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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MM_VGPU_H_
#define _MM_VGPU_H_
void vgpu_locked_gmmu_unmap(struct vm_gk20a *vm,
u64 vaddr,
u64 size,
int pgsz_idx,
bool va_allocated,
int rw_flag,
bool sparse,
struct vm_gk20a_mapping_batch *batch);
int vgpu_vm_bind_channel(struct gk20a_as_share *as_share,
struct channel_gk20a *ch);
int vgpu_mm_fb_flush(struct gk20a *g);
void vgpu_mm_l2_invalidate(struct gk20a *g);
void vgpu_mm_l2_flush(struct gk20a *g, bool invalidate);
void vgpu_mm_tlb_invalidate(struct gk20a *g, struct nvgpu_mem *pdb);
void vgpu_mm_mmu_set_debug_mode(struct gk20a *g, bool enable);
#endif
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