/*
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include
#include
#include "platform_gk20a.h"
/*
* Returns 1 if the platform is pre-Si and should ignore the timeout checking.
* Setting %NVGPU_TIMER_NO_PRE_SI will make this always return 0 (i.e do the
* timeout check regardless of platform).
*/
static int nvgpu_timeout_is_pre_silicon(struct nvgpu_timeout *timeout)
{
if (timeout->flags & NVGPU_TIMER_NO_PRE_SI)
return 0;
return !nvgpu_platform_is_silicon(timeout->g);
}
/**
* nvgpu_timeout_init - Init timer.
*
* @g - nvgpu device.
* @timeout - The timer.
* @duration - Timeout in milliseconds or number of retries.
* @flags - Flags for timer.
*
* This configures the timeout to start the timeout duration now, i.e: when this
* function is called. Available flags to pass to @flags:
*
* %NVGPU_TIMER_CPU_TIMER
* %NVGPU_TIMER_RETRY_TIMER
* %NVGPU_TIMER_NO_PRE_SI
* %NVGPU_TIMER_SILENT_TIMEOUT
*
* If neither %NVGPU_TIMER_CPU_TIMER or %NVGPU_TIMER_RETRY_TIMER is passed then
* a CPU timer is used by default.
*/
int nvgpu_timeout_init(struct gk20a *g, struct nvgpu_timeout *timeout,
u32 duration, unsigned long flags)
{
if (flags & ~NVGPU_TIMER_FLAG_MASK)
return -EINVAL;
memset(timeout, 0, sizeof(*timeout));
timeout->g = g;
timeout->flags = flags;
if (flags & NVGPU_TIMER_RETRY_TIMER)
timeout->retries.max = duration;
else
timeout->time = ktime_to_ns(ktime_add_ns(ktime_get(),
(s64)NSEC_PER_MSEC * duration));
return 0;
}
static int __nvgpu_timeout_expired_msg_cpu(struct nvgpu_timeout *timeout,
void *caller,
const char *fmt, va_list args)
{
struct gk20a *g = timeout->g;
ktime_t now = ktime_get();
if (nvgpu_timeout_is_pre_silicon(timeout))
return 0;
if (ktime_after(now, ns_to_ktime(timeout->time))) {
if (!(timeout->flags & NVGPU_TIMER_SILENT_TIMEOUT)) {
char buf[128];
vsnprintf(buf, sizeof(buf), fmt, args);
nvgpu_err(g, "Timeout detected @ %pF %s", caller, buf);
}
return -ETIMEDOUT;
}
return 0;
}
static int __nvgpu_timeout_expired_msg_retry(struct nvgpu_timeout *timeout,
void *caller,
const char *fmt, va_list args)
{
struct gk20a *g = timeout->g;
if (nvgpu_timeout_is_pre_silicon(timeout))
return 0;
if (timeout->retries.attempted >= timeout->retries.max) {
if (!(timeout->flags & NVGPU_TIMER_SILENT_TIMEOUT)) {
char buf[128];
vsnprintf(buf, sizeof(buf), fmt, args);
nvgpu_err(g, "No more retries @ %pF %s", caller, buf);
}
return -ETIMEDOUT;
}
timeout->retries.attempted++;
return 0;
}
/**
* __nvgpu_timeout_expired_msg - Check if a timeout has expired.
*
* @timeout - The timeout to check.
* @caller - Address of the caller of this function.
* @fmt - The fmt string.
*
* Returns -ETIMEDOUT if the timeout has expired, 0 otherwise.
*
* If a timeout occurs and %NVGPU_TIMER_SILENT_TIMEOUT is not set in the timeout
* then a message is printed based on %fmt.
*/
int __nvgpu_timeout_expired_msg(struct nvgpu_timeout *timeout,
void *caller, const char *fmt, ...)
{
int ret;
va_list args;
va_start(args, fmt);
if (timeout->flags & NVGPU_TIMER_RETRY_TIMER)
ret = __nvgpu_timeout_expired_msg_retry(timeout, caller, fmt,
args);
else
ret = __nvgpu_timeout_expired_msg_cpu(timeout, caller, fmt,
args);
va_end(args);
return ret;
}
/**
* nvgpu_timeout_peek_expired - Check the status of a timeout.
*
* @timeout - The timeout to check.
*
* Returns non-zero if the timeout is expired, zero otherwise. In the case of
* retry timers this will not increment the underlying retry count. Also if the
* timer has expired no messages will be printed.
*
* This function honors the pre-Si check as well.
*/
int nvgpu_timeout_peek_expired(struct nvgpu_timeout *timeout)
{
if (nvgpu_timeout_is_pre_silicon(timeout))
return 0;
if (timeout->flags & NVGPU_TIMER_RETRY_TIMER)
return timeout->retries.attempted >= timeout->retries.max;
else
return ktime_after(ktime_get(), ns_to_ktime(timeout->time));
}
/**
* nvgpu_udelay - Delay for some number of microseconds.
*
* @usecs - Microseconds to wait for.
*
* Wait for at least @usecs microseconds. This is not guaranteed to be perfectly
* accurate. This is normally backed by a busy-loop so this means waits should
* be kept short, below 100us. If longer delays are necessary then
* nvgpu_msleep() should be preferred.
*
* Alternatively, on some platforms, nvgpu_usleep_range() is usable. This
* function will attempt to not use a busy-loop.
*/
void nvgpu_udelay(unsigned int usecs)
{
udelay(usecs);
}
/**
* nvgpu_usleep_range - Sleep for a range of microseconds.
*
* @min_us - Minimum wait time.
* @max_us - Maximum wait time.
*
* Wait for some number of microseconds between @min_us and @max_us. This,
* unlike nvgpu_udelay(), will attempt to sleep for the passed number of
* microseconds instead of busy looping. Not all platforms support this,
* and in that case this reduces to nvgpu_udelay(min_us).
*
* Linux note: this is not safe to use in atomic context. If you are in
* atomic context you must use nvgpu_udelay().
*/
void nvgpu_usleep_range(unsigned int min_us, unsigned int max_us)
{
usleep_range(min_us, max_us);
}
/**
* nvgpu_msleep - Sleep for some milliseconds.
*
* @msecs - Sleep for at least this many milliseconds.
*
* Sleep for at least @msecs of milliseconds. For small @msecs (less than 20 ms
* or so) the sleep will be significantly longer due to scheduling overhead and
* mechanics.
*/
void nvgpu_msleep(unsigned int msecs)
{
msleep(msecs);
}
/**
* nvgpu_current_time_ms - Time in milliseconds from a monotonic clock.
*
* Return a clock in millisecond units. The start time of the clock is
* unspecified; the time returned can be compared with older ones to measure
* durations. The source clock does not jump when the system clock is adjusted.
*/
s64 nvgpu_current_time_ms(void)
{
return ktime_to_ms(ktime_get());
}
/**
* nvgpu_current_time_ns - Time in nanoseconds from a monotonic clock.
*
* Return a clock in nanosecond units. The start time of the clock is
* unspecified; the time returned can be compared with older ones to measure
* durations. The source clock does not jump when the system clock is adjusted.
*/
s64 nvgpu_current_time_ns(void)
{
return ktime_to_ns(ktime_get());
}
/**
* nvgpu_hr_timestamp - Opaque 'high resolution' time stamp.
*
* Return a "high resolution" time stamp. It does not really matter exactly what
* it is, so long as it generally returns unique values and monotonically
* increases - wrap around _is_ possible though in a system running for long
* enough.
*
* Note: what high resolution means is system dependent.
*/
u64 nvgpu_hr_timestamp(void)
{
return get_cycles();
}