->rb_right);
		} else {
			WARN(1, "Duplicate entries in allocated list!\n");
			return 0;
		}
	}

	rb_link_node(&alloc->tree_entry, parent, new);
	rb_insert_color(&alloc->tree_entry, &a->allocs);

	return 0;
}

static struct gk20a_page_alloc *__find_page_alloc(
	struct gk20a_page_allocator *a,
	u64 addr)
{
	struct rb_node *node = a->allocs.rb_node;
	struct gk20a_page_alloc *alloc;

	while (node) {
		alloc = container_of(node, struct gk20a_page_alloc, tree_entry);

		if (addr < alloc->base)
			node = node->rb_left;
		else if (addr > alloc->base)
			node = node->rb_right;
		else
			break;
	}

	if (!node)
		return NULL;

	rb_erase(node, &a->allocs);

	return alloc;
}

static struct page_alloc_slab_page *alloc_slab_page(
	struct gk20a_page_allocator *a,
	struct page_alloc_slab *slab)
{
	struct page_alloc_slab_page *slab_page;

	slab_page = kmem_cache_alloc(page_alloc_slab_page_cache, GFP_KERNEL);
	if (!slab_page) {
		palloc_dbg(a, "OOM: unable to alloc slab_page struct!\n");
		return ERR_PTR(-ENOMEM);
	}

	memset(slab_page, 0, sizeof(*slab_page));

	slab_page->page_addr = gk20a_alloc(&a->source_allocator, a->page_size);
	if (!slab_page->page_addr) {
		kfree(slab_page);
		palloc_dbg(a, "OOM: vidmem is full!\n");
		return ERR_PTR(-ENOMEM);
	}

	INIT_LIST_HEAD(&slab_page->list_entry);
	slab_page->slab_size = slab->slab_size;
	slab_page->nr_objects = (u32)a->page_size / slab->slab_size;
	slab_page->nr_objects_alloced = 0;
	slab_page->owner = slab;
	slab_page->state = SP_NONE;

	a->pages_alloced++;

	palloc_dbg(a, "Allocated new slab page @ 0x%012llx size=%u\n",
		   slab_page->page_addr, slab_page->slab_size);

	return slab_page;
}

static void free_slab_page(struct gk20a_page_allocator *a,
			   struct page_alloc_slab_page *slab_page)
{
	palloc_dbg(a, "Freeing slab page @ 0x%012llx\n", slab_page->page_addr);

	BUG_ON((slab_page->state != SP_NONE && slab_page->state != SP_EMPTY) ||
	       slab_page->nr_objects_alloced != 0 ||
	       slab_page->bitmap != 0);

	gk20a_free(&a->source_allocator, slab_page->page_addr);
	a->pages_freed++;

	kmem_cache_free(page_alloc_slab_page_cache, slab_page);
}

/*
 * This expects @alloc to have 1 empty page_alloc_chunk already added to the
 * alloc_chunks list.
 */
static int __do_slab_alloc(struct gk20a_page_allocator *a,
			   struct page_alloc_slab *slab,
			   struct gk20a_page_alloc *alloc)
{
	struct page_alloc_slab_page *slab_page = NULL;
	struct page_alloc_chunk *chunk;
	unsigned long offs;

	/*
	 * Check the partial and empty lists to see if we have some space
	 * readily available. Take the slab_page out of what ever list it
	 * was in since it may be put back into a different list later.
	 */
	if (!list_empty(&slab->partial)) {
		slab_page = list_first_entry(&slab->partial,
					     struct page_alloc_slab_page,
					     list_entry);
		del_slab_page_from_partial(slab, slab_page);
	} else if (!list_empty(&slab->empty)) {
		slab_page = list_first_entry(&slab->empty,
					     struct page_alloc_slab_page,
					     list_entry);
		del_slab_page_from_empty(slab, slab_page);
	}

	if (!slab_page) {
		slab_page = alloc_slab_page(a, slab);
		if (IS_ERR(slab_page))
			return PTR_ERR(slab_page);
	}

	/*
	 * We now have a slab_page. Do the alloc.
	 */
	offs = bitmap_find_next_zero_area(&slab_page->bitmap,
					  slab_page->nr_objects,
					  0, 1, 0);
	if (offs >= slab_page->nr_objects) {
		WARN(1, "Empty/partial slab with no free objects?");

		/* Add the buggy page to the full list... This isn't ideal. */
		add_slab_page_to_full(slab, slab_page);
		return -ENOMEM;
	}

	bitmap_set(&slab_page->bitmap, offs, 1);
	slab_page->nr_objects_alloced++;

	if (slab_page->nr_objects_alloced < slab_page->nr_objects)
		add_slab_page_to_partial(slab, slab_page);
	else if (slab_page->nr_objects_alloced == slab_page->nr_objects)
		add_slab_page_to_full(slab, slab_page);
	else
		BUG(); /* Should be impossible to hit this. */

	/*
	 * Handle building the gk20a_page_alloc struct. We expect one
	 * page_alloc_chunk to be present.
	 */
	alloc->slab_page = slab_page;
	alloc->nr_chunks = 1;
	alloc->length = slab_page->slab_size;
	alloc->base = slab_page->page_addr + (offs * slab_page->slab_size);

	chunk = list_first_entry(&alloc->alloc_chunks,
				 struct page_alloc_chunk, list_entry);
	chunk->base = alloc->base;
	chunk->length = alloc->length;

	return 0;
}

/*
 * Allocate from a slab instead of directly from the page allocator.
 */
static struct gk20a_page_alloc *__gk20a_alloc_slab(
	struct gk20a_page_allocator *a, u64 len)
{
	int err, slab_nr;
	struct page_alloc_slab *slab;
	struct gk20a_page_alloc *alloc = NULL;
	struct page_alloc_chunk *chunk = NULL;

	/*
	 * Align the length to a page and then divide by the page size (4k for
	 * this code). ilog2() of that then gets us the correct slab to use.
	 */
	slab_nr = (int)ilog2(PAGE_ALIGN(len) >> 12);
	slab = &a->slabs[slab_nr];

	alloc = kmem_cache_alloc(page_alloc_cache, GFP_KERNEL);
	if (!alloc) {
		palloc_dbg(a, "OOM: could not alloc page_alloc struct!\n");
		goto fail;
	}
	chunk = kmem_cache_alloc(page_alloc_chunk_cache, GFP_KERNEL);
	if (!chunk) {
		palloc_dbg(a, "OOM: could not alloc alloc_chunk struct!\n");
		goto fail;
	}

	INIT_LIST_HEAD(&alloc->alloc_chunks);
	list_add(&chunk->list_entry, &alloc->alloc_chunks);

	err = __do_slab_alloc(a, slab, alloc);
	if (err)
		goto fail;

	palloc_dbg(a, "Alloc 0x%04llx sr=%d id=0x%010llx [slab]\n",
		   len, slab_nr, alloc->base);
	a->nr_slab_allocs++;

	return alloc;

fail:
	kfree(alloc);
	kfree(chunk);
	return NULL;
}

static void __gk20a_free_slab(struct gk20a_page_allocator *a,
			      struct gk20a_page_alloc *alloc)
{
	struct page_alloc_slab_page *slab_page = alloc->slab_page;
	struct page_alloc_slab *slab = slab_page->owner;
	enum slab_page_state new_state;
	int offs;

	offs = (u32)(alloc->base - slab_page->page_addr) / slab_page->slab_size;
	bitmap_clear(&slab_page->bitmap, offs, 1);

	slab_page->nr_objects_alloced--;

	if (slab_page->nr_objects_alloced == 0)
		new_state = SP_EMPTY;
	else
		new_state = SP_PARTIAL;

	/*
	 * Need to migrate the page to a different list.
	 */
	if (new_state != slab_page->state) {
		/* Delete - can't be in empty. */
		if (slab_page->state == SP_PARTIAL)
			del_slab_page_from_partial(slab, slab_page);
		else
			del_slab_page_from_full(slab, slab_page);

		/* And add. */
		if (new_state == SP_EMPTY) {
			if (list_empty(&slab->empty))
				add_slab_page_to_empty(slab, slab_page);
			else
				free_slab_page(a, slab_page);
		} else {
			add_slab_page_to_partial(slab, slab_page);
		}
	}

	/*
	 * Now handle the page_alloc.
	 */
	__gk20a_free_pages(a, alloc, false);
	a->nr_slab_frees++;

	return;
}

/*
 * Allocate physical pages. Since the underlying allocator is a buddy allocator
 * the returned pages are always contiguous. However, since there could be
 * fragmentation in the space this allocator will collate smaller non-contiguous
 * allocations together if necessary.
 */
static struct gk20a_page_alloc *__do_gk20a_alloc_pages(
	struct gk20a_page_allocator *a, u64 pages)
{
	struct gk20a_page_alloc *alloc;
	struct page_alloc_chunk *c;
	u64 max_chunk_len = pages << a->page_shift;
	int i = 0;

	alloc = kmem_cache_alloc(page_alloc_cache, GFP_KERNEL);
	if (!alloc)
		goto fail;

	memset(alloc, 0, sizeof(*alloc));

	INIT_LIST_HEAD(&alloc->alloc_chunks);
	alloc->length = pages << a->page_shift;

	while (pages) {
		u64 chunk_addr = 0;
		u64 chunk_pages = (u64)1 << __fls(pages);
		u64 chunk_len = chunk_pages << a->page_shift;

		/*
		 * Take care of the possibility that the allocation must be
		 * contiguous. If this is not the first iteration then that
		 * means the first iteration failed to alloc the entire
		 * requested size. The buddy allocator guarantees any given
		 * single alloc is contiguous.
		 */
		if (a->flags & GPU_ALLOC_FORCE_CONTIG && i != 0)
			goto fail_cleanup;

		if (chunk_len > max_chunk_len)
			chunk_len = max_chunk_len;

		/*
		 * Keep attempting to allocate in smaller chunks until the alloc
		 * either succeeds or is smaller than the page_size of the
		 * allocator (i.e the allocator is OOM).
		 */
		do {
			chunk_addr = gk20a_alloc(&a->source_allocator,
						 chunk_len);

			/* Divide by 2 and try again */
			if (!chunk_addr) {
				palloc_dbg(a, "balloc failed: 0x%llx\n",
					   chunk_len);
				chunk_len >>= 1;
				max_chunk_len = chunk_len;
			}
		} while (!chunk_addr && chunk_len >= a->page_size);

		chunk_pages = chunk_len >> a->page_shift;

		if (!chunk_addr) {
			palloc_dbg(a, "bailing @ 0x%llx\n", chunk_len);
			goto fail_cleanup;
		}

		c = kmem_cache_alloc(page_alloc_chunk_cache, GFP_KERNEL);
		if (!c) {
			gk20a_free(&a->source_allocator, chunk_addr);
			goto fail_cleanup;
		}

		pages -= chunk_pages;

		c->base = chunk_addr;
		c->length = chunk_len;
		list_add(&c->list_entry, &alloc->alloc_chunks);

		i++;
	}

	alloc->nr_chunks = i;
	c = list_first_entry(&alloc->alloc_chunks,
			     struct page_alloc_chunk, list_entry);
	alloc->base = c->base;

	return alloc;

fail_cleanup:
	while (!list_empty(&alloc->alloc_chunks)) {
		c = list_first_entry(&alloc->alloc_chunks,
				     struct page_alloc_chunk, list_entry);
		list_del(&c->list_entry);
		gk20a_free(&a->source_allocator, c->base);
		kfree(c);
	}
	kfree(alloc);
fail:
	return ERR_PTR(-ENOMEM);
}

static struct gk20a_page_alloc *__gk20a_alloc_pages(
	struct gk20a_page_allocator *a, u64 len)
{
	struct gk20a_page_alloc *alloc = NULL;
	struct page_alloc_chunk *c;
	u64 pages;
	int i = 0;

	pages = ALIGN(len, a->page_size) >> a->page_shift;

	alloc = __do_gk20a_alloc_pages(a, pages);
	if (IS_ERR(alloc)) {
		palloc_dbg(a, "Alloc 0x%llx (%llu) (failed)\n",
			   pages << a->page_shift, pages);
		return NULL;
	}

	palloc_dbg(a, "Alloc 0x%llx (%llu) id=0x%010llx\n",
		   pages << a->page_shift, pages, alloc->base);
	list_for_each_entry(c, &alloc->alloc_chunks, list_entry) {
		palloc_dbg(a, "  Chunk %2d: 0x%010llx + 0x%llx\n",
			   i++, c->base, c->length);
	}

	return alloc;
}

/*
 * Allocate enough pages to satisfy @len. Page size is determined at
 * initialization of the allocator.
 *
 * The return is actually a pointer to a struct gk20a_page_alloc pointer. This
 * is because it doesn't make a lot of sense to return the address of the first
 * page in the list of pages (since they could be discontiguous). This has
 * precedent in the dma_alloc APIs, though, it's really just an annoying
 * artifact of the fact that the gk20a_alloc() API requires a u64 return type.
 */
static u64 gk20a_page_alloc(struct gk20a_allocator *__a, u64 len)
{
	struct gk20a_page_allocator *a = page_allocator(__a);
	struct gk20a_page_alloc *alloc = NULL;
	u64 real_len;

	/*
	 * If we want contig pages we have to round up to a power of two. It's
	 * easier to do that here than in the buddy allocator.
	 */
	real_len = a->flags & GPU_ALLOC_FORCE_CONTIG ?
		roundup_pow_of_two(len) : len;

	alloc_lock(__a);
	if (a->flags & GPU_ALLOC_4K_VIDMEM_PAGES &&
	    real_len <= (a->page_size / 2))
		alloc = __gk20a_alloc_slab(a, real_len);
	else
		alloc = __gk20a_alloc_pages(a, real_len);

	if (!alloc) {
		alloc_unlock(__a);
		return 0;
	}

	__insert_page_alloc(a, alloc);

	a->nr_allocs++;
	if (real_len > a->page_size / 2)
		a->pages_alloced += alloc->length >> a->page_shift;
	alloc_unlock(__a);

	if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER)
		return alloc->base;
	else
		return (u64) (uintptr_t) alloc;
}

/*
 * Note: this will remove the gk20a_page_alloc struct from the RB tree
 * if it's found.
 */
static void gk20a_page_free(struct gk20a_allocator *__a, u64 base)
{
	struct gk20a_page_allocator *a = page_allocator(__a);
	struct gk20a_page_alloc *alloc;

	alloc_lock(__a);

	if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER)
		alloc = __find_page_alloc(a, base);
	else
		alloc = __find_page_alloc(a,
			((struct gk20a_page_alloc *)(uintptr_t)base)->base);

	if (!alloc) {
		palloc_dbg(a, "Hrm, found no alloc?\n");
		goto done;
	}

	a->nr_frees++;

	palloc_dbg(a, "Free  0x%llx id=0x%010llx\n",
		   alloc->length, alloc->base);

	/*
	 * Frees *alloc.
	 */
	if (alloc->slab_page) {
		__gk20a_free_slab(a, alloc);
	} else {
		a->pages_freed += (alloc->length >> a->page_shift);
		__gk20a_free_pages(a, alloc, true);
	}

done:
	alloc_unlock(__a);
}

static struct gk20a_page_alloc *__gk20a_alloc_pages_fixed(
	struct gk20a_page_allocator *a, u64 base, u64 length)
{
	struct gk20a_page_alloc *alloc;
	struct page_alloc_chunk *c;

	alloc = kmem_cache_alloc(page_alloc_cache, GFP_KERNEL);
	c = kmem_cache_alloc(page_alloc_chunk_cache, GFP_KERNEL);
	if (!alloc || !c)
		goto fail;

	alloc->base = gk20a_alloc_fixed(&a->source_allocator, base, length);
	if (!alloc->base) {
		WARN(1, "gk20a: failed to fixed alloc pages @ 0x%010llx", base);
		goto fail;
	}

	alloc->nr_chunks = 1;
	alloc->length = length;
	INIT_LIST_HEAD(&alloc->alloc_chunks);

	c->base = alloc->base;
	c->length = length;
	list_add(&c->list_entry, &alloc->alloc_chunks);

	return alloc;

fail:
	kfree(c);
	kfree(alloc);
	return ERR_PTR(-ENOMEM);
}

static u64 gk20a_page_alloc_fixed(struct gk20a_allocator *__a,
				  u64 base, u64 len)
{
	struct gk20a_page_allocator *a = page_allocator(__a);
	struct gk20a_page_alloc *alloc = NULL;
	struct page_alloc_chunk *c;
	u64 aligned_len, pages;
	int i = 0;

	aligned_len = ALIGN(len, a->page_size);
	pages = aligned_len >> a->page_shift;

	alloc_lock(__a);

	alloc = __gk20a_alloc_pages_fixed(a, base, aligned_len);
	if (IS_ERR(alloc)) {
		alloc_unlock(__a);
		return 0;
	}

	__insert_page_alloc(a, alloc);
	alloc_unlock(__a);

	palloc_dbg(a, "Alloc [fixed] @ 0x%010llx + 0x%llx (%llu)\n",
		   alloc->base, aligned_len, pages);
	list_for_each_entry(c, &alloc->alloc_chunks, list_entry) {
		palloc_dbg(a, "  Chunk %2d: 0x%010llx + 0x%llx\n",
			   i++, c->base, c->length);
	}

	a->nr_fixed_allocs++;
	a->pages_alloced += pages;

	if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER)
		return alloc->base;
	else
		return (u64) (uintptr_t) alloc;
}

static void gk20a_page_free_fixed(struct gk20a_allocator *__a,
				  u64 base, u64 len)
{
	struct gk20a_page_allocator *a = page_allocator(__a);
	struct gk20a_page_alloc *alloc;

	alloc_lock(__a);

	if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER) {
		alloc = __find_page_alloc(a, base);
		if (!alloc)
			goto done;
	} else {
		alloc = (struct gk20a_page_alloc *) (uintptr_t) base;
	}

	/*
	 * This works for the time being since the buddy allocator
	 * uses the same free function for both fixed and regular
	 * allocs. This would have to be updated if the underlying
	 * allocator were to change.
	 */
	palloc_dbg(a, "Free  [fixed] 0x%010llx + 0x%llx\n",
		   alloc->base, alloc->length);
	__gk20a_free_pages(a, alloc, true);

	a->nr_fixed_frees++;
	a->pages_freed += (alloc->length >> a->page_shift);

done:
	alloc_unlock(__a);
}

static void gk20a_page_allocator_destroy(struct gk20a_allocator *__a)
{
	struct gk20a_page_allocator *a = page_allocator(__a);

	alloc_lock(__a);
	kfree(a);
	__a->priv = NULL;
	alloc_unlock(__a);
}

static void gk20a_page_print_stats(struct gk20a_allocator *__a,
				   struct seq_file *s, int lock)
{
	struct gk20a_page_allocator *a = page_allocator(__a);
	int i;

	if (lock)
		alloc_lock(__a);

	__alloc_pstat(s, __a, "Page allocator:\n");
	__alloc_pstat(s, __a, "  allocs         %lld\n", a->nr_allocs);
	__alloc_pstat(s, __a, "  frees          %lld\n", a->nr_frees);
	__alloc_pstat(s, __a, "  fixed_allocs   %lld\n", a->nr_fixed_allocs);
	__alloc_pstat(s, __a, "  fixed_frees    %lld\n", a->nr_fixed_frees);
	__alloc_pstat(s, __a, "  slab_allocs    %lld\n", a->nr_slab_allocs);
	__alloc_pstat(s, __a, "  slab_frees     %lld\n", a->nr_slab_frees);
	__alloc_pstat(s, __a, "  pages alloced  %lld\n", a->pages_alloced);
	__alloc_pstat(s, __a, "  pages freed    %lld\n", a->pages_freed);
	__alloc_pstat(s, __a, "\n");

	/*
	 * Slab info.
	 */
	if (a->flags & GPU_ALLOC_4K_VIDMEM_PAGES) {
		__alloc_pstat(s, __a, "Slabs:\n");
		__alloc_pstat(s, __a, "  size      empty     partial   full\n");
		__alloc_pstat(s, __a, "  ----      -----     -------   ----\n");

		for (i = 0; i < a->nr_slabs; i++) {
			struct page_alloc_slab *slab = &a->slabs[i];

			__alloc_pstat(s, __a, "  %-9u %-9d %-9u %u\n",
				      slab->slab_size,
				      slab->nr_empty, slab->nr_partial,
				      slab->nr_full);
		}
		__alloc_pstat(s, __a, "\n");
	}

	__alloc_pstat(s, __a, "Source alloc: %s\n",
		      a->source_allocator.name);
	gk20a_alloc_print_stats(&a->source_allocator, s, lock);

	if (lock)
		alloc_unlock(__a);
}

static const struct gk20a_allocator_ops page_ops = {
	.alloc		= gk20a_page_alloc,
	.free		= gk20a_page_free,

	.alloc_fixed	= gk20a_page_alloc_fixed,
	.free_fixed	= gk20a_page_free_fixed,

	.reserve_carveout	= gk20a_page_reserve_co,
	.release_carveout	= gk20a_page_release_co,

	.base		= gk20a_page_alloc_base,
	.length		= gk20a_page_alloc_length,
	.end		= gk20a_page_alloc_end,
	.inited		= gk20a_page_alloc_inited,
	.space		= gk20a_page_alloc_space,

	.fini		= gk20a_page_allocator_destroy,

	.print_stats	= gk20a_page_print_stats,
};

/*
 * nr_slabs is computed as follows: divide page_size by 4096 to get number of
 * 4k pages in page_size. Then take the base 2 log of that to get number of
 * slabs. For 64k page_size that works on like:
 *
 *   1024*64 / 1024*4 = 16
 *   ilog2(16) = 4
 *
 * That gives buckets of 1, 2, 4, and 8 pages (i.e 4k, 8k, 16k, 32k).
 */
static int gk20a_page_alloc_init_slabs(struct gk20a_page_allocator *a)
{
	size_t nr_slabs = ilog2(a->page_size >> 12);
	unsigned int i;

	a->slabs = kcalloc(nr_slabs,
			   sizeof(struct page_alloc_slab),
			   GFP_KERNEL);
	if (!a->slabs)
		return -ENOMEM;
	a->nr_slabs = nr_slabs;

	for (i = 0; i < nr_slabs; i++) {
		struct page_alloc_slab *slab = &a->slabs[i];

		slab->slab_size = SZ_4K * (1 << i);
		INIT_LIST_HEAD(&slab->empty);
		INIT_LIST_HEAD(&slab->partial);
		INIT_LIST_HEAD(&slab->full);
		slab->nr_empty = 0;
		slab->nr_partial = 0;
		slab->nr_full = 0;
	}

	return 0;
}

int gk20a_page_allocator_init(struct gk20a *g, struct gk20a_allocator *__a,
			      const char *name, u64 base, u64 length,
			      u64 blk_size, u64 flags)
{
	struct gk20a_page_allocator *a;
	char buddy_name[sizeof(__a->name)];
	int err;

	mutex_lock(&meta_data_cache_lock);
	if (!page_alloc_cache)
		page_alloc_cache = KMEM_CACHE(gk20a_page_alloc, 0);
	if (!page_alloc_chunk_cache)
		page_alloc_chunk_cache = KMEM_CACHE(page_alloc_chunk, 0);
	if (!page_alloc_slab_page_cache)
		page_alloc_slab_page_cache =
			KMEM_CACHE(page_alloc_slab_page, 0);
	mutex_unlock(&meta_data_cache_lock);

	if (!page_alloc_cache || !page_alloc_chunk_cache)
		return -ENOMEM;

	if (blk_size < SZ_4K)
		return -EINVAL;

	a = kzalloc(sizeof(struct gk20a_page_allocator), GFP_KERNEL);
	if (!a)
		return -ENOMEM;

	err = __gk20a_alloc_common_init(__a, name, a, false, &page_ops);
	if (err)
		goto fail;

	a->base = base;
	a->length = length;
	a->page_size = blk_size;
	a->page_shift = __ffs(blk_size);
	a->allocs = RB_ROOT;
	a->owner = __a;
	a->flags = flags;

	if (flags & GPU_ALLOC_4K_VIDMEM_PAGES && blk_size > SZ_4K) {
		err = gk20a_page_alloc_init_slabs(a);
		if (err)
			goto fail;
	}

	snprintf(buddy_name, sizeof(buddy_name), "%s-src", name);

	err = gk20a_buddy_allocator_init(g, &a->source_allocator, buddy_name,
					 base, length, blk_size, 0);
	if (err)
		goto fail;

	gk20a_init_alloc_debug(g, __a);
	palloc_dbg(a, "New allocator: type      page\n");
	palloc_dbg(a, "               base      0x%llx\n", a->base);
	palloc_dbg(a, "               size      0x%llx\n", a->length);
	palloc_dbg(a, "               page_size 0x%llx\n", a->page_size);
	palloc_dbg(a, "               flags     0x%llx\n", a->flags);
	palloc_dbg(a, "               slabs:    %d\n", a->nr_slabs);

	return 0;

fail:
	kfree(a);
	return err;
}