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path: root/drivers/gpu/nvgpu/common/bus/bus_gv100.c
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/*
 * Copyright (c) 2018, NVIDIA CORPORATION.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <nvgpu/timers.h>
#include <nvgpu/mm.h>
#include <nvgpu/io.h>
#include <nvgpu/gk20a.h>

#include "bus_gv100.h"

#include <nvgpu/hw/gv100/hw_bus_gv100.h>

u32 gv100_bus_read_sw_scratch(struct gk20a *g, u32 index)
{
	return gk20a_readl(g, bus_sw_scratch_r(index));
}

void gv100_bus_write_sw_scratch(struct gk20a *g, u32 index, u32 val)
{
	gk20a_writel(g, bus_sw_scratch_r(index), val);
}